more sane directory name, updated binaries
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@@ -0,0 +1,23 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# X16 * #IGNORE
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// #LAYOUT# * KERNAL_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// c64 prg p263
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cartridge_check:
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ldx #$05
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!:
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lda CART_SIG-1,x
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cmp cartridge_signature-1,x
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bne cartridge_check_end
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dex
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bne !-
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// FALLTROUGH
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cartridge_check_end:
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rts
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@@ -0,0 +1,76 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * KERNAL_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// This is a part CINT which initializes screen and keyboard
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//
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// For more details see:
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// - [RG64] C64 Programmers Reference Guide - page 280
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// - [CM64] Computes Mapping the Commodore 64 - page 242
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//
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cint_screen_keyboard:
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// Setup KEYLOG vector
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lda #<scnkey_set_keytab
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sta KEYLOG+0
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lda #>scnkey_set_keytab
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sta KEYLOG+1
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// Initialise cursor blink flags (Computes Mapping the 64 p215)
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lda #$01
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sta BLNCT
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sta BLNSW
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// Enable cursor repeat - XXX make it configurable
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#if CONFIG_KEY_REPEAT_DEFAULT && !CONFIG_KEY_REPEAT_ALWAYS
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lda #$80
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sta RPTFLG
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#endif
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// Set keyboard decode vector (Computes Mapping the 64 p215)
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#if CONFIG_LEGACY_SCNKEY
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// Set initial variables for our improved keyboard scan routine
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lda #$FF
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ldx #6
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!: sta BufferOld,x
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dex
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bpl !-
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sta BufferQuantity
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// Set key repeat delay (Computes Mapping the 64 p215)
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// Making some numbers up here: Repeat every ~1/10th sec
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// But require key to be held for ~1/3sec before
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// repeating (Computes Mapping the 64 p58)
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// Not needed for default keyboard scanning code
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ldx #22-2 // Fudge factor to match speed
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stx DELAY
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#endif
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// Set current colour for text (Computes Mapping the 64 p215)
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ldx #CONFIG_COLOR_TXT
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stx COLOR
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// Set maximum keyboard buffer size (Computes Mapping the 64 p215)
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ldx #10
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stx XMAX
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// Put non-zero value in MODE to enable case switch
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ldx #$00
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stx MODE
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// Fallthrough/jump to screen clear routine (Computes Mapping the 64 p215)
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jmp clear_screen
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@@ -0,0 +1,25 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * KERNAL_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Part of the official Kernal routine, described in:
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//
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// - [RG64] C64 Programmers Reference Guide - page 280
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// - [CM64] Computes Mapping the Commodore 64 - page 242
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//
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// CPU registers that has to be preserved (see [RG64]): none
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//
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cint_legacy: // $E518
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// Setup video and I/O
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// See here: https://csdb.dk/forums/index.php?roomid=11&topicid=17048&firstpost=22
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jsr setup_vicii
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// Code below must be placed under $E51B, or some code will break - see here:
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// - https://csdb.dk/forums/index.php?roomid=11&topicid=17048&firstpost=2
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// Game 'Operacja Proboszcz' is one example.
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jmp cint_screen_keyboard // XXX try to fit the code here
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@@ -0,0 +1,3 @@
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Game 'Operacja Proboszcz' explicitly calls $E51B - thus, it is sane
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to place old CINT routine in it's original place
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@@ -0,0 +1,71 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# M65 KERNAL_0 #TAKE
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// #LAYOUT# M65 KERNAL_1 #TAKE-FLOAT
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// #LAYOUT# X16 * #IGNORE
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// #LAYOUT# * * #IGNORE
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//
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// Well-known Kernal routine, described in:
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//
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// - [CM64] Computes Mapping the Commodore 64 - page 215
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//
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setup_vicii:
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#if (ROM_LAYOUT_M65 && SEGMENT_KERNAL_0)
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jsr map_KERNAL_1
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jsr_ind VK1__setup_vicii
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jmp map_NORMAL
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#else
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// Clear everything - turn off sprites (observed hanging around after
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// running programs and resetting), etc.
