more sane directory name, updated binaries
This commit is contained in:
1 parent
d4d32095d1
commit
76aaf298b8
697 files changed
+56
-56
No files matched your search
@@ -0,0 +1,4 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
Routine probably used very often, it's call can be seen in a tutorial here:
|
||||
- https://codebase64.org/doku.php?id=base:generating_sines_with_basic
|
||||
@@ -0,0 +1,8 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Just a compatibility jump - our routine is longer than original one
|
||||
|
||||
jmp mov_MEM_FAC1
|
||||
@@ -0,0 +1,3 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
XXX - try to find real-life example
|
||||
@@ -0,0 +1,8 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Just a compatibility jump - our routine is longer than original one
|
||||
|
||||
jmp mov_r_FAC1_TMP2
|
||||
@@ -0,0 +1,3 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
XXX - try to find real-life example
|
||||
@@ -0,0 +1,8 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Just a compatibility jump - our routine is longer than original one
|
||||
|
||||
jmp mov_r_FAC1_TMP1
|
||||
@@ -0,0 +1,3 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
XXX - try to find real-life example
|
||||
@@ -0,0 +1,21 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - move FAC1 (rounds) to memory variable
|
||||
//
|
||||
// Input:
|
||||
// - FORPNT ($49/$4A) - variable address
|
||||
//
|
||||
// See also:
|
||||
// - https://www.c64-wiki.com/wiki/BASIC-ROM
|
||||
//
|
||||
|
||||
mov_r_FAC1_VAR:
|
||||
|
||||
ldy #FORPNT+1
|
||||
ldx #FORPNT+0
|
||||
|
||||
// FALLTROUGH to mov_r_FAC1_MEM
|
||||
@@ -0,0 +1,4 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
Example code utilizing this routine:
|
||||
- https://codebase64.org/doku.php?id=base:mandelbrot
|
||||
@@ -0,0 +1,26 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - copy FAC1 to memory location, do not round
|
||||
//
|
||||
// Input:
|
||||
// - .X - address low byte
|
||||
// - .Y - address high byte
|
||||
//
|
||||
// Output:
|
||||
// - .A - FAC1 exponent
|
||||
//
|
||||
// See also:
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
//
|
||||
|
||||
mov_r_FAC1_MEM:
|
||||
|
||||
// Start by rounding FAC1
|
||||
|
||||
jsr round_FAC1
|
||||
jmp mov_FAC1_MEM
|
||||
@@ -0,0 +1,3 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
XXX - try to find real-life example
|
||||
@@ -0,0 +1,8 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Just a compatibility jump - our routine is longer than original one
|
||||
|
||||
jmp mov_FAC2_FAC1
|
||||
@@ -0,0 +1,4 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
Example code utilizing this routine:
|
||||
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
|
||||
@@ -0,0 +1,23 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - round and move FAC1 to FAC2
|
||||
//
|
||||
// Output:
|
||||
// - .A - FAC1 exponent
|
||||
//
|
||||
// See also:
|
||||
// - [CM64] Computes Mapping the Commodore 64 - page 115
|
||||
// - https://www.c64-wiki.com/wiki/BASIC-ROM
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
//
|
||||
|
||||
mov_r_FAC1_FAC2:
|
||||
|
||||
// First round FAC1
|
||||
jsr round_FAC1
|
||||
|
||||
// FALLTROUGH to mov_FAC1_FAC2
|
||||
@@ -0,0 +1,4 @@
|
||||
This is an important floating point math routine, documented in many places.
