migrated to ACME assembler

commit 145d64aa6e78838ed07cefed372f0ad6a4687e97
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 20:16:57 2020 +0200

    ACME adaptation

commit 885209d7822286744ea53232ae7461472a01d5d6
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 19:57:25 2020 +0200

    ACME adaptation

commit 334d84486bc603551887e7cbeb59d329f2224cc7
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 18:29:15 2020 +0200

    ACME adaptation

commit b5966f49bcd8f0ca79cbec93819a31238924707e
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 18:09:31 2020 +0200

    ACME adaptation

commit 786536a93a5eab5e676fca99625b4eb094a554e7
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 17:24:48 2020 +0200

    ACME adaptation

commit 704c70dfb1f5d68775d6f3da220803b8a3990f56
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 15:07:12 2020 +0200

    ACME adaptation

commit 136874964c9083b375f151475310f9636871fc72
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 14:45:14 2020 +0200

    ACME adaptation

commit 8eca0d5700b72d04336e72c5cd3a68e18b85f96d
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 14:06:52 2020 +0200

    ACME adaptation

commit 11d29eb7ee318239d782f85498b6d0524624d5c4
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 13:56:45 2020 +0200

    ACME apaptation

commit c9b5e5e04cceb92c66bc027e6440bc0f7c5a499f
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 13:49:04 2020 +0200

    ACME adaptation

commit f5cc254cbc921f07863807468cb3fe26b410b409
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 20 13:01:18 2020 +0200

    ACME adaptation

commit e135a27bf9c30cc0965379c954564e06406303b1
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 21:55:01 2020 +0200

    ACME adaptation

commit e9dfddf90d9e2795e88b7da40ae050d733faeb56
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 21:48:47 2020 +0200

    Makefile fix

commit 07030104c65cf5e5beeacf6d629ccb9245e58657
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 21:42:00 2020 +0200

    ACME adaptation

commit f824362ee5bcfbffca86c430b57773b2ffd65655
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 19 20:14:56 2020 +0200

    ACME adaptation

commit 3a3c59007dcd4940d89b8669f34ca56b61c25fdf
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 21:51:45 2020 +0200

    ACME adaptation

commit 6790ef7bc88a41de2881c69b7524dd4ab8c74b5d
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 20:35:23 2020 +0200

    ACME adaptation

commit 38ad18b90e9ec713aa7ca49576b3388ce1733357
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 18:46:20 2020 +0200

    ACME adaptation

commit 541340371122a9702f7b2d9771c298223cffd0e9
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 18 16:49:46 2020 +0200

    ACME adaptation

commit 25cfd5e186459be1a260d3eb8cfff767838de370
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 17 20:13:33 2020 +0200

    ACME adaptation

commit f61599444d5b1d03d8fd8e4a6a7c3b85069bedb3
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 17 19:29:23 2020 +0200

    ACME adaptation

commit b290be31ec7bb2e5723607697da1bbc621c84429
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 17 17:20:14 2020 +0200

    ACME adaptation

commit 877be9e856880d98fd4bcb25b42aaaacda9dc463
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 16 21:47:38 2020 +0200

    ACME adaptation

commit bb20edaf85d386e41d5c2f715b745b68fbd3362e
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 16 21:31:30 2020 +0200

    ACME adaptation

commit c5d31bd8685abce37c8e254d15aac20bd1570d9f
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 16 18:40:49 2020 +0200

    ACME adaptation

commit 29349826b38f8a89649171559dc8cf24c560aff1
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 23:35:47 2020 +0200

    ACME adaptation

commit 8bcd6a621c4b11766d0cf34f79858ba90a67248e
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 22:52:25 2020 +0200

    ACME adaptation

commit e87a69edc2ce4bfcc460c31e08dcc352a985f88d
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 22:43:27 2020 +0200

    ACME adaptation

commit f49a097bd52e96d00b866c02bda7121e4543233c
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 19:02:07 2020 +0200