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lda #$00
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ldx #$2E
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!:
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sta __VIC_BASE, x
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dex
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bpl !-
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#if !CONFIG_MB_MEGA_65 && !CONFIG_MB_ULTIMATE_64
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// Disable C128 extra keys - just to be sure they will not interfere with anything
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stx VIC_XSCAN
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// Disable the C128 2MHz mode, it prevents VIC-II display from working correctly
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stx VIC_CLKRATE
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#endif
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// Set up default IO values
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// - [CM64] page 129 - VIC_SCROLY
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// - [CM64] pages 140-144 - VIC_SCROLX
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// - [CM64] pages 145-146 - VIC_YMCSB
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lda #$1B // according to [CM64] page 137 some software assumes oldest bit is 0
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sta VIC_SCROLY
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lda #$C8
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sta VIC_SCROLX // 40 column etc
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lda #$14
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sta VIC_YMCSB
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lda #$0F
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sta VIC_IRQ // clear all interrupts
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// We use a different colour scheme of white text on all blue by default,
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// but brand-specific color scheme can also be enabled
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lda #CONFIG_COLOR_BG
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sta VIC_EXTCOL
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sta VIC_BGCOL0
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// Setup default I/O devices
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jmp clrchn_reset
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#endif // ROM layout
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@@ -0,0 +1,71 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * KERNAL_0 #TAKE
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// #LAYOUT# * * #IGNORE
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// Resources describing the C64 reset sequence:
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// https://www.c64-wiki.com/wiki/Reset_(Process)
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hw_entry_reset:
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// The GPL program at https://github.com/Klaus2m5/6502_65C02_functional_tests/blob/master/6502_functional_test.a65
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// uses the similar initial reset sequence, affirmed by c64 PRG p269
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sei // disable the interrupts, as fast as possible - they are disabled in case of HW reset,
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// but this routine can be also called manually
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cld // required for all CPUs - due to possibility of manual call
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#if HAS_OPCODES_65CE02
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see // disable extended stack
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#endif
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ldx #$FF
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txs
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#if ROM_LAYOUT_M65
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jsr map_NORMAL // we want normal memory mapping
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#endif
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#if CONFIG_PLATFORM_COMMODORE_64
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// The following routine is based on reading the public KERNAL jumptable routine
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// list, and making unimaginative assumptions about what should be done on reset.
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// Also, https://codebase64.org/doku.php?id=base:assembling_your_own_cart_rom_image was used
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// as it shows example startup sequence, to be followe by cartridge creators
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// C64 PRG p269
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jsr cartridge_check
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bne !+
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jmp (ICART_COLD_START)
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!:
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// Disable the screen (and set 40 columns) to prevent visual glitches later
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ldx #$28
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stx VIC_SCROLX
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#endif
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// Initialising IO is obviously required. Also indicated by c64 prg p269.
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jsr JIOINIT
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// Setting up the screen and testing ram is obviously required
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// also affirmed by p269 of c64 prg
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jsr JRAMTAS // called RANTAM on Codebase64 wiki
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// Resetting IO vectors is obviously required, if we want interrupts to run
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// also affirmed by c64 prg p269
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jsr JRESTOR
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// "Compute's Mapping the 64" p236
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jsr JCINT
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// What do we do when finished? A C64 jumps into the BASIC ROM
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cli // allow interrupts to happen
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// c64 prg p269
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jmp (IBASIC_COLD_START)
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@@ -0,0 +1,5 @@
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System reset routine has to be placed under it's original location due to 'SYS 64738' being extremaly popular to reset the C64,
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to the point it went into popular culture.
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https://twitter.com/hashtag/SYS64738?src=hash
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https://www.computerhope.com/jargon/s/sys64738.htm
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@@ -0,0 +1,3 @@
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RRAMTAS is an important startup routine, frequentl called b cartridges - unfortunately, we can't count on them calling it
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via the jumptable, as even some tutorials on the web advise to call it directly - see for example here:
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https://codebase64.org/doku.php?id=base:assembling_your_own_cart_rom_image
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@@ -0,0 +1,115 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# M65 KERNAL_0 #TAKE
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// #LAYOUT# M65 KERNAL_1 #TAKE-FLOAT
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// #LAYOUT# X16 KERNAL_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Official Kernal routine, described in:
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//
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// - [RG64] C64 Programmers Reference Guide - page 291
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// - [CM64] Computes Mapping the Commodore 64 - page 237
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//
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// CPU registers that has to be preserved (see [RG64]): none
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//
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RAMTAS:
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#if (ROM_LAYOUT_M65 && SEGMENT_KERNAL_0)
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jsr map_KERNAL_1
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jsr_ind VK1__RAMTAS
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jmp map_NORMAL
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#else
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// C64 Programmers Reference guide p291:
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// Clear $0000-$0101, $0200-$03ff
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// PGS: $0000, $0001 are CPU IO ports, so should not get written to
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// How many ways are there to efficiently erase these two pages
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// of RAM? We would like to avoid any unnecessary byte similarity
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// with the C64 KERNAL. Thus we do $0300 before $0200, even though
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// with the longer sequence of identicale bytes we see no basis for
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// it being copyrightable. Again, we just want to redue the attack
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// surface for any misguided suit.
