Add config option for transcendental BASIC functions
Also move all transcendental functions to a separate source directory Turn off these functions for all configurations for now
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@@ -1,5 +0,0 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -1,64 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - natural logarigthm of FAC1
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;
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 113
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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; - https://www.c64-wiki.com/wiki/LOG
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;
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; Calculate log of FAC1
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; Algorithm:
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; 1. Separate exponent and significand of FAC1. N = exponent, XF = significand
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; 2. T = 1.0 - sqrt(2.0) / (XF + sqrt(0.5))
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; 3. Apply polynomial 0.43425594189 * T7 + 0.57658454124 * T5 + 0.96180075919 * T3 + 2.8853900731 * T - 0.5 giving log2(XF)
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; 4. N + log2(XF) giving log2(X)
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; 5. Multiply by LOG(2) giving LOG(X)
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log_FAC1:
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lda FAC1_exponent ; Store exponent for later
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pha
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ldx #$80 ; Set exponent to 0 so that FAC1 becomes XF
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stx FAC1_exponent
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ldy #>const_INV_SQR_2 ; FAC1 <- FAC1 + sqrt(0.5)
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lda #<const_INV_SQR_2
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jsr add_MEM_FAC1
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ldy #>const_SQR_2 ; FAC1 <- sqrt(2.0) / FAC1
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lda #<const_SQR_2
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jsr div_MEM_FAC1
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ldy #>const_ONE ; FAC1 <- 1.0 - FAC1
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lda #<const_ONE
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jsr sub_MEM_FAC1
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ldy #>poly_log ; FAC1 <- log_poly(FAC1)
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lda #<poly_log
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jsr poly1_FAC1
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ldy #>const_NEG_HALF ; FAC1 <- FAC1 - 0.5
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lda #<const_NEG_HALF
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jsr add_MEM_FAC1
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jsr mov_FAC1_FAC2 ; FAC2 <- FAC1
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pla ; FAC1 <- N
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sec
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sbc #$80
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jsr convert_A_to_FAC1
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jsr add_FAC2_FAC1 ; FAC1 <- FAC1 + FAC2
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ldy #>const_LOG_2 ; FAC1 <- FAC1 * log(2.0)
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lda #<const_LOG_2
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jmp mul_MEM_FAC1
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@@ -1,4 +0,0 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -1,22 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - square root of FAC1
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;
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; Note:
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; - transfers FAC1 to FAC2 and falls through to SQR2
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 117
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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sqr_FAC1:
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jsr mov_FAC1_FAC2
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; FALLLTROUGH to sqr_FAC2
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@@ -1,4 +0,0 @@
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This is an important floating point math routine, documented in many places.
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Example code utilizing this routine:
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- https://github.com/irmen/prog8/blob/master/compiler/res/prog8lib/c64flt.p8
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@@ -1,24 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - set FAC1 as RAM raised to the power of FAC2
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;
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; Input:
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; - .A - address low byte
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; - .Y - address high byte
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 117 (FPWRT)
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; - https://www.c64-wiki.com/wiki/BASIC-ROM
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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pwr_FAC2_MEM:
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jsr mov_MEM_FAC1
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; FALLTROUGH to pwr_FAC2_FAC1
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@@ -1,3 +0,0 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -1,32 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - evaluate polynomial with odd powers only for FAC1 value
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;
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; Input:
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; - .A - table address low byte
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; - .Y - table address low byte
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; - table format:
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; - polynomial degree (8 bit integer)
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; - oefficients (floats), starting from highest degree, times 1+degree
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;
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; Notes:
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; - calls POLY2(table, X*X)*X
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 206
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/POLY1
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poly1_FAC1:
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jsr store_YA_in_ZP ; Store YA in second INDEX pointer
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jsr mov_r_FAC1_TMP1 ; TMPF1 <- FAC1 (rounds)
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jsr mov_FAC1_FAC2 ; FAC2 <- FAC1
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jsr mul_FAC2_FAC1 ; FAC1 <- FAC1 * FAC2 (x^2)
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jsr poly2_table_in_index2 ; poly2: skip storing YA to ZP
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ldy #$00 ; FAC1 <- FAC1 * TEMPF1
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lda #TEMPF1
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jmp mul_MEM_FAC1
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@@ -1,3 +0,0 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -1,69 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - evaluate polynomial with odd and even powers for FAC1 value
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;
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; Input:
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; - .A - table address low byte
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; - .Y - table address low byte
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; - FAC1 - value of the independent variable
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; Outputs: FAC1 holds the calculated value
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; Clobbers: X, Y, A, FAC2, TEMPF2
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;
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; The polynomial table is formatted as:
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; First one byte represents the degree of the polynomial
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; Then comes an array of floating point number coefficients starting with the highest degree
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; Horner's method is used for the calculation.
