more sane directory name, updated binaries

This commit is contained in:
FeralChild64 committed 2020-06-26 19:44:01 +02:00
1 parent d4d32095d1
commit 76aaf298b8
697 files changed
+56 -56

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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - subtract FAC1 to integer in memory
//
// Output:
// - integer pointed by $49/$4A
//
// See also:
// - https://sta.c64.org/cbm64basconv.html
// - https://www.c64-wiki.com/wiki/BASIC-ROM
//
// XXX implement, test
convert_FAC1_to_INT:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - print FAC1 value
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
print_FAC1:
STUB_IMPLEMENTATION()
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - compute TI value
//
// See also:
// - https://www.c64-wiki.com/wiki/BASIC-ROM
//
// XXX implement, test
compute_TI:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - sets mantissa to 00yyxxaa
//
// See also:
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX add name, label, implement, test
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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@@ -0,0 +1,15 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - set rest of FAC1 and JMP to $b8d2
//
// See also:
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX add name, label, implement, test
STUB_IMPLEMENTATION()
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - compute ST value
//
// See also:
// - https://www.c64-wiki.com/wiki/BASIC-ROM
//
// XXX implement, test
compute_ST:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - convert FAC1 to 16-bit signed integer
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 105
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
// XXX provide implementation
FACINX:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
@@ -0,0 +1,17 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
convert_FAC1_to_s16:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - 16-bit signed integer to FAC1
//
// Output:
// - .A - address high byte (XXX really, not the opposite?)
// - .Y - address low byte
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 107
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
// XXX provide implementation
GIVAYF:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example codoe utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://sta.c64.org/cbm64basconv.html
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX add name, label, documentation, implement, test
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
@@ -0,0 +1,13 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// - https://sta.c64.org/cbm64basconv.html
//
// XXX add name, label, documentation, implement, test
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - imports string to FAC1 - XXX: what about spaces?
//
// Input:
// - .A needs to be loaded with string length
// - string address in $22/$23
//
// See also:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
// XXX provide implementation
STRVAL:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
@@ -0,0 +1,20 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - subtract FAC1 to memory address at $14/$15 and Y/A
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 112
// - https://sta.c64.org/cbm64basconv.html
// - https://www.c64-wiki.com/wiki/BASIC-ROM
//
// XXX implement, test
convert_FAC1_to_ADDR:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,3 @@
This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
@@ -0,0 +1,20 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - invert FAC1 mantissa
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 113
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://sta.c64.org/cbm64basconv.html
//
// XXX implement, test
inv_FAC1_mantissa:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - natural logarigthm
//
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 113
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
log_FAC1:
STUB_IMPLEMENTATION()
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
get_FAC2_via_INDEX:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
@@ -0,0 +1,17 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// See also:
// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
//
// XXX implement, test
get_FAC1_via_INDEX:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
It's a part oof the ACME assembler SDK, see:
- https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - evaluate FAC1 sign, to FAC1
//
// Output:
// - FAC1 - 0 for FAC1 equal 0, 1 for FAC1 > 0, -1 for FAC1 < 0
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
sgn_FAC1:
STUB_IMPLEMENTATION()
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// - https://codebase64.org/doku.php?id=base:asm_include_file_for_basic_routines
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX add name, label, documentation, implement, test
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
@@ -0,0 +1,13 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - XXX
//
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX add name, label, documentation, implement, test
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - absolute value
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
abs_FAC1:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - compare FAC1 with RAM location
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// Output:
// - .A - $00 for equal, $01 for FAC1 > RAM, $FF for FAC1 < RAM
// - flags N/Z, depending on whether FAC1 is 0, positive, or negative
//
// Notes:
// - uses vector at $24, leaves FAC1 and FAC2 unchanged (Codebase64)
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
FCOMP:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,20 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - convert FAC1 to 32 bit signed integer
//
// Output:
// - $62-$65, big-endian order
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
// XXX provide implementation
QINT:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,18 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - rounds away the decimal to make an integer
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 116
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
int_FAC1:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,24 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - imports string to FAC1, ignores spaces
//
//
// Input:
// - .A needs to be loaded with first char of the string
// - Carry flag must be clear
// - string address in $7A/$7B
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 116
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
FIN:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing the routine:
- https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
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@@ -0,0 +1,18 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - add an ASCII digit that has been converted to a signed integer to FAC1
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 113
//
// XXX implement, test
FINLOG:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - outputs FAC1 to string at $0100
//
// Output:
// - .A - address low byte
// - .Y - address high byte
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 116
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
FOUT:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Example code utilizing the routine:
- https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3
+4
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -0,0 +1,21 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - square root of FAC2
//
// Note:
// - loads .5 into FAC1 and falling through to the exponentiation routine
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 117
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
sqr_FAC2:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
@@ -0,0 +1,25 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - set FAC1 as FAC2 raised to the power of FAC1
//
// Input:
// - .A - must load FAC1 exponent ($61) beforehand to set the zero flag
//
// Note:
// - load FAC2 after FAC1, or mimic the Kernals sign comparison (XXX do we need it?)
// - uses exp(x*log(y)) formula to calculate y^x; slow and inaccurate
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 117
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
pwr_FAC2_FAC1:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,19 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - exponential function, e raised to FAC1 power
//
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 117
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
exp_FAC1:
STUB_IMPLEMENTATION()
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@@ -0,0 +1,4 @@
This is an important floating point math routine, documented in many places.
Example code utilizing this routine:
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - evaluate polynomial with odd powers only for FAC1 value
//
// Input:
// - .A - table address low byte
// - .Y - table address low byte
// - table format:
// - polynomial degree (8 bit integer)
// - oefficients (floats), starting from highest degree, times 1+degree
//
// Notes:
// - calls POLY2(table, X*X)*X
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 206
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.c64-wiki.com/wiki/POLY1
//
// XXX provide implementation
poly1_FAC1:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - evaluate polynomial with odd and even powers for FAC1 value
//
// Input:
// - .A - table address low byte
// - .Y - table address low byte
// - table format:
// - polynomial degree (8 bit integer)
// - oefficients (floats), starting from highest degree, times 1+degree
//
// Notes:
// - uses Horner method
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 207
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://www.c64-wiki.com/wiki/POLY1
//
// XXX provide implementation
poly2_FAC1:
STUB_IMPLEMENTATION()
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - cosine of FAC1 in radians
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 210
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
COS:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
Usage example:
- https://www.lemon64.com/forum/viewtopic.php?t=10492
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This is an important floating point math routine, documented in many places.
Usage example:
- https://www.lemon64.com/forum/viewtopic.php?t=10492
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - sine of FAC1 in radians
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 210 - XXX address does not match
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
sin_FAC1:
STUB_IMPLEMENTATION()
poly_sin:
.byte $05 // series length - 1
put_const_POLY_SIN_1()
put_const_POLY_SIN_2()
put_const_POLY_SIN_3()
put_const_POLY_SIN_4()
put_const_POLY_SIN_5()
put_const_POLY_SIN_6()
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This is an important floating point math routine, documented in many places.
Usage example:
- https://www.lemon64.com/forum/viewtopic.php?t=10492
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - tangent of FAC1 in radians
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 210
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
tan_FAC1:
STUB_IMPLEMENTATION()
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - arc tangent of FAC1
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 211
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX provide implementation
atn_FAC1:
STUB_IMPLEMENTATION()
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This is an important floating point math routine, documented in many places.
XXX - try to find real-life example