Update convert_i16_to_FAC1
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@@ -237,7 +237,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
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| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
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| `$BC39` | `sgn_FAC1` | DONE | From the Microsoft BASIC, original name: SGN |
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| `$BC39` | `sgn_FAC1` | DONE | From the Microsoft BASIC, original name: SGN |
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| `$BC3C` | `convert_A_to_FAC1` | DONE | From the Microsoft BASIC, original name: FLOAT |
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| `$BC3C` | `convert_A_to_FAC1` | DONE | From the Microsoft BASIC, original name: FLOAT |
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| `$BC44` | `convert_i16_to_FAC1` | DONE | |
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| `$BC44` | `convert_i16_to_FAC1` | DONE | From the Microsoft BASIC, original name: FLOATS |
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| `$BC58` | `abs_FAC1` | DONE | From the Microsoft BASIC, original name: ABS |
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| `$BC58` | `abs_FAC1` | DONE | From the Microsoft BASIC, original name: ABS |
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| `$BC5B` | `FCOMP` | DONE | |
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| `$BC5B` | `FCOMP` | DONE | |
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| `$BC9B` | `QINT` | DONE | From the Microsoft BASIC, original name: QINT |
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| `$BC9B` | `QINT` | DONE | From the Microsoft BASIC, original name: QINT |
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@@ -3,27 +3,34 @@
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;; #LAYOUT# * * #IGNORE
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;
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - Convert signed 16-bit integer to floating point
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; Math package - Convert signed 16-bit integer to floating point
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;
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;
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; This is verified to be identical to the original Microsoft implementation where it was named FLOATS.
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;
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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; - https://www.c64-wiki.com/wiki/GIVAYF (which calls this function)
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; - https://www.c64-wiki.com/wiki/GIVAYF (which calls this function)
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;
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;
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; Convert the signed 16-bit integer in FAC1 mantissa ($62:$63)
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; Convert the signed 16-bit integer in FAC1 mantissa ($62:$63)
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; into a floating point number in FAC1
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; into a floating point number in FAC1. Assume X=exponent
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;
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; NOTE:
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; Alternative entry points:
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; According to https://c64os.com/post/floatingpointmath at $BC49
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; FLOATC: Assume FAC1_mantissa+0 and +1 loaded. Assume CF=0 if negative and C=1 if positive
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; Assume FAC1_mantissa+0 and +1. X=exponent and C=0 if negative and C=1 if positive
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; FLOATB: as for FLOATC and do not clear FAC1_mantissa+2 and +3 and set sign and FACOV to A
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convert_i16_to_FAC1:
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convert_i16_to_FAC1:
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ldx #$90
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jsr carry
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jmp convert_i16_expsign_to_FAC1 ; This should be at $BC49 (see note above)
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lda FAC1_mantissa+0
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eor #$FF
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rol ; CF = Complement of sign
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carry:
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FLOATC:
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lda FAC1_mantissa
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lda #0
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cmp #$80 ; Copy sign into carry
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sta FAC1_mantissa+3
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rts
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sta FAC1_mantissa+2
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FLOATB:
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stx FAC1_exponent
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sta FACOV
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sta FAC1_sign
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jmp abs_and_normal_FAC1
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@@ -1,24 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - convert i16 with exponent in X and sign in C to FAC1
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convert_i16_expsign_to_FAC1:
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lda #$00
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sta FAC1_mantissa+2 ; Clear high bytes of mantissa
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sta FAC1_mantissa+3
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stx FAC1_exponent
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sta FAC1_sign
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bcc @1
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; Handle signed int
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lda FAC1_mantissa ; Clear sign bit of int 16
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and #$7F
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sta FAC1_mantissa
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ldy #>CONST_NEG_32768 ; Subtract with 32768 to invert negative number
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lda #<CONST_NEG_32768
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jsr add_MEM_FAC1
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@1: jmp normal_FAC1
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+2
-3
@@ -20,7 +20,7 @@ int matches[MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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#define NUM_CHUNKS 8
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#define NUM_CHUNKS 7
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB849, 0xB84F,
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0xB849, 0xB84F,
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@@ -28,8 +28,7 @@ unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB947, 0xB97D,
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0xB947, 0xB97D,
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0xB983, 0xB9BB,
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0xB983, 0xB9BB,
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0xBBA2, 0xBC1A,
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0xBBA2, 0xBC1A,
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0xBC2B, 0xBC43,
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0xBC2B, 0xBC5A,
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0xBC58, 0xBC5A,
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0xBC9B, 0xBCF2,
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0xBC9B, 0xBCF2,
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};
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};
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