some more floating point constants
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - a constant, for documentation see:
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// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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//
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const_HALF_PI:
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put_const_HALF_PI()
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@@ -0,0 +1 @@
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A well-known floating-point constant, has to be at the same place or we risk hard to debug improper calculation results.
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@@ -0,0 +1,12 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - a constant, for documentation see:
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// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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//
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const_DOUBLE_PI:
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put_const_DOUBLE_PI()
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@@ -0,0 +1 @@
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A well-known floating-point constant, has to be at the same place or we risk hard to debug improper calculation results.
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@@ -0,0 +1,12 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - a constant, for documentation see:
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// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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//
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const_QUARTER:
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put_const_QUARTER()
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@@ -0,0 +1 @@
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A well-known floating-point constant, has to be at the same place or we risk hard to debug improper calculation results.
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@@ -0,0 +1,10 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - a constant, for documentation see:
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// - https://sourceforge.net/p/acme-crossass/code-0/38/tree/trunk/ACME_Lib/cbm/c64/float.a?force=True
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//
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put_const_DOUBLE_PI() // duplicated constant - no label
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@@ -0,0 +1 @@
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A well-known floating-point constant, has to be at the same place or we risk hard to debug improper calculation results.
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