finish documenting all cooincidental similarities with C64 BASIC ROM.
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INX surrounded by instruction fragments. Single instruction. Not copyrightable.
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multiply A by 2, and use it as an offset to a memory read.
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Basically a uint16_t aligned read. Would be single instruction
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on many architectures. Not copyrightable.
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Add something to ZP location. Not copyrightable.
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Would be single instruction on many architectures.
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Add something to ZP location. Not copyrightable.
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Would be single instruction on many architectures.
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Add and store ZP contents. Not copyrightable.
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Add something to ZP location. Not copyrightable.
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Would be single instruction on many architectures.
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Store A in two successive bytes in pointer.
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Would be single 16-bit write operation in many architectures.
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Not copyrightable.
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Instruction fragment followed by reading location $0200. Single instruction. Not copyrightable.
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Look for a value on the stack. Not copyrightable.
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INX / Branch backwards if not zero / Incrememnt something. Loop fragment. Not copyrightable.
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When copying more than 256 bytes on a 6502, such constructs are common.
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Instruction fragment, put zero into ZP location somewhere.
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Would be single instruction on many architectures.
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Only one whole instruction.
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No creativity. Quite common. Not copyrightable.
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