    ACME adaptation

commit fa0e9214a633b8e8f867cc70925b390940dcd426
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:47:19 2020 +0200

    ACME adaptation

commit 1b763b91e7a03e426227129c7f22f0ce57a4c197
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:17:10 2020 +0200

    ACME adaptation

commit e92a4b57b232cd85eb1e71090b8a89c7c8461ebc
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:15:37 2020 +0200

    ACME adaptation

commit de3c693e8a7e73ea5289198946058e3240894e6a
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 14 17:10:05 2020 +0200

    ACME adaptation

commit f9bd7ae0f04e932d613be9ed5cb19af9be5d338e
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 13 14:34:44 2020 +0200

    ACME adaptation

commit 694dee52555dbfc2b1f7f452a9671ff51106c057
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 13 14:16:14 2020 +0200

    ACME adaptation

commit 0af2c55edfcd22942d9f25417eb0d35f55b71604
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 17:38:09 2020 +0200

    ACME adaptation

commit 2015e17334bd56a1e8a13a5abc098d9c2e7ea44f
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 16:46:05 2020 +0200

    ACME adaptation

commit b1e972162798d60f4483cd6cc261e856c20c2c8c
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 16:24:31 2020 +0200

    ACME adaptation

commit 9d027e868466901ba53bf074a79ec8cf16273021
Author: FeralChild64 <you@example.com>
Date:   Fri Sep 11 15:04:31 2020 +0200

    ACME adaptation

commit 957186deddd1aa4f3b4f1aa1f421e4239a584e57
Author: FeralChild64 <you@example.com>
Date:   Thu Sep 10 22:49:07 2020 +0200

    ACME adaptation

commit b8060f67a455cfac109f08d96b62c360d693b931
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 23:07:28 2020 +0200

    ACME adaptation

commit e54d004568f44bbfe5c070ef1d7cf3544112e497
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 22:58:20 2020 +0200

    ACME adaptation

commit f90b77f073c5a605cb31c6ee451f65c8a8aff7d8
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 22:12:09 2020 +0200

    ACME adaptation

commit b211bb4afcd9c58fe1f5c92f3007717d611cd531
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 22:01:40 2020 +0200

    ACME adaptation

commit 8d7ea343b07e9e08e5f77f3c414758a6cffd0440
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 21:38:34 2020 +0200

    ACME adaptation

commit 46413eb0d92d6400aba0ff8dfe556e61e8a44d78
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 21:07:47 2020 +0200

    ACME adaptation

commit 9f98f69ecc21f7b74a5eb89e247f5a2c6fcb655d
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 20:05:03 2020 +0200

    ACME adaptation

commit 7bb9f1cadc682c7e0a4a6796739d860d473ca110
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 19:55:12 2020 +0200

    ACME adaptation

commit 5fc115392b5bdca6b56f67ad866b1884d2d2bdf8
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 19:31:10 2020 +0200

    ACME adaptation

commit b7940fc60e568d859df9e3156f6bacc6d685b2cc
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 19:16:09 2020 +0200

    ACME adaptation

commit 56288cb97197561afa0816b29c134ec1190e8eab
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 18:48:23 2020 +0200

    ACME adaptation

commit 10401a60fc7922a53d782120ef6795d889140218
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 16:34:16 2020 +0200

    ACME adaptation

commit 8ce76e4d2b56837a691ae84b1a412a2ae32a157b
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 16:20:44 2020 +0200

    ACME adaptation

commit 33fade899fa6172ea6b5b5f6683bb61f544429fd
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 15:28:46 2020 +0200

    ACME adaptation

commit a416f04734402fcfbc57a933731376df2e0180a1
Author: FeralChild64 <you@example.com>
Date:   Wed Sep 9 12:40:03 2020 +0200

    ACME adaptation

commit f8daee005b1d29f6912723be2ac94bc5fbeb0508
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 7 23:29:54 2020 +0200

