migrated to ACME assembler

commit 145d64aa6e78838ed07cefed372f0ad6a4687e97
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 20:16:57 2020 +0200

    ACME adaptation

commit 885209d7822286744ea53232ae7461472a01d5d6
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 19:57:25 2020 +0200

    ACME adaptation

commit 334d84486bc603551887e7cbeb59d329f2224cc7
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 18:29:15 2020 +0200

    ACME adaptation

commit b5966f49bcd8f0ca79cbec93819a31238924707e
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 18:09:31 2020 +0200

    ACME adaptation

commit 786536a93a5eab5e676fca99625b4eb094a554e7
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 17:24:48 2020 +0200

    ACME adaptation

commit 704c70dfb1f5d68775d6f3da220803b8a3990f56
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 15:07:12 2020 +0200

    ACME adaptation

commit 136874964c9083b375f151475310f9636871fc72
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 14:45:14 2020 +0200

    ACME adaptation

commit 8eca0d5700b72d04336e72c5cd3a68e18b85f96d
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 14:06:52 2020 +0200

    ACME adaptation

commit 11d29eb7ee318239d782f85498b6d0524624d5c4
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 13:56:45 2020 +0200

    ACME apaptation

commit c9b5e5e04cceb92c66bc027e6440bc0f7c5a499f
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 13:49:04 2020 +0200

    ACME adaptation

commit f5cc254cbc921f07863807468cb3fe26b410b409
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 13:01:18 2020 +0200

    ACME adaptation

commit e135a27bf9c30cc0965379c954564e06406303b1
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 21:55:01 2020 +0200

    ACME adaptation

commit e9dfddf90d9e2795e88b7da40ae050d733faeb56
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 21:48:47 2020 +0200

    Makefile fix

commit 07030104c65cf5e5beeacf6d629ccb9245e58657
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 21:42:00 2020 +0200

    ACME adaptation

commit f824362ee5bcfbffca86c430b57773b2ffd65655
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 20:14:56 2020 +0200

    ACME adaptation

commit 3a3c59007dcd4940d89b8669f34ca56b61c25fdf
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 21:51:45 2020 +0200

    ACME adaptation

commit 6790ef7bc88a41de2881c69b7524dd4ab8c74b5d
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 20:35:23 2020 +0200

    ACME adaptation

commit 38ad18b90e9ec713aa7ca49576b3388ce1733357
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 18:46:20 2020 +0200

    ACME adaptation

commit 541340371122a9702f7b2d9771c298223cffd0e9
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 16:49:46 2020 +0200

    ACME adaptation

commit 25cfd5e186459be1a260d3eb8cfff767838de370
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 17 20:13:33 2020 +0200

    ACME adaptation

commit f61599444d5b1d03d8fd8e4a6a7c3b85069bedb3
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 17 19:29:23 2020 +0200

    ACME adaptation

commit b290be31ec7bb2e5723607697da1bbc621c84429
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 17 17:20:14 2020 +0200

    ACME adaptation

commit 877be9e856880d98fd4bcb25b42aaaacda9dc463
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 16 21:47:38 2020 +0200

    ACME adaptation

commit bb20edaf85d386e41d5c2f715b745b68fbd3362e
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 16 21:31:30 2020 +0200

    ACME adaptation

commit c5d31bd8685abce37c8e254d15aac20bd1570d9f
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 16 18:40:49 2020 +0200

    ACME adaptation

commit 29349826b38f8a89649171559dc8cf24c560aff1
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 23:35:47 2020 +0200

    ACME adaptation

commit 8bcd6a621c4b11766d0cf34f79858ba90a67248e
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 22:52:25 2020 +0200

    ACME adaptation

commit e87a69edc2ce4bfcc460c31e08dcc352a985f88d
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 22:43:27 2020 +0200

    ACME adaptation

commit f49a097bd52e96d00b866c02bda7121e4543233c
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 19:02:07 2020 +0200

    ACME adaptation

commit fa0e9214a633b8e8f867cc70925b390940dcd426
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:47:19 2020 +0200

