implemented few trivial math routines
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@@ -0,0 +1,22 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - subtract FAC1 from RAM
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 112
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FSUB:
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jsr CONUPK
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// FALLTROUGH to FSUBT
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,22 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - add RAM to FAC1
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 112
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FADD:
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jsr CONUPK
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// FALLTROUGH to FADDT
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,25 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - multiplies FAC1 by RAM
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// Note:
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// - C64 Wiki calls it FMULT, this looks like a mistake
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 113
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FMUL:
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jsr CONUPK
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// FALLTROUGH to FMULT
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,22 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - divide RAM by FAC1
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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FDIV:
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jsr CONUPK
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// FALLTROUGH to FDIVT
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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