    ACME adaptation

commit 83fe6bdd0b08a44fdbfc6eefe323a4b194ccaf5b
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 7 22:23:16 2020 +0200

    ACME adaptation

commit cb1f75620b9c83000a15c9c7f7acefdfee79a979
Author: FeralChild64 <you@example.com>
Date:   Mon Sep 7 19:23:12 2020 +0200

    ACME adaptation

commit e524d517c933ae1f0aeb49764d307fadb4845025
Author: FeralChild64 <you@example.com>
Date:   Sun Sep 6 08:24:25 2020 +0200

    ACME adaptation - replaced comments

commit 2ab572c3a21f4a78a7312d0e684bc11d91d1717a
Author: FeralChild64 <you@example.com>
Date:   Sat Sep 5 17:59:10 2020 +0200

    ACME adaptation - replaced the assembler
This commit is contained in:
FeralChild64 committed 2020-09-20 20:22:36 +02:00
1 parent bfc8291e41
commit c8d255130c
685 files changed
+15835 -16296

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+15 -15
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@@ -1,32 +1,32 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Well-known Kernal routine, described in:
//
// - http://sta.c64.org/cbm64kbdfunc.html
//
;
; Well-known Kernal routine, described in:
;
; - http://sta.c64.org/cbm64kbdfunc.html
;
getin_keyboard: // XXX confirm that here is really a part of GETIN!
getin_keyboard: ; XXX confirm that here is really a part of GETIN!
// Check for a key
; Check for a key
lda NDX
bne !+
bne @1
// Nothing in keyboard buffer to read
; Nothing in keyboard buffer to read
sec
rts
!:
@1:
lda KEYD
pha
phy_trash_a
+phy_trash_a
jsr pop_keyboard_buffer
ply_trash_a
+ply_trash_a
pla
clc
+16 -16
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@@ -1,26 +1,26 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmers Reference Guide - page 301
// - [CM64] Computes Mapping the Commodore 64 - page 232
//
// CPU registers that has to be preserved (see [RG64]): .Y
//
;
; Official Kernal routine, described in:
;
; - [RG64] C64 Programmers Reference Guide - page 301
; - [CM64] Computes Mapping the Commodore 64 - page 232
;
; CPU registers that has to be preserved (see [RG64]): .Y
;
STOP:
// Bit 7 of STKEY contains the state of the STOP key
// (Computes Mapping the 64, p27)
; Bit 7 of STKEY contains the state of the STOP key
; (Computes Mapping the 64, p27)
// BASIC checks carry flag to indicate STOP or not
; BASIC checks carry flag to indicate STOP or not
lda STKEY
bpl stop_pressed
// By trial and error, we know that Z + C = BREAK
// and that neither should be set otherwise
; By trial and error, we know that Z + C = BREAK
; and that neither should be set otherwise
lda #$FF
clc
rts
+51 -51
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@@ -1,64 +1,64 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Keyboard matrix, based on
//
// - [RG64] C64 Programmers Reference Guide - pages 379-381
// - [CM64] Computes Mapping the Commodore 64 - pages 38-39
// - http://commodore128.mirkosoft.sk/keyboard.html (C128 extension)
// - http://www.zimmers.net/cbmpics/cbm/c65/c65manual.txt
;
; Keyboard matrix, based on
;
; - [RG64] C64 Programmers Reference Guide - pages 379-381
; - [CM64] Computes Mapping the Commodore 64 - pages 38-39
; - http://commodore128.mirkosoft.sk/keyboard.html (C128 extension)
; - http://www.zimmers.net/cbmpics/cbm/c65/c65manual.txt
// Values can be computed by running a program like:
// 10 GET A$ : IF A$ = "" GOTO10
// 20 PRINT ASC(A$) : GOTO10
// and converting the values
; Values can be computed by running a program like:
; 10 GET A$ : IF A$ = "" GOTO10
; 20 PRINT ASC(A$) : GOTO10
; and converting the values
kb_matrix:
__kb_matrix_normal:
.byte $14,$0D,$1D,$88,$85,$86,$87,$11
.byte $33,$57,$41,$34,$5A,$53,$45,$00
.byte $35,$52,$44,$36,$43,$46,$54,$58
.byte $37,$59,$47,$38,$42,$48,$55,$56
.byte $39,$49,$4A,$30,$4D,$4B,$4F,$4E
.byte $2B,$50,$4C,$2D,$2E,$3A,$40,$2C
.byte $5C,$2A,$3B,$13,$00,$3D,$5E,$2F
.byte $31,$5F,$00,$32,$20,$00,$51,$03
!byte $14,$0D,$1D,$88,$85,$86,$87,$11
!byte $33,$57,$41,$34,$5A,$53,$45,$00
!byte $35,$52,$44,$36,$43,$46,$54,$58
!byte $37,$59,$47,$38,$42,$48,$55,$56
!byte $39,$49,$4A,$30,$4D,$4B,$4F,$4E
!byte $2B,$50,$4C,$2D,$2E,$3A,$40,$2C
!byte $5C,$2A,$3B,$13,$00,$3D,$5E,$2F
!byte $31,$5F,$00,$32,$20,$00,$51,$03
__kb_matrix_shift:
.byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91
.byte $23,$77,$61,$24,$7A,$73,$65,$00
.byte $25,$72,$64,$26,$63,$66,$74,$78
.byte $27,$79,$67,$28,$62,$68,$75,$76
.byte $29,$69,$6A,$92,$6D,$6B,$6F,$6E
.byte $DB,$70,$6C,$DD,$3E,$5B,$BA,$3C
.byte $A9,$C0,$5D,$93,$00,$3D,$DE,$3F
.byte $21,$5F,$00,$22,$A0,$00,$71,$83
!byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91
!byte $23,$77,$61,$24,$7A,$73,$65,$00
!byte $25,$72,$64,$26,$63,$66,$74,$78
!byte $27,$79,$67,$28,$62,$68,$75,$76
!byte $29,$69,$6A,$92,$6D,$6B,$6F,$6E
!byte $DB,$70,$6C,$DD,$3E,$5B,$BA,$3C
!byte $A9,$C0,$5D,$93,$00,$3D,$DE,$3F
!byte $21,$5F,$00,$22,$A0,$00,$71,$83
__kb_matrix_vendor:
.byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91
.byte $96,$B3,$B0,$97,$AD,$AE,$B1,$00
.byte $98,$B2,$AC,$99,$BC,$BB,$A3,$BD
.byte $9A,$B7,$A5,$9B,$BF,$B4,$B8,$BE
.byte $30,$A2,$B5,$30,$A7,$A1,$B9,$AA
.byte $A6,$AF,$B6,$DC,$3E,$5B,$A4,$3C
.byte $A8,$DF,$5D,$93,$00,$3D,$DE,$3F
.byte $81,$5F,$00,$95,$a0,$00,$AB,$83
!byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91
!byte $96,$B3,$B0,$97,$AD,$AE,$B1,$00
!byte $98,$B2,$AC,$99,$BC,$BB,$A3,$BD
!byte $9A,$B7,$A5,$9B,$BF,$B4,$B8,$BE
!byte $30,$A2,$B5,$30,$A7,$A1,$B9,$AA
!byte $A6,$AF,$B6,$DC,$3E,$5B,$A4,$3C
!byte $A8,$DF,$5D,$93,$00,$3D,$DE,$3F
!byte $81,$5F,$00,$95,$a0,$00,$AB,$83
__kb_matrix_ctrl:
.byte $00,$00,$00,$00,$00,$00,$00,$00
.byte $1C,$17,$01,$9F,$1A,$13,$05,$00
.byte $9C,$12,$04,$1E,$03,$06,$14,$18
.byte $1F,$19,$07,$9E,$02,$08,$15,$16
.byte $12,$09,$0A,$92,$0D,$0B,$0F,$0E
#if CONFIG_EDIT_TABULATORS
.byte $00,$10,$0C,$00,KEY_C64_TAB_FW,$1B,$00,KEY_C64_TAB_BW
#else
.byte $00,$10,$0C,$00,$00,$1B,$00,$00
#endif
.byte $1C,$00,$1D,$00,$00,$1F,$1E,$00
.byte $90,$06,$00,$05,$00,$00,$11,$00
!byte $00,$00,$00,$00,$00,$00,$00,$00
!byte $1C,$17,$01,$9F,$1A,$13,$05,$00
!byte $9C,$12,$04,$1E,$03,$06,$14,$18
!byte $1F,$19,$07,$9E,$02,$08,$15,$16
!byte $12,$09,$0A,$92,$0D,$0B,$0F,$0E
!ifdef CONFIG_EDIT_TABULATORS {
!byte $00,$10,$0C,$00,KEY_C64_TAB_FW,$1B,$00,KEY_C64_TAB_BW
} else {
!byte $00,$10,$0C,$00,$00,$1B,$00,$00
}
!byte $1C,$00,$1D,$00,$00,$1F,$1E,$00
!byte $90,$06,$00,$05,$00,$00,$11,$00
+19 -20
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@@ -1,34 +1,33 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Extended keyboard matrix for Commodore 128 keyboards, based on
//
// - [CM128] Computes Mapping the Commodore 128 - page 290
// - http://commodore128.mirkosoft.sk/keyboard.html
//
;
; Extended keyboard matrix for Commodore 128 keyboards, based on
;
; - [CM128] Computes Mapping the Commodore 128 - page 290
; - http://commodore128.mirkosoft.sk/keyboard.html
;
#if CONFIG_KEYBOARD_C128 && !CONFIG_LEGACY_SCNKEY
!ifdef CONFIG_KEYBOARD_C128 { !ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_128:
.byte KEY_HELP,$38,$35,KEY_C64_TAB_FW,$32,$34,$37,$31
.byte KEY_ESC,$2B,$2D,$8D,$0D,$36,$39,$33
.byte $00,$30,$2E,$91,$11,$9D,$1D,$00
!byte KEY_HELP,$38,$35,KEY_C64_TAB_FW,$32,$34,$37,$31
!byte KEY_ESC,$2B,$2D,$8D,$0D,$36,$39,$33
!byte $00,$30,$2E,$91,$11,$9D,$1D,$00
kb_matrix_128_bucky_filter:
// values for OR with CIA1_PRB content to filter out bucky keys
; values for OR with CIA1_PRB content to filter out bucky keys
.byte %00000000
.byte %00000000
.byte %10000001 // ALT, NO_SCRL
!byte %00000000
!byte %00000000
!byte %10000001 ; ALT, NO_SCRL
#endif // CONFIG_KEYBOARD_C128 and no CONFIG_LEGACY_SCNKEY
} } ; CONFIG_KEYBOARD_C128 and no CONFIG_LEGACY_SCNKEY
+13 -13
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@@ -1,25 +1,25 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Extended keyboard matrix for Commodore 65 keyboards, based on
//
// - https://github.com/MEGA65/c65-specifications/blob/master/c65manualupdated.txt
//
;
; Extended keyboard matrix for Commodore 65 keyboards, based on
;
; - https://github.com/MEGA65/c65-specifications/blob/master/c65manualupdated.txt
;
#if CONFIG_KEYBOARD_C65 && !CONFIG_LEGACY_SCNKEY
!ifdef CONFIG_KEYBOARD_C65 { !ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_65:
.byte $00, KEY_C64_TAB_FW, $00, KEY_HELP, KEY_F9, KEY_F11, KEY_F13, KEY_ESC
!byte $00, KEY_C64_TAB_FW, $00, KEY_HELP, KEY_F9, KEY_F11, KEY_F13, KEY_ESC
kb_matrix_65_shifted:
.byte $00, KEY_C64_TAB_BW, $00, KEY_HELP, KEY_F10, KEY_F12, KEY_F14, KEY_ESC
!byte $00, KEY_C64_TAB_BW, $00, KEY_HELP, KEY_F10, KEY_F12, KEY_F14, KEY_ESC
#endif // CONFIG_KEYBOARD_C65 and no CONFIG_LEGACY_SCNKEY
} } ; CONFIG_KEYBOARD_C65 and no CONFIG_LEGACY_SCNKEY
+16 -16
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@@ -1,27 +1,27 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Matrix ids of keys which should be repeated regardless of RPTFLG
//
// Values based on:
// - [CM64] Computes Mapping the Commodore 64 - page 58
//
;
; Matrix ids of keys which should be repeated regardless of RPTFLG
;
; Values based on:
; - [CM64] Computes Mapping the Commodore 64 - page 58
;
#if !CONFIG_LEGACY_SCNKEY && !CONFIG_KEY_REPEAT_ALWAYS
!ifndef CONFIG_LEGACY_SCNKEY { !ifndef CONFIG_KEY_REPEAT_ALWAYS {
kb_matrix_alwaysrepeat:
.byte $3C // SPACE
.byte $02 // CRSR LEFT/RIGHT
.byte $07 // CRSR UP/DOWN
.byte $00 // INS/DEL
!byte $3C ; SPACE
!byte $02 ; CRSR LEFT/RIGHT
!byte $07 ; CRSR UP/DOWN
!byte $00 ; INS/DEL
__kb_matrix_alwaysrepeat_end:
#endif // no CONFIG_LEGACY_SCNKEY and no CONFIG_KEY_REPEAT_ALWAYS
} } ; no CONFIG_LEGACY_SCNKEY and no CONFIG_KEY_REPEAT_ALWAYS
+63 -65
View File
@@ -1,89 +1,87 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Matrix for retrieving bucky key status on the C64 keyboard
//
// Values based on:
// - [CM64] Computes Mapping the Commodore 64 - pages 58 (SHFLAG), 173 (matrix)
// - [CM128] Computes Mapping the Commodore 128 - pages 212 (SHFLAG), 290 (matrix)
// - https://github.com/MEGA65/c65-specifications/blob/master/c65manualupdated.txt
//
;
; Matrix for retrieving bucky key status on the C64 keyboard
;
; Values based on:
; - [CM64] Computes Mapping the Commodore 64 - pages 58 (SHFLAG), 173 (matrix)
; - [CM128] Computes Mapping the Commodore 128 - pages 212 (SHFLAG), 290 (matrix)
; - https://github.com/MEGA65/c65-specifications/blob/master/c65manualupdated.txt
;
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_bucky_confmask: // values to be written to CIA1_PRA
kb_matrix_bucky_confmask: ; values to be written to CIA1_PRA
.byte %11111101 // SHIFT (left)
.byte %10111111 // SHIFT (right)
.byte %01111111 // VENDOR
.byte %01111111 // CTRL
#if CONFIG_KEYBOARD_C128 || CONFIG_KEYBOARD_C65
.byte %11111111 // C128 / C65 extra keys
.byte %11111111
#endif
!byte %11111101 ; SHIFT (left)
!byte %10111111 ; SHIFT (right)
!byte %01111111 ; VENDOR
!byte %01111111 ; CTRL
!ifdef CONFIG_KEYBOARD_C128_OR_C65 {
!byte %11111111 ; C128 / C65 extra keys
!byte %11111111
}
__kb_matrix_bucky_confmask_end:
#if CONFIG_KEYBOARD_C128
!ifdef CONFIG_KEYBOARD_C128 {
kb_matrix_bucky_confmask_c128: // values to be written to VIC_XSCAN
kb_matrix_bucky_confmask_c128: ; values to be written to VIC_XSCAN
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
!byte %11111111
!byte %11111111
!byte %11111111
!byte %11111111
.byte %11111011 // ALT
.byte %11111011 // NO_SCRL
!byte %11111011 ; ALT
!byte %11111011 ; NO_SCRL
}
#endif
!ifdef CONFIG_KEYBOARD_C65 {
#if CONFIG_KEYBOARD_C65
kb_matrix_bucky_confmask_c65: ; values to be written to C65_EXTKEYS_PR
kb_matrix_bucky_confmask_c65: // values to be written to C65_EXTKEYS_PR
!byte %11111111
!byte %11111111
!byte %11111111
!byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111111
.byte %11111101 // ALT
.byte %11111101 // NO_SCRL
#endif
!byte %11111101 ; ALT
!byte %11111101 ; NO_SCRL
}
kb_matrix_bucky_testmask: // for AND with CIA1_PRB value
kb_matrix_bucky_testmask: ; for AND with CIA1_PRB value
.byte %10000000 // SHIFT (left)
.byte %00010000 // SHIFT (right)
.byte %00100000 // VENDOR
.byte %00000100 // CTRL
#if CONFIG_KEYBOARD_C128
.byte %10000000 // ALT
.byte %00000001 // NO_SCRL
#endif
#if CONFIG_KEYBOARD_C65
.byte %00000100 // ALT
.byte %00000001 // NO_SCRL
#endif
!byte %10000000 ; SHIFT (left)
!byte %00010000 ; SHIFT (right)
!byte %00100000 ; VENDOR
!byte %00000100 ; CTRL
!ifdef CONFIG_KEYBOARD_C128 {
!byte %10000000 ; ALT
!byte %00000001 ; NO_SCRL
}
!ifdef CONFIG_KEYBOARD_C65 {
!byte %00000100 ; ALT
!byte %00000001 ; NO_SCRL
}
kb_matrix_bucky_shflag: // mask to be ORed to SHFLAG to mark key status
kb_matrix_bucky_shflag: ; mask to be ORed to SHFLAG to mark key status
.byte KEY_FLAG_SHIFT
.byte KEY_FLAG_SHIFT
.byte KEY_FLAG_VENDOR
.byte KEY_FLAG_CTRL
#if CONFIG_KEYBOARD_C128 || CONFIG_KEYBOARD_C65
.byte KEY_FLAG_ALT
.byte KEY_FLAG_NO_SCRL
#endif
!byte KEY_FLAG_SHIFT
!byte KEY_FLAG_SHIFT
!byte KEY_FLAG_VENDOR
!byte KEY_FLAG_CTRL
!ifdef CONFIG_KEYBOARD_C128_OR_C65 {
!byte KEY_FLAG_ALT
!byte KEY_FLAG_NO_SCRL
}
#endif // no CONFIG_LEGACY_SCNKEY
} ; no CONFIG_LEGACY_SCNKEY
+21 -23
View File
@@ -1,31 +1,29 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Matrix for filtering out bucky keys while scanning the C64 keyboard
//
// Values based on:
// - [CM64] Computes Mapping the Commodore 64 - pags 58 (SHFLAG), 173 (matrix)
//
;
; Matrix for filtering out bucky keys while scanning the C64 keyboard
;
; Values based on:
; - [CM64] Computes Mapping the Commodore 64 - pags 58 (SHFLAG), 173 (matrix)
;
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_bucky_filter:
// values for OR with CIA1_PRB content to filter out bucky keys
; values for OR with CIA1_PRB content to filter out bucky keys
.byte %00000000
.byte %10000000 // SHIFT (left)
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00010000 // SHIFT (right)
.byte %00100100 // VENDOR + CONTROL
#endif // no CONFIG_LEGACY_SCNKEY
!byte %00000000
!byte %10000000 ; SHIFT (left)
!byte %00000000
!byte %00000000
!byte %00000000
!byte %00000000
!byte %00010000 ; SHIFT (right)
!byte %00100100 ; VENDOR + CONTROL
}
+25 -25
View File
