more work towards Mega65 console
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@@ -16,10 +16,12 @@
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.label VIC_XPOS = $D050
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.label VIC_SCRNPTR = $D060 // 4 bytes
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.label VIC_COLPTR = $D064 // 2 bytes
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.label VIC_CHARSTEP = $D058 // 2 bytes - logical characters per line
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.label VIC_CHARPTR = $D068 // 3 bytes
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.label VIC_SCRNPTR = $D060 // 4 bytes - pointer to start of screen memory
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.label VIC_COLPTR = $D064 // 2 bytes - pointer to start of color memory
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.label VIC_CHARPTR = $D068 // 3 bytes - pointer to start of character generator
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// MISC registers
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