    ACME adaptation

commit 1b763b91e7a03e426227129c7f22f0ce57a4c197
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:17:10 2020 +0200

    ACME adaptation

commit e92a4b57b232cd85eb1e71090b8a89c7c8461ebc
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:15:37 2020 +0200

    ACME adaptation

commit de3c693e8a7e73ea5289198946058e3240894e6a
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:10:05 2020 +0200

    ACME adaptation

commit f9bd7ae0f04e932d613be9ed5cb19af9be5d338e
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 13 14:34:44 2020 +0200

    ACME adaptation

commit 694dee52555dbfc2b1f7f452a9671ff51106c057
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 13 14:16:14 2020 +0200

    ACME adaptation

commit 0af2c55edfcd22942d9f25417eb0d35f55b71604
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 17:38:09 2020 +0200

    ACME adaptation

commit 2015e17334bd56a1e8a13a5abc098d9c2e7ea44f
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 16:46:05 2020 +0200

    ACME adaptation

commit b1e972162798d60f4483cd6cc261e856c20c2c8c
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 16:24:31 2020 +0200

    ACME adaptation

commit 9d027e868466901ba53bf074a79ec8cf16273021
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 15:04:31 2020 +0200

    ACME adaptation

commit 957186deddd1aa4f3b4f1aa1f421e4239a584e57
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 10 22:49:07 2020 +0200

    ACME adaptation

commit b8060f67a455cfac109f08d96b62c360d693b931
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 23:07:28 2020 +0200

    ACME adaptation

commit e54d004568f44bbfe5c070ef1d7cf3544112e497
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 22:58:20 2020 +0200

    ACME adaptation

commit f90b77f073c5a605cb31c6ee451f65c8a8aff7d8
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 22:12:09 2020 +0200

    ACME adaptation

commit b211bb4afcd9c58fe1f5c92f3007717d611cd531
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 22:01:40 2020 +0200

    ACME adaptation

commit 8d7ea343b07e9e08e5f77f3c414758a6cffd0440
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 21:38:34 2020 +0200

    ACME adaptation

commit 46413eb0d92d6400aba0ff8dfe556e61e8a44d78
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 21:07:47 2020 +0200

    ACME adaptation

commit 9f98f69ecc21f7b74a5eb89e247f5a2c6fcb655d
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 20:05:03 2020 +0200

    ACME adaptation

commit 7bb9f1cadc682c7e0a4a6796739d860d473ca110
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 19:55:12 2020 +0200

    ACME adaptation

commit 5fc115392b5bdca6b56f67ad866b1884d2d2bdf8
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 19:31:10 2020 +0200

    ACME adaptation

commit b7940fc60e568d859df9e3156f6bacc6d685b2cc
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 19:16:09 2020 +0200

    ACME adaptation

commit 56288cb97197561afa0816b29c134ec1190e8eab
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 18:48:23 2020 +0200

    ACME adaptation

commit 10401a60fc7922a53d782120ef6795d889140218
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 16:34:16 2020 +0200

    ACME adaptation

commit 8ce76e4d2b56837a691ae84b1a412a2ae32a157b
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 16:20:44 2020 +0200

    ACME adaptation

commit 33fade899fa6172ea6b5b5f6683bb61f544429fd
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 15:28:46 2020 +0200

    ACME adaptation

commit a416f04734402fcfbc57a933731376df2e0180a1
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 12:40:03 2020 +0200

    ACME adaptation

commit f8daee005b1d29f6912723be2ac94bc5fbeb0508
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 7 23:29:54 2020 +0200

    ACME adaptation

commit 83fe6bdd0b08a44fdbfc6eefe323a4b194ccaf5b
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 7 22:23:16 2020 +0200

    ACME adaptation

commit cb1f75620b9c83000a15c9c7f7acefdfee79a979
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 7 19:23:12 2020 +0200

    ACME adaptation

commit e524d517c933ae1f0aeb49764d307fadb4845025
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 6 08:24:25 2020 +0200

