implemented another batch of small floating point routiines
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - add 0.5 to FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 112
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add_HALF_FAC1:
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ldy #>const_HALF
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lda #<const_HALF
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jmp add_MEM_FAC1
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@@ -0,0 +1,4 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,29 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - divide FAC1 by 10, result is always positive
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//
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// Notes:
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// - shifts FAC1 to FAC2, loads FAC1 with the constant 10, falls through to the division routine
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX test this
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div10_FAC1_p:
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lda #$00
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sta FAC1_sign
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ldy #>const_TEN
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lda #<const_TEN
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jmp div_MEM_FAC1
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@@ -0,0 +1,5 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,4 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,26 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - evaluate FAC1 sign, to .A
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//
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// Output:
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// - .A - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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sgn_FAC1_A:
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lda FAC1_exponent
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beq !+
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lda FAC1_sign
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bne !+
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lda #$01
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!:
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rts
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@@ -0,0 +1,4 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,22 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - square root of FAC1
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//
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// Note:
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// - transfers FAC1 to FAC2 and falls through to SQR2
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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sqr_FAC1:
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jsr mov_FAC1_FAC2
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// FALLLTROUGH to sqr_FAC2
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@@ -0,0 +1,4 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,24 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - set FAC1 as RAM raised to the power of FAC2
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 117 (FPWRT)
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// - https://www.c64-wiki.com/wiki/BASIC-ROM
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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pwr_FAC2_MEM:
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jsr mov_MEM_FAC1
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// FALLTROUGH to pwr_FAC2_FAC1
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