fixed IOINIT, adapted tape routines to fixed CHROUT
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@@ -111,10 +111,11 @@ IOINIT:
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lda #$3F
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sta CIA2_DDRA // $DD02
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// XXX how to initialize these timers???
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// stx CIA1_CRB // $DC0F
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// stx CIA2_CRA // $DD0E
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// stx CIA2_CRB // $DD0F
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// Checked using VICE that original ROM initializes timers this way
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ldx #$08
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stx CIA1_CRB // $DC0F
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stx CIA2_CRA // $DD0E
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stx CIA2_CRB // $DD0F
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// Set VIC-II bank - at least the 'Operacja Proboszcz' game needs this within IOINIT
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// Checked on original ROMs, that it sets bit #2 (RS-232 output) high
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@@ -27,8 +27,6 @@ tape_break_error:
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tape_ask_play:
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sei // timing is critical for tape loading
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#if !CONFIG_TAPE_NO_KEY_SENSE
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// First check whether the button is already pressed
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@@ -50,7 +48,6 @@ tape_ask_play:
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tape_wait_play_loop:
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jsr udtim_keyboard
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jsr STOP
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bcs tape_break_error
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@@ -299,15 +296,11 @@ tape_load_success:
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jsr tape_screen_on_motor_off
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jsr lvs_display_done
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cli
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jmp lvs_return_last_address
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tape_load_error:
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jsr tape_screen_on_motor_off
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cli
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jmp lvs_load_verify_error
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@@ -19,6 +19,15 @@ tape_screen_on_motor_off:
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jmp screen_on
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tape_screen_off_motor_on:
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// We do not want interrupts and CHROUT reenables them
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sei
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// Clear keyboard buffer
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lda #$00
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sta NDX
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// Set screen color
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lda VIC_EXTCOL
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sta COLSTORE
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