implemented MOVFM math routine

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FeralChild64 committed 2020-01-29 21:12:01 +01:00
1 parent 0e319d9871
commit 35712baca7
10 files changed
+38 -61

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@@ -11,10 +11,10 @@
//
// Output:
// - .A - FAC1 exponent (yes, really - Codebase64 is right)
// - .Y - XXX 0?
// - .Y - 0 (experimentation with original ROM)
//
// Preserves:
// - .X - (experimentation with original routine)
// - .X - (experimentation with original ROM)
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
@@ -26,11 +26,11 @@
CONUPK:
// Not sure which temporary variables are used for storage by the original ROMs,
// but $22/$23 (INDEX+0 and INDEX+1) seem to be good candidates, at least some
// math routines use them as pointer storage, see:
// Checked in the available documentation:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
// that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage.
// Confirmed by experimenting with original ROM that this is the case here too.
sty INDEX+1
sta INDEX+0
@@ -38,8 +38,6 @@ CONUPK:
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
ldy #$04
// Copy the mantissa - reverse byte order
ldy #$04