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 207
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://www.c64-wiki.com/wiki/POLY1
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;
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poly2_FAC1:
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jsr store_YA_in_ZP
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poly2_table_in_index2: ; Called from poly1
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ldy #$00 ; FAC1 -> TMPF2
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ldx #TEMPF2
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jsr mov_FAC1_MEM
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ldx #$80 ; 0 -> FAC1
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stx FAC1_exponent
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ldx #0
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lda (INDEX+2, x) ; degree (degree+1 = num coeffs)
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sta SGNFLG ; number of terms register
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inc INDEX+2
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bcc @1
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inc INDEX+3
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@1:
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lda INDEX+2
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ldy INDEX+3
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jsr add_MEM_FAC1 ; Add with coefficient
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ldy #$00
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lda #TEMPF2
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jsr mul_MEM_FAC1 ; Multiply with x
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clc ; Add 5 to table pointer
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lda #$05
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adc INDEX+2
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sta INDEX+2
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bcc @2
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inc INDEX+3
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@2:
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dec SGNFLG
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bpl @1
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rts
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store_YA_in_ZP: ; Used also by poly1
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sty INDEX+3 ; Store YA in second INDEX pointer
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sta INDEX+2
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rts
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@@ -1,21 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - cosine of FAC1 in radians
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;
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; Adds pi/2 to FAC1 and falls through to the sine function
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 210
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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COS:
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ldy #>const_HALF_PI
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lda #<const_HALF_PI
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jsr add_MEM_FAC1
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; FALLTHROUGH to SIN
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@@ -1,4 +0,0 @@
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This is an important floating point math routine, documented in many places.
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Usage example:
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- https://www.lemon64.com/forum/viewtopic.php?t=10492
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@@ -1,4 +0,0 @@
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This is an important floating point math routine, documented in many places.
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Usage example:
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- https://www.lemon64.com/forum/viewtopic.php?t=10492
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@@ -1,55 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - sine of FAC1 in radians
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 210 - XXX address does not match
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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; - https://www.c64-wiki.com/wiki/SIN
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sin_FAC1:
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jsr mov_FAC1_FAC2 ; FAC1 <- X / (2*pi) (X2)
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ldy #>const_DOUBLE_PI
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lda #<const_DOUBLE_PI
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jsr mov_MEM_FAC1
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jsr div_FAC2_FAC1
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jsr mov_FAC1_FAC2 ; FAC2 <- X2
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jsr int_FAC1 ; FAC1 <- INT(X2)
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jsr sub_FAC2_FAC1 ; FAC1 <- X2 - INT(X2) (F)
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ldy #>const_QUARTER
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lda #<const_QUARTER
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jsr FCOMP
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bmi sin_next ; FAC1 < 0.25
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ldy #>sin_three_quarters
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lda #<sin_three_quarters
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jsr FCOMP
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bmi sin_q23 ; FAC1 < 0.75
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jsr mov_FAC1_FAC2 ; FAC1 <- FAC1 - 1.0
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ldy #>const_ONE
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lda #<const_ONE
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jsr mov_MEM_FAC1
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jsr sub_FAC2_FAC1
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+bra sin_next
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sin_q23:
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ldy #>const_HALF
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lda #<const_HALF
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jsr sub_MEM_FAC1 ; FAC1 <- 0.5 - FAC1
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; FALLTHROUGH
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sin_next:
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ldy #>poly_sin
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lda #<poly_sin
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jmp poly1_FAC1
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@@ -1,4 +0,0 @@
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This is an important floating point math routine, documented in many places.