|
||||
|
||||
Example code utilizing this routine:
|
||||
- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
|
||||
@@ -0,0 +1,8 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Just a compatibility jump - our routine is longer than original one
|
||||
|
||||
jmp mov_FAC1_FAC2
|
||||
@@ -0,0 +1,51 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - move FAC1 to FAC2
|
||||
//
|
||||
// Output (all found by experimentation):
|
||||
// - .A - FAC1 exponent
|
||||
// - .X - always 0
|
||||
//
|
||||
// Preserves (found by experimentation):
|
||||
// - .Y
|
||||
//
|
||||
// Note:
|
||||
// - observed that original ROM always clears FACOV, not sure why
|
||||
//
|
||||
// See also:
|
||||
// - [CM64] Computes Mapping the Commodore 64 - page 115
|
||||
// - https://www.c64-wiki.com/wiki/BASIC-ROM
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
//
|
||||
|
||||
mov_FAC1_FAC2:
|
||||
|
||||
// Copy the exponent
|
||||
lda FAC1_exponent
|
||||
sta FAC2_exponent
|
||||
beq !+ // for 0 no need to copy mantissa and sign
|
||||
|
||||
// Copy the mantissa
|
||||
lda FAC1_mantissa+0
|
||||
sta FAC2_mantissa+0
|
||||
lda FAC1_mantissa+1
|
||||
sta FAC2_mantissa+1
|
||||
lda FAC1_mantissa+2
|
||||
sta FAC2_mantissa+2
|
||||
lda FAC1_mantissa+3
|
||||
sta FAC2_mantissa+3
|
||||
|
||||
// Copy the sign
|
||||
lda FAC1_sign
|
||||
sta FAC2_sign
|
||||
|
||||
lda FAC1_exponent
|
||||
!:
|
||||
// Duplicate the original ROM behaviour
|
||||
ldx #$00
|
||||
stx FACOV
|
||||
|
||||
rts
|
||||
@@ -0,0 +1,74 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - copy FAC1 to memory location, do not round
|
||||
//
|
||||
// Input:
|
||||
// - .X - address low byte
|
||||
// - .Y - address high byte
|
||||
//
|
||||
// Output:
|
||||
// - .A - FAC1 exponent
|
||||
//
|
||||
// See also:
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
//
|
||||
|
||||
mov_FAC1_MEM:
|
||||
|
||||
// Original routines use $22/$23 location for a vector too, see here:
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
|
||||
sty INDEX+1
|
||||
stx INDEX+0
|
||||
|
||||
ldy #$00
|
||||
|
||||
// Copy exponent
|
||||
|
||||
lda FAC1_exponent
|
||||
sta (INDEX), y
|
||||
beq mov_FAC1_MEM_end // for 0 no need to copy anything more
|
||||
|
||||
// Copy first byte of mantissa
|
||||
|
||||
iny
|
||||
lda FAC2_mantissa+3
|
||||
sta (INDEX), y
|
||||
|
||||
// Copy the sign XXX try to optimize this part
|
||||
|
||||
lda FAC1_sign
|
||||
bne !+
|
||||
|
||||
lda FAC2_mantissa+3
|
||||
and #$7F
|
||||
sta (INDEX), y
|
||||
!:
|
||||
// Copy remaining parts of mantissa
|
||||
|
||||
iny
|
||||
lda FAC2_mantissa+2
|
||||
sta (INDEX), y
|
||||
|
||||
iny
|
||||
lda FAC2_mantissa+1
|
||||
sta (INDEX), y
|
||||
|
||||
iny
|
||||
lda FAC2_mantissa+0
|
||||
sta (INDEX), y
|
||||
|
||||
// Checked, that mov_FAC1_MEM works on real ROM too (at $BBD7),
|
||||
// and clears FACOV in a similar way as mov_FAC1_FAC2 does (not surprising)
|
||||
|
||||
ldy #$00
|
||||
sty FACOV
|
||||
|
||||
mov_FAC1_MEM_end:
|
||||
|
||||
lda FAC1_exponent
|
||||
rts
|
||||
@@ -0,0 +1,49 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - copy FAC2 to FAC1
|
||||
//
|
||||
// Output (found by experimentation):
|
||||
// - .A - FAC1 exponent
|
||||
// - .X - always 0
|
||||
//
|
||||
// Preserves:
|
||||
// - .Y
|
||||
//
|
||||
// See also:
|
||||
// - [CM64] Computes Mapping the Commodore 64 - page 115
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
//
|
||||
|
||||
mov_FAC2_FAC1:
|
||||
|
||||
// Copy the mantissa
|
||||
|
||||
lda FAC2_mantissa+3
|
||||
sta FAC1_mantissa+3
|
||||
lda FAC2_mantissa+2
|
||||
sta FAC1_mantissa+2
|
||||
lda FAC2_mantissa+1
|
||||
sta FAC1_mantissa+1
|
||||
lda FAC2_mantissa+0
|
||||
sta FAC1_mantissa+0
|
||||
|
||||
// Copy the sign
|
||||
|
||||
lda FAC2_sign
|
||||
sta FAC1_sign
|
||||
|
||||
// Copy the exponent
|
||||
|
||||
lda FAC2_exponent
|
||||
sta FAC1_exponent
|
||||
|
||||
// Clear FACOV
|
||||
|
||||
ldx #$00
|
||||
stx FACOV
|
||||
|
||||
rts
|
||||
@@ -0,0 +1,79 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Math package - fetch FAC1 from RAM location
|
||||
//
|
||||
// Input:
|
||||
// - .A - address low byte
