Add get_FAC1_via_INDEX

Also change to only use bit 7 as sign in FAC1 and FAC2 (as the original BASIC does) to simplify
implementations.
This commit is contained in:
Rikard Nordgren committed 2025-04-01 19:42:21 +02:00
1 parent 919f3c84b9
commit 5a3f65efa4
18 files changed
+130 -134

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+1 -11
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@@ -33,20 +33,10 @@ get_FAC2_via_INDEX:
dey
lda (INDEX), y
sta FAC2_sign
ora #$80 ; clear the sign bit
sta FAC2_mantissa+0
; Copy the sign
lda (INDEX), y
bpl @1 ; assumption: non-negative numbers are more frequent
lda #$FF
+skip_2_bytes_trash_nvz
@1:
lda #$00
sta FAC2_sign
; Copy the exponent
dey
@@ -1,8 +0,0 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; Just a compatibility jump - our routine is longer than original one
jmp mov_MEM_FAC1
+30
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@@ -0,0 +1,30 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; Math package - fetch FAC1 from RAM location
;
; Input:
; - .A - address low byte
; - .Y - address high byte
;
; Output:
; - .A - FAC1 exponent, affects status flags
; - .Y - always 0
;
; Preserves:
; - .X - (experimentation with original ROM)
;
; See also:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
mov_MEM_FAC1:
sty INDEX+1
sta INDEX+0
; FALLTHROUGH to get_FAC1_via_INDEX
@@ -0,0 +1,45 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; Math package - Mov MEM to FAC1 with address in INDEX zero page register
;
; See also:
; - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
;
get_FAC1_via_INDEX:
; Copy the mantissa
ldy #$04
lda (INDEX), y
sta FAC1_mantissa+3
dey
lda (INDEX), y
sta FAC1_mantissa+2
dey
lda (INDEX), y
sta FAC1_mantissa+1
dey
lda (INDEX), y
sta FAC1_sign
ora #$80 ; clear the sign bit
sta FAC1_mantissa+0
; Copy the exponent
dey
lda (INDEX), y
sta FAC1_exponent
; Set low order mantissa to 0 - this should give the
; most precision while operating on integers
sty FACOV
rts
+4
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
-79
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@@ -1,79 +0,0 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; Math package - fetch FAC1 from RAM location
;
; Input:
; - .A - address low byte
; - .Y - address high byte
;
; Output:
; - .A - FAC1 exponent, affects status flags
; - .Y - always 0
;
; Preserves:
; - .X - (experimentation with original ROM)
;
; See also:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; XXX test this
mov_MEM_FAC1:
; Original routines use $22/$23 location for a vector too, see here:
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
sty INDEX+1
sta INDEX+0
; Now copy the data from RAM to FAC2, for the format description see:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
; Copy the mantissa
ldy #$04
lda (INDEX), y
sta FAC1_mantissa+3
dey
lda (INDEX), y
sta FAC1_mantissa+2
dey
lda (INDEX), y
sta FAC1_mantissa+1
dey
lda (INDEX), y
ora #$80 ; clear the sign bit
sta FAC1_mantissa+0
; Copy the sign
lda (INDEX), y
bpl @1 ; assumption: non-negative numbers are more frequent
lda #$FF
+skip_2_bytes_trash_nvz
@1:
lda #$00
sta FAC1_sign
; Copy the exponent
dey
lda (INDEX), y
sta FAC1_exponent
; Set low order mantissa to 0 - this should give the
; most precision while operating on integers
sty FACOV
; Return the FAC1 exponent
lda FAC1_exponent
rts