implemented MOVFM math routine

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FeralChild64 committed 2020-01-29 21:12:01 +01:00
1 parent 0e319d9871
commit 35712baca7
10 files changed
+38 -61

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@@ -11,10 +11,10 @@
//
// Output:
// - .A - FAC1 exponent (yes, really - Codebase64 is right)
// - .Y - XXX 0?
// - .Y - 0 (experimentation with original ROM)
//
// Preserves:
// - .X - (experimentation with original routine)
// - .X - (experimentation with original ROM)
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
@@ -26,11 +26,11 @@
CONUPK:
// Not sure which temporary variables are used for storage by the original ROMs,
// but $22/$23 (INDEX+0 and INDEX+1) seem to be good candidates, at least some
// math routines use them as pointer storage, see:
// Checked in the available documentation:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
// Confirmed by experimenting with original ROM that this is the case here too.
sty INDEX+1
sta INDEX+0
@@ -38,8 +38,6 @@ CONUPK:
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
ldy #$04
// Copy the mantissa - reverse byte order
ldy #$04
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@@ -0,0 +1,85 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
// Math package - fetch FAC1 from RAM location
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent, affects status flags
// - .Y - always 0
//
// Preserves:
// - .X - (experimentation with original ROM)
//
// See also:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
// XXX test this
MOVMF:
// Checked in the available documentation:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
// Confirmed by experimenting with original ROM that this is the case here too.
sty INDEX+1
sta INDEX+0
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
// Copy the mantissa - reverse byte order
ldy #$04
lda (INDEX), y
sta FAC1_mantissa+3
dey
lda (INDEX), y
sta FAC1_mantissa+2
dey
lda (INDEX), y
sta FAC1_mantissa+1
dey
lda (INDEX), y
ora #$80 // clear the sign bit
sta FAC1_mantissa+0
// Copy the sign
lda (INDEX), y
bpl !+ // assumption: non-negative numbers are more frequent
lda #$FF
skip_2_bytes_trash_nvz
!:
lda $00
sta FAC1_sign
// Copy the exponent
dey
lda (INDEX), y
sta FAC1_exponent
// Set low order mantissa - to my surprise original ROM seems to put 0 to FACOW - XXX why???
// Since we do not know the original value (lost due to variable format having one byte shorter
// mantissa than FAC1), it is probably best to put some approximate value here; putting $80
// would be risky in case rouding is performed later, $7F seems to be sane choice
lda #$7F
sta FACOV
// Return the FAC1 exponent
lda FAC1_exponent
rts
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example