    ACME adaptation - replaced comments

commit 2ab572c3a21f4a78a7312d0e684bc11d91d1717a
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 5 17:59:10 2020 +0200

    ACME adaptation - replaced the assembler
This commit is contained in:
FeralChild64 committed 2020-09-20 20:22:36 +02:00
1 parent bfc8291e41
commit c8d255130c
685 files changed
+15835 -16296

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+5 -5
View File
@@ -1,8 +1,8 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
; Just a compatibility jump - our routine is longer than original one
jmp mov_MEM_FAC1
+5 -5
View File
@@ -1,8 +1,8 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
; Just a compatibility jump - our routine is longer than original one
jmp mov_r_FAC1_TMP2
+5 -5
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@@ -1,8 +1,8 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
; Just a compatibility jump - our routine is longer than original one
jmp mov_r_FAC1_TMP1
+14 -14
View File
@@ -1,21 +1,21 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - move FAC1 (rounds) to memory variable
//
// Input:
// - FORPNT ($49/$4A) - variable address
//
// See also:
// - https://www.c64-wiki.com/wiki/BASIC-ROM
//
;
; Math package - move FAC1 (rounds) to memory variable
;
; Input:
; - FORPNT ($49/$4A) - variable address
;
; See also:
; - https://www.c64-wiki.com/wiki/BASIC-ROM
;
mov_r_FAC1_VAR:
ldy #FORPNT+1
ldx #FORPNT+0
// FALLTROUGH to mov_r_FAC1_MEM
; FALLTROUGH to mov_r_FAC1_MEM
+19 -19
View File
@@ -1,26 +1,26 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - copy FAC1 to memory location, do not round
//
// Input:
// - .X - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent
//
// See also:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
;
; Math package - copy FAC1 to memory location, do not round
;
; Input:
; - .X - address low byte
; - .Y - address high byte
;
; Output:
; - .A - FAC1 exponent
;
; See also:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
mov_r_FAC1_MEM:
// Start by rounding FAC1
; Start by rounding FAC1
jsr round_FAC1
jmp mov_FAC1_MEM
+5 -5
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@@ -1,8 +1,8 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
; Just a compatibility jump - our routine is longer than original one
jmp mov_FAC2_FAC1
+17 -17
View File
@@ -1,23 +1,23 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - round and move FAC1 to FAC2
//
// Output:
// - .A - FAC1 exponent
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
;
; Math package - round and move FAC1 to FAC2
;
; Output:
; - .A - FAC1 exponent
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 115
; - https://www.c64-wiki.com/wiki/BASIC-ROM
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
;
mov_r_FAC1_FAC2:
// First round FAC1
; First round FAC1
jsr round_FAC1
// FALLTROUGH to mov_FAC1_FAC2
; FALLTROUGH to mov_FAC1_FAC2
+5 -5
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@@ -1,8 +1,8 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Just a compatibility jump - our routine is longer than original one
; Just a compatibility jump - our routine is longer than original one
jmp mov_FAC1_FAC2
+27 -27
View File
@@ -1,34 +1,34 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - move FAC1 to FAC2
//
// Output (all found by experimentation):
// - .A - FAC1 exponent
// - .X - always 0
//
// Preserves (found by experimentation):
// - .Y
//
// Note:
// - observed that original ROM always clears FACOV, not sure why
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
//
;
; Math package - move FAC1 to FAC2
;
; Output (all found by experimentation):
; - .A - FAC1 exponent
; - .X - always 0
;
; Preserves (found by experimentation):
; - .Y
;
; Note:
; - observed that original ROM always clears FACOV, not sure why
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 115
; - https://www.c64-wiki.com/wiki/BASIC-ROM
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
;
mov_FAC1_FAC2:
