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@@ -248,8 +248,8 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BF7B` | `pwr_FAC2_FAC1` | NOT DONE | |
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| `$BF7B` | `pwr_FAC2_FAC1` | NOT DONE | |
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| `$BFB4` | `toggle_sign_FAC1` | DONE | |
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| `$BFB4` | `toggle_sign_FAC1` | DONE | |
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| `$BFED` | `exp_FAC1` | NOT DONE | |
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| `$BFED` | `exp_FAC1` | NOT DONE | |
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| `$E043` | `poly1_FAC1` | NOT DONE | |
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| `$E043` | `poly1_FAC1` | PARTIAL | not fully tested yet |
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| `$E059` | `poly2_FAC1` | NOT DONE | |
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| `$E059` | `poly2_FAC1` | PARTIAL | not fully tested yet |
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| `$E097` | `rnd_FAC1` | DONE | |
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| `$E097` | `rnd_FAC1` | DONE | |
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| `$E09A` | `rnd_A` | DONE | |
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| `$E09A` | `rnd_A` | DONE | |
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| `$E0BE` | `rnd_generate` | DONE | |
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| `$E0BE` | `rnd_generate` | DONE | |
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@@ -63,7 +63,7 @@
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!addr FAC1_mantissa = $62 ; $62 - $65
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!addr FAC1_mantissa = $62 ; $62 - $65
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!addr FAC1_sign = $66
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!addr FAC1_sign = $66
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!addr SGNFLG = $67 ; -- NOT IMPLEMENTED --
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!addr SGNFLG = $67 ; Also used as number of terms of series evaluation
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!addr BITS = $68 ; FAC1 overflow
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!addr BITS = $68 ; FAC1 overflow
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!addr __FAC2 = $69 ; $69-$6E floating point accumulator 2 [!] also used for memory move pointers
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!addr __FAC2 = $69 ; $69-$6E floating point accumulator 2 [!] also used for memory move pointers
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@@ -1,28 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - evaluate polynomial with odd and even powers for FAC1 value
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;
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; Input:
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; - .A - table address low byte
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; - .Y - table address low byte
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; - table format:
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; - polynomial degree (8 bit integer)
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; - oefficients (floats), starting from highest degree, times 1+degree
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;
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; Notes:
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; - uses Horner method
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 207
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/POLY1
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;
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; XXX provide implementation
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poly2_FAC1:
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+STUB_IMPLEMENTATION
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File renamed without changes.
@@ -19,10 +19,14 @@
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; - [CM64] Computes Mapping the Commodore 64 - page 206
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; - [CM64] Computes Mapping the Commodore 64 - page 206
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/POLY1
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; - https://www.c64-wiki.com/wiki/POLY1
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;
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; XXX provide implementation
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poly1_FAC1:
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poly1_FAC1:
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jsr store_YA_in_ZP ; Store YA in second INDEX pointer
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+STUB_IMPLEMENTATION
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jsr mov_r_FAC1_TMP1 ; TMPF1 <- FAC1 (rounds)
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jsr mov_FAC1_FAC2 ; FAC2 <- FAC1
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jsr mul_FAC2_FAC1 ; FAC1 <- FAC1 * FAC2 (x^2)
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jsr poly2_table_in_index2 ; poly2: skip storing YA to ZP
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ldy #$00 ; FAC1 <- FAC1 * TEMPF1
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lda #TEMPF1
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jmp mul_MEM_FAC1
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File renamed without changes.
@@ -0,0 +1,69 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - evaluate polynomial with odd and even powers for FAC1 value
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;
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; Input:
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; - .A - table address low byte
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; - .Y - table address low byte
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; - FAC1 - value of the independent variable
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; Outputs: FAC1 holds the calculated value
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; Clobbers: X, Y, A, FAC2, TEMPF2
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;
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; The polynomial table is formatted as:
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; First one byte represents the degree of the polynomial
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; Then comes an array of floating point number coefficients starting with the highest degree
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; Horner's method is used for the calculation.
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 207
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/POLY1
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;
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poly2_FAC1:
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jsr store_YA_in_ZP
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poly2_table_in_index2: ; Called from poly1
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ldy #$00 ; FAC1 -> TMPF2
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ldx #TEMPF2
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jsr mov_FAC1_MEM
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ldx #$80 ; 0 -> FAC1
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stx FAC1_exponent
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ldx #0
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lda (INDEX+2, x) ; degree (degree+1 = num coeffs)
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sta SGNFLG ; number of terms register
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inc INDEX+2
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bcc @1
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inc INDEX+3
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@1:
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lda INDEX+2
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ldy INDEX+3
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jsr add_MEM_FAC1 ; Add with coefficient
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ldy #$00
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lda #TEMPF2
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jsr mul_MEM_FAC1 ; Multiply with x
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clc ; Add 5 to table pointer
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lda #$05
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adc INDEX+2
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sta INDEX+2
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bcc @2
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inc INDEX+3
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@2:
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dec SGNFLG
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bpl @1
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rts
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store_YA_in_ZP: ; Used also by poly1
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sty INDEX+3 ; Store YA in second INDEX pointer
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sta INDEX+2
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rts
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@@ -0,0 +1 @@
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8 consecutive integers starting from 0. Non-copyrightable
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@@ -0,0 +1,3 @@
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STA $24 + LDA $2E $24 = INDEX + 2 and $2E VARTAB+1
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storing and loading from two well known locations in the zero page. Trivial
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