|
||||
// - .Y - address high byte
|
||||
//
|
||||
// Output:
|
||||
// - .A - FAC1 exponent, affects status flags
|
||||
// - .Y - always 0
|
||||
//
|
||||
// Preserves:
|
||||
// - .X - (experimentation with original ROM)
|
||||
//
|
||||
// See also:
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
|
||||
// XXX test this
|
||||
|
||||
mov_MEM_FAC1:
|
||||
|
||||
// Original routines use $22/$23 location for a vector too, see here:
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
|
||||
sty INDEX+1
|
||||
sta INDEX+0
|
||||
|
||||
// Now copy the data from RAM to FAC2, for the format description see:
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
|
||||
|
||||
// Copy the mantissa
|
||||
|
||||
ldy #$04
|
||||
lda (INDEX), y
|
||||
sta FAC1_mantissa+3
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
sta FAC1_mantissa+2
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
sta FAC1_mantissa+1
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
ora #$80 // clear the sign bit
|
||||
sta FAC1_mantissa+0
|
||||
|
||||
// Copy the sign
|
||||
|
||||
lda (INDEX), y
|
||||
bpl !+ // assumption: non-negative numbers are more frequent
|
||||
lda #$FF
|
||||
skip_2_bytes_trash_nvz
|
||||
!:
|
||||
lda #$00
|
||||
|
||||
sta FAC1_sign
|
||||
|
||||
// Copy the exponent
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
sta FAC1_exponent
|
||||
|
||||
// Set low order mantissa to 0 - this should give the
|
||||
// most precision while operating on integers
|
||||
|
||||
sty FACOV
|
||||
|
||||
// Return the FAC1 exponent
|
||||
|
||||
lda FAC1_exponent
|
||||
rts
|
||||
@@ -0,0 +1,77 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - fetch FAC2 from memory location
|
||||
//
|
||||
// Input:
|
||||
// - .A - address low byte
|
||||
// - .Y - address high byte
|
||||
//
|
||||
// Output:
|
||||
// - .A - FAC1 exponent (yes, really - Codebase64 is right)
|
||||
// - .Y - 0 (experimentation with original ROM)
|
||||
//
|
||||
// Preserves:
|
||||
// - .X - (experimentation with original ROM)
|
||||
//
|
||||
// See also:
|
||||
// - [CM64] Computes Mapping the Commodore 64 - page 114
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
//
|
||||
|
||||
// XXX test this
|
||||
|
||||
mov_MEM_FAC2:
|
||||
|
||||
// Original routines use $22/$23 location for a vector too, see here:
|
||||
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
|
||||
|
||||
sty INDEX+1
|
||||
sta INDEX+0
|
||||
|
||||
// Now copy the data from RAM to FAC2, for the format description see:
|
||||
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
|
||||
|
||||
// Copy the mantissa
|
||||
|
||||
ldy #$04
|
||||
lda (INDEX), y
|
||||
sta FAC2_mantissa+3
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
sta FAC2_mantissa+2
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
sta FAC2_mantissa+1
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
ora #$80 // clear the sign bit
|
||||
sta FAC2_mantissa+0
|
||||
|
||||
// Copy the sign
|
||||
|
||||
lda (INDEX), y
|
||||
bpl !+ // assumption: non-negative numbers are more frequent
|
||||
lda #$FF
|
||||
skip_2_bytes_trash_nvz
|
||||
!:
|
||||
lda #$00
|
||||
|
||||
sta FAC2_sign
|
||||
|
||||
// Copy the exponent
|
||||
|
||||
dey
|
||||
lda (INDEX), y
|
||||
sta FAC2_exponent
|
||||
|
||||
// Return the FAC1 exponent
|
||||
|
||||
lda FAC1_exponent
|
||||
rts
|
||||
@@ -0,0 +1,18 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - store FAC1 (rounds) in TEMPF1
|
||||
//
|
||||
// See also:
|
||||
// - https://www.c64-wiki.com/wiki/BASIC-ROM
|
||||
// - https://sta.c64.org/cbm64basconv.html
|
||||
//
|
||||
|
||||
mov_r_FAC1_TMP1:
|
||||
|
||||
ldy #$00
|
||||
ldx #$5C
|
||||
|
||||
jmp mov_r_FAC1_MEM
|
||||
@@ -0,0 +1,18 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * BASIC_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Math package - store FAC1 (rounds) in TEMPF2
|
||||
//
|
||||
// See also:
|
||||
// - https://www.c64-wiki.com/wiki/BASIC-ROM
|
||||
// - https://sta.c64.org/cbm64basconv.html
|
||||
//
|
||||
|
||||
mov_r_FAC1_TMP2:
|
||||
|
||||
ldy #$00
|
||||
ldx #$57
|
||||
|
||||
jmp mov_r_FAC1_MEM
|
||||
Reference in new issue
Block a user