// Copy the exponent
; Copy the exponent
lda FAC1_exponent
sta FAC2_exponent
beq !+ // for 0 no need to copy mantissa and sign
beq @1 ; for 0 no need to copy mantissa and sign
// Copy the mantissa
; Copy the mantissa
lda FAC1_mantissa+0
sta FAC2_mantissa+0
lda FAC1_mantissa+1
@@ -38,13 +38,13 @@ mov_FAC1_FAC2:
lda FAC1_mantissa+3
sta FAC2_mantissa+3
// Copy the sign
; Copy the sign
lda FAC1_sign
sta FAC2_sign
lda FAC1_exponent
!:
// Duplicate the original ROM behaviour
@1:
; Duplicate the original ROM behaviour
ldx #$00
stx FACOV
+28 -28
View File
@@ -1,54 +1,54 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - copy FAC1 to memory location, do not round
//
// Input:
// - .X - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent
//
// See also:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
;
; Math package - copy FAC1 to memory location, do not round
;
; Input:
; - .X - address low byte
; - .Y - address high byte
;
; Output:
; - .A - FAC1 exponent
;
; See also:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
mov_FAC1_MEM:
// Original routines use $22/$23 location for a vector too, see here:
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; Original routines use $22/$23 location for a vector too, see here:
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
sty INDEX+1
stx INDEX+0
ldy #$00
// Copy exponent
; Copy exponent
lda FAC1_exponent
sta (INDEX), y
beq mov_FAC1_MEM_end // for 0 no need to copy anything more
beq mov_FAC1_MEM_end ; for 0 no need to copy anything more
// Copy first byte of mantissa
; Copy first byte of mantissa
iny
lda FAC2_mantissa+3
sta (INDEX), y
// Copy the sign XXX try to optimize this part
; Copy the sign XXX try to optimize this part
lda FAC1_sign
bne !+
bne @1
lda FAC2_mantissa+3
and #$7F
sta (INDEX), y
!:
// Copy remaining parts of mantissa
@1:
; Copy remaining parts of mantissa
iny
lda FAC2_mantissa+2
@@ -62,8 +62,8 @@ mov_FAC1_MEM:
lda FAC2_mantissa+0
sta (INDEX), y
// Checked, that mov_FAC1_MEM works on real ROM too (at $BBD7),
// and clears FACOV in a similar way as mov_FAC1_FAC2 does (not surprising)
; Checked, that mov_FAC1_MEM works on real ROM too (at $BBD7),
; and clears FACOV in a similar way as mov_FAC1_FAC2 does (not surprising)
ldy #$00
sty FACOV
+22 -22
View File
@@ -1,26 +1,26 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - copy FAC2 to FAC1
//
// Output (found by experimentation):
// - .A - FAC1 exponent
// - .X - always 0
//
// Preserves:
// - .Y
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
;
; Math package - copy FAC2 to FAC1
;
; Output (found by experimentation):
; - .A - FAC1 exponent
; - .X - always 0
;
; Preserves:
; - .Y
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 115
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
mov_FAC2_FAC1:
// Copy the mantissa
; Copy the mantissa
lda FAC2_mantissa+3
sta FAC1_mantissa+3
@@ -31,17 +31,17 @@ mov_FAC2_FAC1:
lda FAC2_mantissa+0
sta FAC1_mantissa+0
// Copy the sign
; Copy the sign
lda FAC2_sign
sta FAC1_sign
// Copy the exponent
; Copy the exponent
lda FAC2_exponent
sta FAC1_exponent
// Clear FACOV
; Clear FACOV
ldx #$00
stx FACOV
+34 -34
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@@ -1,38 +1,38 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Math package - fetch FAC1 from RAM location
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent, affects status flags
// - .Y - always 0
//
// Preserves:
// - .X - (experimentation with original ROM)
//
// See also:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; Math package - fetch FAC1 from RAM location
;
; Input:
; - .A - address low byte
; - .Y - address high byte
;
; Output:
; - .A - FAC1 exponent, affects status flags
; - .Y - always 0
;
; Preserves:
; - .X - (experimentation with original ROM)
;
; See also:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
// XXX test this
; XXX test this
mov_MEM_FAC1:
// Original routines use $22/$23 location for a vector too, see here:
