more sane directory name, updated binaries

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FeralChild64 committed 2020-06-26 19:44:01 +02:00
1 parent d4d32095d1
commit 76aaf298b8
697 files changed
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmers Reference Guide - page 291
// - [CM64] Computes Mapping the Commodore 64 - page 232
//
// CPU registers that has to be preserved (see [RG64]): none
//
RDTIM:
// Disable interrupts for the duration of the routine, to prevent
// jiffy clock update while reeading its values
sei
// Store the jiffy clock state
ldy TIME+0
ldx TIME+1
lda TIME+2
// Enable interrupts. More elegant solution would be pha + sei + ... + pla,
// but (checked by running a test program) original ROM routine always
// leaves IRQs enabled.
cli
rts
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmers Reference Guide - page 299/300
// - [CM64] Computes Mapping the Commodore 64 - page 232
//
// CPU registers that has to be preserved (see [RG64]): .A, .X, .Y
//
SETTIM:
// Disable interrupts for the duration of the routine, to prevent
// jiffy clock update while changing its values
sei
// Store the jiffy clock state
sty TIME + 0
stx TIME + 1
sta TIME + 2
// Enable interrupts. More elegant solution would be pha + sei + ... + pla,
// but (checked by running a test program) original ROM routine always
// leaves IRQs enabled.
cli
rts
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// #LAYOUT# STD * #TAKE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmers Reference Guide - page 303
// - [CM64] Computes Mapping the Commodore 64 - pages 27, 232
//
// CPU registers that has to be preserved (see [RG64]): .Y
//
UDTIM:
// Update jiffy clock. The whole day is $4F1A00 jiffies
// (24 hours * 60 minutes * 60 seconds * 60 jiffies),
// after this time we have to reset the clock.
#if !HAS_OPCODES_65CE02
inc TIME+0
bne udtim_time_done // done with clock
inc TIME+1
#else
inw TIME+0
#endif
bne udtim_clock_rollover
inc TIME+2
// FALLTROUGH
udtim_time_done:
jmp udtim_keyboard
udtim_clock_rollover:
// At this point TIME+0 contains 0
lda TIME+1
cmp #$1A
bne udtim_time_done // done with clock
lda TIME+2
cmp #$4F
bne udtim_time_done // done with clock
lda #$00
sta TIME+2
sta TIME+1
beq udtim_time_done // done with clock - will always jump