further work on new SCNKEY
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@@ -58,7 +58,9 @@
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#define CONFIG_PANIC_SCREEN
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#define CONFIG_DOS_WEDGE
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#define CONFIG_BCD_SAFE_INTERRUPTS
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#define CONFIG_SCNKEY_TWW_CTR // for now has to be enabled
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// #define CONFIG_SCNKEY_TWW_CTR // XXX document this
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#define CONFIG_JOY1_CURSOR // XXX document this
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#define CONFIG_JOY2_CURSOR // XXX document this
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// Debug options
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@@ -60,7 +60,9 @@
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#define CONFIG_PANIC_SCREEN
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#define CONFIG_DOS_WEDGE
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#define CONFIG_BCD_SAFE_INTERRUPTS
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#define CONFIG_SCNKEY_TWW_CTR // for now has to be enabled
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#define CONFIG_SCNKEY_TWW_CTR // XXX document this
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#define CONFIG_JOY1_CURSOR // XXX document this
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#define CONFIG_JOY2_CURSOR // XXX document this
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// Debug options
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@@ -58,7 +58,9 @@
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#define CONFIG_PANIC_SCREEN
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#define CONFIG_DOS_WEDGE
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#define CONFIG_BCD_SAFE_INTERRUPTS
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#define CONFIG_SCNKEY_TWW_CTR // for now has to be enabled
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// #define CONFIG_SCNKEY_TWW_CTR // XXX document this
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#define CONFIG_JOY1_CURSOR // XXX document this
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#define CONFIG_JOY2_CURSOR // XXX document this
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// Debug options
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@@ -25,18 +25,17 @@ udtim_update_stkey: // entry to be used when interrupts are disabled
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// Another action we have to perform is to copy the last row of keyboard to RAM,
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// so that various routines can detect the STOP key press
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// XXX scnkey contains similar sequence - deduplicate this!
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lda #$FF
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sta CIA1_DDRA // output
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lda #$00
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sta CIA1_DDRB // input
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lda #$7F
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sta CIA1_PRA // select the last row (bit to 0)
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lda CIA1_PRB // read the row
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sta STKEY
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rts
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// Finish by disconnecting the keyboard, this will prevent
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// interference when scanning joystick in port 1
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jmp keyboard_disconnect
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udtim_clock_rollover:
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@@ -1,21 +1,23 @@
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//
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// Work out if normal, shifted, control or Vendor modified keyboard.
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// Table contains the offsets into keyboard_matrixes that should be used
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// for different values of the bottom 3 bits of key_bucky_state XXX
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// Interaction is simple to work out when playing with a C64:
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// CTRL trumps SHIFT or VENDOR
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// VENDOR + SHIFT = DOES NOTHING
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// All 3 does CONTROL
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// Helper table for determining keyboard matrix decoding table on the C64 keyboard
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//
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// When more than one bucky keey is pressed, decoding keys is asking for trouble,
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// so never allow this.
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//
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#if !CONFIG_SCNKEY_TWW_CTR
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kb_matrix_lookup:
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.byte (__kb_matrix_normal - kb_matrix) // Normal
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.byte (__kb_matrix_shift - kb_matrix) // SHIFT
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.byte (__kb_matrix_ctrl - kb_matrix) // CTRL
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.byte (__kb_matrix_ctrl - kb_matrix) // CTRL + SHIFT
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.byte (__kb_matrix_vendor - kb_matrix) // VENDOR
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.byte (__kb_matrix_vendor - kb_matrix) // VENDOR + SHIFT
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.byte (__kb_matrix_ctrl - kb_matrix) // VENDOR + CTRL
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.byte (__kb_matrix_ctrl - kb_matrix) // VENDOR + CTRL + SHIFT
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.byte (__kb_matrix_normal - kb_matrix) // %000 Normal
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.byte (__kb_matrix_shift - kb_matrix) // %001 SHIFT
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.byte (__kb_matrix_vendor - kb_matrix) // %010 VENDOR
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.byte $FF // %011 SHIFT+VENDOR
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.byte (__kb_matrix_ctrl - kb_matrix) // %100 CTRL
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.byte $FF // %101 SHIFT+CTRL
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.byte $FF // %110 VENDOR+CTRL
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.byte $FF // %111 SHIFT+VENDOR+CTRL
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#endif
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@@ -0,0 +1,28 @@
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//
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// Work out if normal, shifted, control or Vendor modified keyboard.
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// Table contains the offsets into keyboard_matrixes that should be used
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// for different values of the bottom 3 bits of key_bucky_state XXX
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// Interaction is simple to work out when playing with a C64:
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// CTRL trumps SHIFT or VENDOR
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// VENDOR + SHIFT = DOES NOTHING
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// All 3 does CONTROL
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//
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// This lookup table is used by TWW/CTR keyboard routine only!
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#if CONFIG_SCNKEY_TWW_CTR
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kb_matrix_lookup_tww_ctr:
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.byte $00 // Normal
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.byte $40 // Shifted
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.byte $80 // Control
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.byte $80 // Control + SHIFT
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.byte $C0 // Vendor
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.byte $C0 // Vendor + SHIFT
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.byte $80 // Vendor + CTRL
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.byte $80 // Vendor + CTRL + SHIFT
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#endif // CONFIG_SCNKEY_TWW_CTR
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@@ -0,0 +1,12 @@
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//
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// Helper routine - disconnects the keyboard from CIA1_PRB,
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// leaves $FF in .X (behavior needed in some places)
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keyboard_disconnect:
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ldx #$FF
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stx CIA1_PRA // disconnect all the rows
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rts
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@@ -23,8 +23,9 @@
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// XXX add Commodore 128 keyboard support
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// XXX add Commodore 65 keybopard support
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// XXX add support for using joystick to move sursor keys
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// XXX explicitly prevent joystick port 1 interference
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// XXX add support for using joysticks to move cursor keys
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// XXX add support for keys which are repeated always
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#if !CONFIG_SCNKEY_TWW_CTR
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@@ -46,7 +47,7 @@ SCNKEY:
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// Check for any activity
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lda #$00
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sta CIA1_PRA // connect all the rows
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sta CIA1_PRA // connect all the rows
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ldx #$FF
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cpx CIA1_PRB
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beq scnkey_no_keys
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@@ -71,18 +72,44 @@ scnkey_bucky_loop:
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jsr via_keylog // XXX for some CPUs we have indirect jsr
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// Check if we have free space in the keyboard buffer
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// Check if KEYTAB is not 0 (happens if more than one bucky key is pressed)
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// High byte equal to 0 = table considered invalid
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lda KEYTAB+1
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beq scnkey_no_keys
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lda NDX
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cmp XMAX
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bcs scnkey_no_keys // no space in keyboard buffer - do not waste time
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#if CONFIG_JOY2_CURSOR
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// XXX check for joystick activity
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// XXX why this does not work???
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// Check for control port 2 activity
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// ldx #$00
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// stx CIA1_DDRA // set port to input to read joystick
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// lda CIA1_PRA // read the joystick 2 status
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// dex
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// stx CIA1_DDRA // set port back to output
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// and #%00001111 // filter out anything but joystick movement
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// bne scnkey_joystick_a_filtered
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#endif
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// Check for control port 1 activity (can interfere with keyboard)
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jsr keyboard_disconnect // disconnect all the rows, .X will be $FF
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cpx CIA1_PRB // only control port activity will be reported
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#if CONFIG_JOY1_CURSOR
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bne scnkey_joystick_x // use joystick for cursor keys
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#else
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bne scnkey_no_keys // if activity detected do not scan the keyboard
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#endif
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// Scan the keyboard matrix
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ldy #$FF // offset in key matrix table, $FF for not found yet
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ldx #$07 // XXX adapt for C128 and C65 keyboards
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ldy #$FF // offset in key matrix table, $FF for not found yet
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scnkey_matrix_loop:
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lda kb_matrix_row_keys, x
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sta CIA1_PRA
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@@ -110,9 +137,16 @@ scnkey_matrix_loop_next:
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dex
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bpl scnkey_matrix_loop
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// Scanning complete
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// Scanning complete - check if we got a key
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cpy #$FF
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bne scnkey_got_key
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beq scnkey_no_keys
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// To be extra sure, check for possible control port 1 interference once again
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jsr keyboard_disconnect // disconnect all the rows, .X will be $FF
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cpx CIA1_PRB // only control port activity will be reported
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beq scnkey_got_key // branch if joystick activity NOT detected
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// FALLTROUGH
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@@ -125,6 +159,25 @@ scnkey_no_keys:
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rts
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#if CONFIG_JOY1_CURSOR || CONFIG_JOY2_CURSOR
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scnkey_joystick_x:
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// Handle joystick activity (in .X) as cursor keys
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txa
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and #%00001111 // filter out anything but movement
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// FALLTROUGH
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scnkey_joystick_a_filtered:
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// XXX finish the implementation
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rts
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#endif
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scnkey_got_key: // .Y should now contain the key offset in matrix pointed by KEYTAB
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cpy LSTX
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@@ -148,6 +201,12 @@ scnkey_got_key: // .Y should now contain the key offset in matrix pointed by KEY
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scnkey_output_key:
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// Check if we have free space in the keyboard buffer
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lda NDX
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cmp XMAX
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bcs scnkey_early_repeat // no space in buffer XXX set timer to trigger repeat the next time
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// Reinitialize secondary counter
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lda #$03
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@@ -170,12 +229,10 @@ scnkey_handle_repeat:
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// Check whether we should repeat keys
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// XXX some keys should be repeat always!
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lda RPTFLG
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bpl scnkey_done // branch if we should do no repeat
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// First countdown (for the first repeat)
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// Countdown before first repeat
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lda DELAY
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beq !+
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@@ -183,7 +240,7 @@ scnkey_handle_repeat:
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rts
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!:
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// Second countdown (for both first and subsequential repeats)
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// Countdown before subsequent repeats
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lda KOUNT
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beq scnkey_output_key // if second counter is also 0, we can repeat the key
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@@ -191,6 +248,17 @@ scnkey_handle_repeat:
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rts
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scnkey_early_repeat:
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// Keyboard buffer was full - at least make sure the key
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// will be repeated as soon as possible
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lda #$00
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sta DELAY
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sta KOUNT
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rts
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via_keylog:
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jmp (KEYLOG)
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@@ -5,8 +5,17 @@
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// - [CM64] Compute's Mapping the Commodore 64 - pages 220, 221
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//
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scnkey_set_keytab:
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#if CONFIG_SCNKEY_TWW_CTR // routine not compatible with legacy SCNKEY
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rts
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#else
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// Set initial KEYTAB value
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lda #<kb_matrix
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@@ -22,6 +31,16 @@ scnkey_set_keytab:
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// Retrieve table offset
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lda kb_matrix_lookup, x
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cmp #$FF
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bne scnkey_valid_offset
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// $FF means we shouldn't decode anything, mark this by setting high byte
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// of KEYTAB to 0 (I don't think anyone would put keyboard decoding table
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// at zeropage)
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lda #$00
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beq !+ // branch always
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scnkey_valid_offset:
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// Add offset to the vector
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clc
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@@ -29,8 +48,15 @@ scnkey_set_keytab:
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sta KEYTAB+0
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lda #$00
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adc KEYTAB+1
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!:
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sta KEYTAB+1
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// FALLTROUGH
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#endif // no CONFIG_SCNKEY_TWW_CTR
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scnkey_toggle_if_needed: // entry for SCNKEY (TWW/CTR version)
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// Check if we should toggle the character set
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@@ -116,7 +116,7 @@ accept_key:
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tax
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pla
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and #$3f
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ora kb_matrix_lookup,x
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ora kb_matrix_lookup_tww_ctr,x
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tax
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lda kb_matrix,x
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// But don't insert $00 characters
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