some documentation fixes (mostly spelling mistakes)
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@@ -141,7 +141,7 @@
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.label CAS1 = $C0 // tape motor interlock
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.label STAL = $C1 // $C1-$C2 LOAD/SAVE start address
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.label MEMUSS = $C3 // $C3-$C4 temporary address for tape LOAD/SAVE
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.label LSTX = $C5 // last keyy matrix position [!] our usage probably differs in details
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.label LSTX = $C5 // last key matrix position [!] our usage probably differs in details
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.label NDX = $C6 // number of chars in keyboard buffer
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.label RVS = $C7 // flag, whether to print reversed characters
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.label INDX = $C8 // end of logical line (column, 0-79)
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@@ -150,7 +150,7 @@
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.label BLNSW = $CC // cursor blink disable flag
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.label BLNCT = $CD // cursor blink countdown
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.label GDBLN = $CE // cursor saved character
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.label BLNON = $CF // cursor visibilityy flag
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.label BLNON = $CF // cursor visibility flag
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.label CRSW = $D0 // whether to input from screen or keyboard
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.label PNT = $D1 // $D1-$D2 pointer to the current screen line
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.label PNTR = $D3 // current screen X position
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@@ -7,7 +7,7 @@
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// Similar tables are probably used by nearly all the disk turbo loaders,
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// either on the C64 or drive side, soometimes generated in RAM on the fly;
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// example disk turbo presented below has a veryy similar table - but the
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// example disk turbo presented below has a very similar table - but the
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// values are in reversed order:
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// - https://www.pagetable.com/?p=568
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@@ -11,7 +11,7 @@
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// see description at https://sites.google.com/site/h2obsession/CBM/C128/JiffySoft128
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//
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// For simplicity and some space savings, our routine does not check the RUN/STOP key at all;
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// the protocol is fast enough (especiallyy with modern flash mediums) that probably nobody
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// the protocol is fast enough (especially with modern flash mediums) that probably nobody
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// will want to terminate the loading.
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@@ -220,7 +220,7 @@ lvs_display_saving:
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lda (FNADDR), y
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jsr JCHROUT
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iny
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bne !- // jump alwayys
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bne !- // jump always
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!:
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rts
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