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; Original routines use $22/$23 location for a vector too, see here:
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
sty INDEX+1
sta INDEX+0
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
; Now copy the data from RAM to FAC2, for the format description see:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
// Copy the mantissa
; Copy the mantissa
ldy #$04
lda (INDEX), y
@@ -48,32 +48,32 @@ mov_MEM_FAC1:
dey
lda (INDEX), y
ora #$80 // clear the sign bit
ora #$80 ; clear the sign bit
sta FAC1_mantissa+0
// Copy the sign
; Copy the sign
lda (INDEX), y
bpl !+ // assumption: non-negative numbers are more frequent
bpl @1 ; assumption: non-negative numbers are more frequent
lda #$FF
skip_2_bytes_trash_nvz
!:
+skip_2_bytes_trash_nvz
@1:
lda #$00
sta FAC1_sign
// Copy the exponent
; Copy the exponent
dey
lda (INDEX), y
sta FAC1_exponent
// Set low order mantissa to 0 - this should give the
// most precision while operating on integers
; Set low order mantissa to 0 - this should give the
; most precision while operating on integers
sty FACOV
// Return the FAC1 exponent
; Return the FAC1 exponent
lda FAC1_exponent
rts
+35 -35
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@@ -1,41 +1,41 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - fetch FAC2 from memory location
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent (yes, really - Codebase64 is right)
// - .Y - 0 (experimentation with original ROM)
//
// Preserves:
// - .X - (experimentation with original ROM)
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
;
; Math package - fetch FAC2 from memory location
;
; Input:
; - .A - address low byte
; - .Y - address high byte
;
; Output:
; - .A - FAC1 exponent (yes, really - Codebase64 is right)
; - .Y - 0 (experimentation with original ROM)
;
; Preserves:
; - .X - (experimentation with original ROM)
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 114
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
// XXX test this
; XXX test this
mov_MEM_FAC2:
// Original routines use $22/$23 location for a vector too, see here:
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
; Original routines use $22/$23 location for a vector too, see here:
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
sty INDEX+1
sta INDEX+0
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
; Now copy the data from RAM to FAC2, for the format description see:
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
// Copy the mantissa
; Copy the mantissa
ldy #$04
lda (INDEX), y
@@ -51,27 +51,27 @@ mov_MEM_FAC2:
dey
lda (INDEX), y
ora #$80 // clear the sign bit
ora #$80 ; clear the sign bit
sta FAC2_mantissa+0
// Copy the sign
; Copy the sign
lda (INDEX), y
bpl !+ // assumption: non-negative numbers are more frequent
bpl @1 ; assumption: non-negative numbers are more frequent
lda #$FF
skip_2_bytes_trash_nvz
!:
+skip_2_bytes_trash_nvz
@1:
lda #$00
sta FAC2_sign
// Copy the exponent
; Copy the exponent
dey
lda (INDEX), y
sta FAC2_exponent
// Return the FAC1 exponent
; Return the FAC1 exponent
lda FAC1_exponent
rts
+10 -10
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@@ -1,14 +1,14 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - store FAC1 (rounds) in TEMPF1
//
// See also:
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://sta.c64.org/cbm64basconv.html
//
;
; Math package - store FAC1 (rounds) in TEMPF1
;
; See also:
; - https://www.c64-wiki.com/wiki/BASIC-ROM
; - https://sta.c64.org/cbm64basconv.html
;
mov_r_FAC1_TMP1:
+10 -10
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@@ -1,14 +1,14 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Math package - store FAC1 (rounds) in TEMPF2
//
// See also:
// - https://www.c64-wiki.com/wiki/BASIC-ROM
// - https://sta.c64.org/cbm64basconv.html
//
;
; Math package - store FAC1 (rounds) in TEMPF2
;
; See also:
; - https://www.c64-wiki.com/wiki/BASIC-ROM
; - https://sta.c64.org/cbm64basconv.html
;
mov_r_FAC1_TMP2: