Update normal_FAC1

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Rikard Nordgren authored and FeralChild64 committed 2026-03-29 21:45:24 +02:00
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commit 2eb4c81239
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@@ -211,8 +211,8 @@ Floating point mathematical routines - not official, but well known and broadly
| `$B867` | `add_MEM_FAC1` | DONE | From the Microsoft BASIC, original name: FADD | | `$B867` | `add_MEM_FAC1` | DONE | From the Microsoft BASIC, original name: FADD |
| `$B86A` | `add_FAC2_FAC1` | DONE | | | `$B86A` | `add_FAC2_FAC1` | DONE | |
| `$B8D2` | `abs_and_normal_FAC` | DONE | From the Microsoft BASIC, original name: FADFLT | | `$B8D2` | `abs_and_normal_FAC` | DONE | From the Microsoft BASIC, original name: FADFLT |
| `$B8D7` | `normal_FAC1` | DONE | From the Microsoft BASIC, original name: NORMAL |
| `$B8F7` | `zero_FAC1` | DONE | From the Microsoft BASIC, original name: ZEROFC | | `$B8F7` | `zero_FAC1` | DONE | From the Microsoft BASIC, original name: ZEROFC |
| `$B8FE` | `normal_FAC1` | DONE | |
| `$B947` | `inv_FAC1_mantissa` | DONE | From the Microsoft BASIC, original name: NEGFAC | | `$B947` | `inv_FAC1_mantissa` | DONE | From the Microsoft BASIC, original name: NEGFAC |
| `$B96F` | `inc_FAC1` | DONE | From the Microsoft BASIC, original name: INCFAC | | `$B96F` | `inc_FAC1` | DONE | From the Microsoft BASIC, original name: INCFAC |
| `$B983` | `shiftr_FAC1` | DONE | From the Microsoft BASIC, original name: SHIFTR | | `$B983` | `shiftr_FAC1` | DONE | From the Microsoft BASIC, original name: SHIFTR |
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@@ -0,0 +1,41 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; This file is under the MIT license, it contains code released by Microsoft Corporation.
; See LICENSE for more information.
; Math package - normalize FAC1
;
; This is verified to be identical to the original Microsoft implementation where it was named NORMAL.
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 113
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
normal_FAC1:
ldy #0
tya
clc
@1:
ldx FAC1_mantissa+0
bne NORM1
ldx FAC1_mantissa+1 ; Shift 8 bites at a time for speed
stx FAC1_mantissa
ldx FAC1_mantissa+2
stx FAC1_mantissa+1
ldx FAC1_mantissa+3
stx FAC1_mantissa+2
ldx FACOV
stx FAC1_mantissa+3
sty FACOV
adc #8
cmp #$20
bne @1
; Fallthrough to zero_FAC1
-101
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@@ -1,101 +0,0 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - normalize FAC1
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 113
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
; XXX test this
normal_FAC1_impl:
lda FAC1_exponent
beq normal_FAC1_end ; branch if our float is 0
; FALLTROUGH
normal_FAC1_check_mantissa_byte:
lda FAC1_mantissa+0
beq normal_FAC1_by_byte ; branch if we can move the whole byte
; FALLTROUGH
normal_FAC1_check_mantissa_bit:
lda FAC1_mantissa+0 ; XXX optimize for 65CE02?
and #$80
bne normal_FAC1_end ; branch if already normalized
; FALLTROUGH
normal_FAC1_by_bit:
; Decrement the exponent
dec FAC1_exponent
beq normal_FAC1_end ; exponent reached 0, nothing more to do
; Multiply the mantissa by 2
asl FACOV
rol FAC1_mantissa+3
rol FAC1_mantissa+2
rol FAC1_mantissa+1
rol FAC1_mantissa+0
bcc normal_FAC1_check_mantissa_bit ; branch if next iteration needed
rts
normal_FAC1_by_byte:
; First decrement the exponent by 8, but not below 0
lda FAC1_exponent
sec
sbc #$08
bcs @1
lda #$00
@1:
sta FAC1_exponent
beq normal_FAC1_end ; branch if our float reached 0
; Now multiply the mantissa by 8 by moving the whole bytes
lda FAC1_mantissa+1
sta FAC1_mantissa+0
lda FAC1_mantissa+2
sta FAC1_mantissa+1
lda FAC1_mantissa+3
sta FAC1_mantissa+2
lda FACOV
sta FAC1_mantissa+3
lda #$00
sta FACOV
; Now check if mantissa is not 0
ora FAC1_mantissa+0
ora FAC1_mantissa+1
ora FAC1_mantissa+2
ora FAC1_mantissa+3
bne normal_FAC1_check_mantissa_byte ; not 0 - branch to next iteration
; Our mantissa reached 0 - mark exponent as 0 and finish
sta FAC1_exponent
; FALLTROUGH
normal_FAC1_end:
rts
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@@ -20,14 +20,13 @@ int matches[MAX_SIZE];
int phase_mask[MAX_SIZE+MAX_SIZE]; int phase_mask[MAX_SIZE+MAX_SIZE];
#define NUM_CHUNKS 10 #define NUM_CHUNKS 9
// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC // Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = { unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
0xB391, 0xB39D, 0xB391, 0xB39D,
0xB3A2, 0xB3A5, 0xB3A2, 0xB3A5,
0xB849, 0xB869, 0xB849, 0xB869,
0xB8D2, 0xB8D5, 0xB8D2, 0xB8FD,
0xB8F7, 0xB8FD,
0xB947, 0xB97D, 0xB947, 0xB97D,
0xB983, 0xB9BB, 0xB983, 0xB9BB,
0xBA8C, 0xBAB6, 0xBA8C, 0xBAB6,