Add pwr_FAC2_FAC1

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Rikard Nordgren authored and FeralChild64 committed 2026-05-09 17:01:44 +02:00
1 parent ec3c7c05dc
commit 781ad9ee6c
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@@ -15,6 +15,7 @@
!addr ADRAY1 = $03 ; $03-$04
!addr ADRAY2 = $05 ; $05-$06
!addr CHARAC = $07 ; [!] our implementation might be different XXX give more details
!addr INTEGR = CHARAC
!addr ENDCHR = $08 ; [!] our implementation might be different XXX give more details
!addr TRMPOS = $09 ; -- NOT IMPLEMENTED -- [!] on MEGA65 also used by DOS Wedge under MONITOR
!addr VERCKB = $0A ; flag used by BASIC, 0 - LOAD, 1 - VERIFY, [!] on MEGA65 also used by DOS Wedge
@@ -1,26 +0,0 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - set FAC1 as FAC2 raised to the power of FAC1
;
; Input:
; - .A - must load FAC1 exponent ($61) beforehand to set the zero flag
;
; Note:
; - load FAC2 after FAC1, or mimic the Kernals sign comparison (XXX do we need it?)
; - uses exp(x*log(y)) formula to calculate y^x; slow and inaccurate
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 117
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
; XXX provide implementation
pwr_FAC2_FAC1:
+STUB_IMPLEMENTATION
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+74
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@@ -0,0 +1,74 @@
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; This file is under the MIT license, it contains code released by Microsoft Corporation.
; See LICENSE for more information.
; Math package - set FAC1 as FAC2 raised to the power of FAC1
;
; This is verified to be almost identical to the original Microsoft implementation where it was named FPWRT.
;
; Input:
; - .A - must load FAC1 exponent ($61) beforehand to set the zero flag
;
; Note:
; - load FAC2 after FAC1, or mimic the Kernals sign comparison (XXX do we need it?)
; - uses exp(x*log(y)) formula to calculate y^x; slow and inaccurate
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 117
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
; EXPONENTIATION --- X^Y.
; N.B. 0^0=1
; FIRST CHECK IF Y=0. IF SO, THE RESULT IS 1.
; NEXT CHECK IF X=0. IF SO THE RESULT IS 0.
; THEN CHECK IF X.GT.0. IF NOT CHECK THAT Y IS AN INTEGER.
; IF SO, NEGATE X, SO THAT LOG DOESN'T GIVE FCERR.
; IF X IS NEGATIVE AND Y IS ODD, NEGATE THE RESULT
; RETURNED BY EXP.
; TO COMPUTE THE RESULT USE X^Y=EXP((Y*LOG(X)).
!ifdef CONFIG_TRANSCENDENTAL_FUNCTIONS {
!ifdef CONFIG_MEMORY_MODEL_38K {
pwr_FAC2_FAC1:
beq exp_FAC1 ; If FAC1=0, just exponentiate that
lda FAC2_exponent ; Is X=0?
bne FPWRT1
jmp ZEROF1 ; Zero FAC1
FPWRT1:
ldx #TEMPF3 ; Save for later in a temp
ldy #0
jsr mov_r_FAC1_MEM
; Y=0 already. Good in case no one calls INT
lda FAC2_sign
bpl FPWR1 ; No problems if X>0
jsr int_FAC1 ; Integerize the FAC1
lda #TEMPF3 ; Get addr of comperand
ldy #0
jsr FCOMP ; Equal?
bne FPWR1 ; Leave X neg. log will blow him out. A=-1 and Y is irrelevant
tya ; Negate X. Make positive
ldy INTEGR ; Get evenness
FPWR1:
jsr mov_FAC2_FAC1_sign ; Alternate entry point
tya
pha ; Save evenness for later
jsr log_FAC1 ; Find log
lda #TEMPF3 ; Multiply FAC1 times log(x)
ldy #0
jsr mul_MEM_FAC1
jsr exp_FAC1 ; Exponentiate the FAC1
pla
lsr ; Is it even=
bcc NEGRTS ; Yes. or X>0
; FALLTHROUGH to toggle_sign_FAC1
}
}