add platformio project instead of arduino ide
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19c923ce69
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2
.gitignore
vendored
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.gitignore
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build
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build
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.vscode/c_cpp_properties.json
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.vscode/c_cpp_properties.json
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.vscode/settings.json
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.vscode/settings.json
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.idea/
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**/.idea/
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1
nano/nano_c64/.gitignore
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nano/nano_c64/.gitignore
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.pio
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37
nano/nano_c64/include/README
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37
nano/nano_c64/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
nano/nano_c64/lib/README
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46
nano/nano_c64/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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14
nano/nano_c64/platformio.ini
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nano/nano_c64/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328new
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framework = arduino
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156
nano/nano_c64/src/main.cpp
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156
nano/nano_c64/src/main.cpp
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#include <Arduino.h>
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#define DP_0 2
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#define DP_1 3
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#define DP_2 4
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#define DP_3 5
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#define AR 6
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#define CR 7
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#define STANDBY 0
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#define READ 1
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#define WRITE 2
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char count = 0;
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char delayAmount = 100;
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char textToSent[] = "Test!";
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char mode;
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char getScreenCode(char c) {
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if ((c >= 32 && c <= 63) || (c >= 65 && c <= 90) || c == 0) {
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return c;
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}
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if (c == 64) {
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return 0;
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}
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if (c == 91 || c == 93) {
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return static_cast<char>(c - 64);
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}
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if (c == 95) {
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return 111;
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}
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if (c >= 97 && c <= 122) {
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return static_cast<char>(c - 96);
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}
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if (c == 124) {
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return 93;
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}
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return 63;
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}
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void initMode(const char modeToSet) {
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switch (modeToSet) {
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case WRITE:
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pinMode(DP_0, OUTPUT);
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pinMode(DP_1, OUTPUT);
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pinMode(DP_2, OUTPUT);
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pinMode(DP_3, OUTPUT);
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break;
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case STANDBY:
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default:
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pinMode(DP_0, INPUT);
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pinMode(DP_1, INPUT);
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pinMode(DP_2, INPUT);
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pinMode(DP_3, INPUT);
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}
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pinMode(AR, OUTPUT);
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pinMode(CR, INPUT);
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digitalWrite(DP_0, LOW);
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digitalWrite(DP_1, LOW);
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digitalWrite(DP_2, LOW);
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digitalWrite(DP_3, LOW);
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digitalWrite(AR, LOW);
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digitalWrite(CR, LOW);
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}
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void setup() {
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delay(2000);
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mode = STANDBY;
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initMode(mode);
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Serial.begin(9600);
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}
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void send4Bit(char c) {
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for (char i = 3; i >= 0; i--) {
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char d = c >> i & 1;
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Serial.print(d, DEC);
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}
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for (char i = 0; i < 4; i++) {
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char d = c >> i & 1;
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digitalWrite(i+2, d);
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}
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Serial.print(" ");
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digitalWrite(AR, HIGH);
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while (digitalRead(CR) == LOW) {}
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while (digitalRead(CR) == HIGH) {}
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digitalWrite(AR, LOW);
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//delay(500);
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}
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void sendByte(char a, char byte) {
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char upper = byte >> 4;
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char lower = byte & 0b00001111;
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Serial.print(a);
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Serial.print(" ");
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Serial.print(a, DEC);
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Serial.print(" ");
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Serial.print(byte, DEC);
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Serial.print(" ");
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send4Bit(upper);
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send4Bit(lower);
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}
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void startWrite() {
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Serial.print("start\n");
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mode = WRITE;
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initMode(mode);
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digitalWrite(AR, LOW);
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int i = 0;
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char c, sc;
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do {
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c = textToSent[i];
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sc = getScreenCode(c);
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i++;
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sendByte(c, sc);
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//Serial.print(c, DEC);
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} while (c != 0);
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Serial.print("\n");
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for (char i = 2; i < 8; i++) {
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digitalWrite(i, LOW);
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}
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mode = STANDBY;
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}
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void loop() {
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if (mode == WRITE) {
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} else if (mode == READ) {
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} else {
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startWrite();
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}
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Serial.print("\nAAAAAAAA\n");
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delay(20000);
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}
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11
nano/nano_c64/test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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