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Usage example:
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- https://www.lemon64.com/forum/viewtopic.php?t=10492
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@@ -1,27 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - tangent of FAC1 in radians
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 210
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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; - https://www.c64-wiki.com/wiki/TAN
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; tan(x) = sin(x) / cos(x)
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tan_FAC1:
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jsr mov_r_FAC1_TMP1 ; TMP1 = x
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jsr sin_FAC1 ; FAC1 = sin(x)
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jsr mov_r_FAC1_TMP2 ; TMP2 = sin(x)
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lda #TEMPF1
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ldy #0
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jsr mov_MEM_FAC1 ; FAC1 = x
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jsr COS ; FAC1 = cos(x)
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lda #TEMPF2
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ldy #0
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jsr mov_MEM_FAC2 ; FAC2 = sin(x)
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jmp div_FAC2_FAC1 ; FAC1 = tan(x)
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@@ -1,57 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - arc tangent of FAC1
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 211
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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; - https://www.c64-wiki.com/wiki/ATN
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; Algorithm:
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; 1. Save sign of x
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; 2. Calculate AX = |x| (we can use that arctan(-x) = -arctan(x)
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; 3. If AX > 1 set AX = 1/AX (we can use that arctan(x) = pi/2 - arctan(1/x) )
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; 4. Use polynomial to approximate arctan(AX) now since 0 <= AX <= 1
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; 5. Adjust sign of result and offset with pi/2 if needed as per above
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atn_FAC1:
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lda FAC1_sign ; Save sign of FAC1 on the stack
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pha
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lda #$00 ; FAC1 = abs(FAC1)
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sta FAC1_sign
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sta TEMPF1 ; AX not scaled
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lda #<const_ONE
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ldy #>const_ONE
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jsr FCOMP
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bmi atn_skipscale
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lda #<const_ONE
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ldy #>const_ONE
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jsr div_MEM_FAC1
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inc TEMPF1 ; AX scaled
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atn_skipscale:
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lda #<poly_atn
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ldy #>poly_atn
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jsr poly1_FAC1
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lda TEMPF1
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beq atn_skipoffset
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lda #<const_HALF_PI
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ldy #>const_HALF_PI
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jsr sub_MEM_FAC1
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atn_skipoffset:
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pla
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bpl atn_out
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jmp toggle_sign_FAC1
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atn_out:
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rts
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@@ -1,3 +0,0 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -1,23 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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; Polynomial for the atn function
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poly_atn:
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!byte $0B ; series length - 1
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+PUT_CONST_POLY_ATN_1
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+PUT_CONST_POLY_ATN_2
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+PUT_CONST_POLY_ATN_3
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+PUT_CONST_POLY_ATN_4
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+PUT_CONST_POLY_ATN_5
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+PUT_CONST_POLY_ATN_6
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+PUT_CONST_POLY_ATN_7
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+PUT_CONST_POLY_ATN_8
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+PUT_CONST_POLY_ATN_9
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+PUT_CONST_POLY_ATN_10
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+PUT_CONST_POLY_ATN_11
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+PUT_CONST_POLY_ATN_12
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@@ -1,19 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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; Polynomial for the exponential function
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poly_exp:
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|
||||
!byte $07 ; series length - 1
|
||||
|
||||
+PUT_CONST_POLY_EXP_1
|
||||
+PUT_CONST_POLY_EXP_2
|
||||
+PUT_CONST_POLY_EXP_3
|
||||
+PUT_CONST_POLY_EXP_4
|
||||
+PUT_CONST_POLY_EXP_5
|
||||
+PUT_CONST_POLY_EXP_6
|
||||
+PUT_CONST_POLY_EXP_7
|
||||
+PUT_CONST_POLY_EXP_8
|
||||
@@ -1,15 +0,0 @@
|
||||
;; #LAYOUT# STD * #TAKE
|
||||
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
;; #LAYOUT# * BASIC_0 #TAKE
|
||||
;; #LAYOUT# * * #IGNORE
|
||||
|
||||
; Polynomial for the logarithm function
|
||||
|
||||
poly_log:
|
||||
|
||||
!byte $03 ; series length - 1
|
||||
|
||||
+PUT_CONST_POLY_LOG_1
|
||||
+PUT_CONST_POLY_LOG_2
|
||||
+PUT_CONST_POLY_LOG_3
|
||||
+PUT_CONST_POLY_LOG_4
|
||||
@@ -1,23 +0,0 @@
|
||||
;; #LAYOUT# STD * #TAKE
|
||||
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
|
||||
;; #LAYOUT# * BASIC_0 #TAKE
|
||||
;; #LAYOUT# * * #IGNORE
|
||||
|
||||
; Polynomial for the sine function
|
||||
|
||||
|
||||
poly_sin:
|
||||
|
||||
!byte $05 ; series length - 1
|
||||
|
||||
+PUT_CONST_POLY_SIN_1
|
||||
+PUT_CONST_POLY_SIN_2
|
||||
+PUT_CONST_POLY_SIN_3
|
||||
+PUT_CONST_POLY_SIN_4
|
||||
+PUT_CONST_POLY_SIN_5
|
||||
+PUT_CONST_POLY_SIN_6
|
||||
|
||||
|
||||
; Constant 0.75 needed for sine calculation
|
||||
sin_three_quarters:
|
||||
!byte $80, $40, $00, $00, $00
|
||||
Reference in new issue
Block a user