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ldy #$00
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lda #$00
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!:
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sta $0300,Y
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sta $0200,Y
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sta $0002,Y // that is why we do not use .X for index, we do not want zeropage addressing here!
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iny
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bne !-
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// Allocate cassette buffer
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ldx #<$033C
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stx TAPE1+0
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ldx #>$033C
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stx TAPE1+1
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#if CONFIG_PLATFORM_COMMODORE_64
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// Set screen address pointer ("Compute's Mapping the 64" p238)
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// This is obvious boiler plate containing no creative input, but to avoid
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// unnecessarily similarity to the C64 KERNAL, we use X instead of A to do this,
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// and several following
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ldx #>$0400
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stx HIBASE
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// Set BASIC start text pointer
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// (remember, that low memory is 0 initialized at this moment)
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ldx #>$0800
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stx MEMSTR+1
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// Work out RAM size and put in MEMSIZK
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// Try to modify $8000, if it fails then RAM ends at $7FFF, else $9FFF
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ldx $8000
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inx
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stx $8000
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cpx $8000
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bne ramtas_32k
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// FALLTROUGH
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ramtas_40k:
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// 40K RAM - restore memory content, set MEMSIZK
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ldy #$A0
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!:
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sty MEMSIZK+1
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// Always restore memory, cartridge might have RAM under ROM
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dex
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stx $8000
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rts
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ramtas_32k:
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// 32K RAM - restore memory content, set MEMSIZK
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ldy #$80
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bne !- // branch always
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#elif CONFIG_PLATFORM_COMMANDER_X16
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ldx #>$0800
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stx MEMSTR+1
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ldy #$9F
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sty MEMSIZK+1
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#else
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.error "Please fill-in RAMTAS"
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#endif // platform
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#endif // ROM layout
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@@ -0,0 +1,174 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# M65 KERNAL_0 #TAKE
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// #LAYOUT# M65 KERNAL_1 #TAKE-FLOAT
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// #LAYOUT# X16 * #IGNORE
|
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// #LAYOUT# * * #IGNORE
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//
|
||||
// Official Kernal routine, described in:
|
||||
//
|
||||
// - [RG64] C64 Programmers Reference Guide - page 285
|
||||
// - [CM64] Computes Mapping the Commodore 64 - page 238
|
||||
//
|
||||
// CPU registers that has to be preserved (see [RG64]): none
|
||||
//
|
||||
|
||||
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IOINIT:
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#if (ROM_LAYOUT_M65 && SEGMENT_KERNAL_0)
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jsr map_KERNAL_1
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jsr_ind VK1__IOINIT
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jmp map_NORMAL
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#else
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//
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// First initialize the CPU port, to make sure we have correct memory map
|
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//
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||||
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||||
// We want BASIC and KERNAL ROMs mapped, and datasette motor off
|
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// (https://www.c64-wiki.com/wiki/Zeropage)
|
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// Work around for VICE bug: Writing $00 before $01 results in rubbish in $01
|
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// after. https://sourceforge.net/p/vice-emu/bugs/1057/
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||||
|
||||
ldx #$27
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stx CPU_R6510
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ldx #$2F // checked real ROM value
|
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stx CPU_D6510
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//
|
||||
// Now prevent the CIAs from generating interrupts, who knows what damage they can do
|
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//
|
||||
|
||||
// Disable IRQ generation for both CIAs - see [CM64], page 149
|
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|
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ldx #$7F
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||||
stx CIA1_ICR // $DC0D
|
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stx CIA2_ICR // $DD0D
|
||||
|
||||
// See discussion here:
|
||||
// https://www.lemon64.com/forum/viewtopic.php?t=41744&sid=e294c254db2ba671cde643f100aae341
|
||||
// It seems that initializing this register to $7F is the best idea - UDTIM key scanning
|
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// also leaves this at $7F
|
||||
|
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stx CIA1_PRA // $DC00
|
||||
|
||||
//
|
||||
// Now silence the SID chip(s), depending on the configuration - we want them silent ASAP
|
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//
|
||||
|
||||
lda #$00
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||||
|
||||
#if !CONFIG_MB_MEGA_65
|
||||
|
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// First the standard chip (skip if it is covered by whole $D4XX range)
|
||||
|
||||
#if !CONFIG_SID_D4XX
|
||||
sta SID_SIGVOL
|
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#endif // !CONFIG_SID_D4XX
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// Silence manually configured 2nd and 3rd SIDs
|
||||
|
||||
#if CONFIG_SID_2ND
|
||||
sta SID_SIGVOL - __SID_BASE + CONFIG_SID_2ND_ADDRESS
|
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#endif // CONFIG_SID_2ND
|
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|
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#if CONFIG_SID_3RD
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sta SID_SIGVOL - __SID_BASE + CONFIG_SID_3RD_ADDRESS
|
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#endif // CONFIG_SID_3RD
|
||||
|
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// Silence whole D4XX and D5XX ranges (if configured)
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||||
#if CONFIG_SID_D4XX || CONFIG_SID_D5XX
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ldy #$00
|
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!:
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||||
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#if CONFIG_SID_D4XX
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sta SID_SIGVOL + $000, Y
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#endif // CONFIG_SID_D4XX
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#if CONFIG_SID_D5XX
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sta SID_SIGVOL + $100, Y
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#endif // CONFIG_SID_D4XX
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|
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tya
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||||
clc
|
||||
adc #$20
|
||||
tay
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||||
bne !-
|
||||
|
||||
#endif // CONFIG_SID_D4XX || CONFIG_SID_D5XX
|
||||
|
||||
#else
|
||||
|
||||
// Mega65 specific handling - it contains 4 SIDs
|
||||
|
||||
sta SID_SIGVOL + __SID_R1_OFFSET
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||||
sta SID_SIGVOL + __SID_R2_OFFSET
|
||||
sta SID_SIGVOL + __SID_L1_OFFSET
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sta SID_SIGVOL + __SID_L2_OFFSET
|
||||
|
||||
#endif // CONFIG_MB_MEGA_65
|
||||
|
||||
//
|
||||
// Now continue the CIAs initialization
|
||||
//
|
||||
|
||||
// For CIA #1 we need port A as output and port B as input to scan the keyboard
|
||||
|
||||
ldx #$FF
|
||||
stx CIA1_DDRA // $DC02
|
||||
inx
|
||||
stx CIA1_DDRB // $DC03
|
||||
stx CIA2_DDRB // $DD03 // XXX this port is used for RS-232, value here is most likely wrong!
|
||||
|
||||
#if CONFIG_KEYBOARD_C65 || CONFIG_KEYBOARD_C65_CAPS_LOCK
|
||||
|
||||
lda #$02
|
||||
sta C65_EXTKEYS_DDR // output for most keys, input for CAPS LOCK bit
|
||||
|
||||
#endif
|
||||
|
||||
// Set DDR on CIA2 for IEC bus, VIC-II banking (see [CM64], $DDOO description on page 193)
|
||||
lda #$3F
|
||||
sta CIA2_DDRA // $DD02
|
||||
|
||||
// Checked using VICE that original ROM initializes timers this way
|
||||
ldx #$08
|
||||
stx CIA1_CRB // $DC0F
|
||||
stx CIA2_CRA // $DD0E
|
||||
stx CIA2_CRB // $DD0F
|
||||
|
||||
// Set VIC-II bank - at least the 'Operacja Proboszcz' game needs this within IOINIT
|
||||
// Checked on original ROMs, that it sets bit #2 (RS-232 output) high
|
||||
|
||||
ldx #%00000111 // XXX adapt this to IEC idle state, JMP at the end won't be needed
|
||||
stx CIA2_PRA // $DD00
|
||||
|
||||
// Put something sane in the IRQ timer
|
||||
jsr setup_irq_timer
|
||||
|
||||
// Enable timer A to run continuously (http://codebase64.org/doku.php?id=base:timerinterrupts)
|
||||
ldx #$11
|
||||
stx CIA1_CRA // $DC0E
|
||||
|
||||
// Enable timer interrupt
|
||||
ldx #$81
|
||||
stx CIA1_ICR // $DC0D
|
||||
|
||||
#if CONFIG_IEC
|
||||
|
||||
// Set IEC bus to its initial idle state
|
||||
jmp iec_set_idle
|
||||
|
||||
#else
|
||||
|
||||
rts
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // ROM layout
|
||||
@@ -0,0 +1,17 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * KERNAL_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
//
|
||||
// Official Kernal routine, described in:
|
||||
//
|
||||
// - [RG64] C64 Programmers Reference Guide - page 280
|
||||
// - [CM64] Computes Mapping the Commodore 64 - page 242
|
||||
//
|
||||
// CPU registers that has to be preserved (see [RG64]): none
|
||||
//
|
||||
|
||||
CINT:
|
||||
|
||||
jsr cint_legacy
|
||||
jmp setup_pal_ntsc
|
||||
@@ -0,0 +1,4 @@
|
||||
Original Kernal location of the CINT routine.
|
||||
|
||||
Routine moved to original location due to game 'Duotris' calling it instead of using the Kernal jumptable.
|
||||
Starting the game without this patch caused warm reset with 'BRK AT $FF5B' message.
|
||||
@@ -0,0 +1,2 @@
|
||||
# No program will work without a working CPU reset vector
|
||||
*
|
||||
@@ -0,0 +1,9 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# * KERNAL_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
|
||||
// $FFFC - CPU Reset Vector
|
||||
// Uncontrovertial, as it is a CPU requirement, and nothing else.
|
||||
|
||||
.word hw_entry_reset
|
||||
@@ -0,0 +1,65 @@
|
||||
// #LAYOUT# STD * #TAKE
|
||||
// #LAYOUT# X16 * #IGNORE
|
||||
// #LAYOUT# * KERNAL_0 #TAKE
|
||||
// #LAYOUT# * * #IGNORE
|
||||
|
||||
// Detect video system (PAL/NTSC), use method by Graham, as it is short and reliable
|
||||
// see here: https://codebase64.org/doku.php?id=base:detect_pal_ntsc
|
||||
|
||||
|
||||
setup_pal_ntsc:
|
||||
|
||||
lda VIC_RASTER
|
||||
!:
|
||||
cmp VIC_RASTER
|
||||
beq !-
|
||||
bmi setup_pal_ntsc
|
||||
|
||||
// Result in A, if no interrupt happened during the test:
|
||||
// #$37 -> 312 rasterlines, PAL, VIC 6569
|
||||
// #$06 -> 263 rasterlines, NTSC, VIC 6567R8
|
||||
// #$05 -> 262 rasterlines, NTSC, VIC 6567R56A
|
||||
|
||||
cmp #$07
|
||||
bcc setup_ntsc
|
||||
|
||||
// FALLTROUGH
|
||||
|
||||
setup_pal:
|
||||
|
||||
lda #$01
|
||||
skip_2_bytes_trash_nvz
|
||||
|
||||
// FALLTROUGH
|
||||
|
||||
setup_ntsc:
|
||||
|
||||
lda #$00
|
||||
|
||||
// FALLTROUGH
|
||||
|
||||
setup_pal_ntsc_end:
|
||||
|
||||
sta TVSFLG
|
||||
|
||||
// FALLTROUGH
|
||||
|
||||
setup_irq_timer: // entry point needed by UP9600 and CIA1 burst mod support
|
||||
|
||||
// Sets up IRQ timer in CIA1 to ~1/60th of a second,
|
||||
// depending on the detected video system
|
||||
|
||||
// Retrieve video system (0 - NTSC, 1 - PAL), assume PAL for unknown values
|
||||
|
||||
ldx TVSFLG
|
||||
beq !+
|
||||
ldx #$01
|
||||
!:
|
||||
// Setup interval for timer A in CIA1
|
||||
|
||||
lda irq_timing_lo, x
|
||||
sta CIA1_TIMALO // $DC04
|
||||
lda irq_timing_hi, x
|
||||
sta CIA1_TIMAHI // $DC05
|
||||
|
||||
rts
|
||||
Reference in new issue
Block a user