@@ -1,42 +1,42 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Matrix for retrieving C64 joystick status and inject is as keyboard event
//
;
; Matrix for retrieving C64 joystick status and inject is as keyboard event
;
#if !CONFIG_LEGACY_SCNKEY && (CONFIG_JOY1_CURSOR || CONFIG_JOY2_CURSOR)
!ifndef CONFIG_LEGACY_SCNKEY { !ifdef CONFIG_JOY1_OR_JOY2_CURSOR {
kb_matrix_joy_status:
.byte %00001110 // up
.byte %00001101 // down
.byte %00001011 // left
.byte %00000111 // right
!byte %00001110 ; up
!byte %00001101 ; down
!byte %00001011 ; left
!byte %00000111 ; right
kb_matrix_joy_keytab_idx:
.byte $07 // up
.byte $07 // down
.byte $02 // left
.byte $02 // right
!byte $07 ; up
!byte $07 ; down
!byte $02 ; left
!byte $02 ; right
kb_matrix_joy_keytab_lo:
.byte <__kb_matrix_shift // up
.byte <__kb_matrix_normal // down
.byte <__kb_matrix_shift // left
.byte <__kb_matrix_normal // right
!byte <__kb_matrix_shift ; up
!byte <__kb_matrix_normal ; down
!byte <__kb_matrix_shift ; left
!byte <__kb_matrix_normal ; right
kb_matrix_joy_keytab_hi:
.byte >__kb_matrix_shift // up
.byte >__kb_matrix_normal // down
.byte >__kb_matrix_shift // left
.byte >__kb_matrix_normal // right
!byte >__kb_matrix_shift ; up
!byte >__kb_matrix_normal ; down
!byte >__kb_matrix_shift ; left
!byte >__kb_matrix_normal ; right
#endif
} }
+20 -21
View File
@@ -1,27 +1,26 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Helper table for determining keyboard matrix decoding table on the C64 keyboard
//
// When more than one bucky keey is pressed, decoding keys is asking for trouble,
// so never allow this.
//
;
; Helper table for determining keyboard matrix decoding table on the C64 keyboard
;
; When more than one bucky keey is pressed, decoding keys is asking for trouble,
; so never allow this.
;
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_lookup:
.byte (__kb_matrix_normal - kb_matrix) // %000 Normal
.byte (__kb_matrix_shift - kb_matrix) // %001 SHIFT
.byte (__kb_matrix_vendor - kb_matrix) // %010 VENDOR
.byte $FF // %011 SHIFT+VENDOR
.byte (__kb_matrix_ctrl - kb_matrix) // %100 CTRL
.byte $FF // %101 SHIFT+CTRL
.byte $FF // %110 VENDOR+CTRL
.byte $FF // %111 SHIFT+VENDOR+CTRL
#endif
!byte (__kb_matrix_normal - kb_matrix) ; %000 Normal
!byte (__kb_matrix_shift - kb_matrix) ; %001 SHIFT
!byte (__kb_matrix_vendor - kb_matrix) ; %010 VENDOR
!byte $FF ; %011 SHIFT+VENDOR
!byte (__kb_matrix_ctrl - kb_matrix) ; %100 CTRL
!byte $FF ; %101 SHIFT+CTRL
!byte $FF ; %110 VENDOR+CTRL
!byte $FF ; %111 SHIFT+VENDOR+CTRL
}
+24 -25
View File
@@ -1,32 +1,31 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Work out if normal, shifted, control or Vendor modified keyboard.
// Table contains the offsets into keyboard_matrixes that should be used
// for different values of the bottom 3 bits of key_bucky_state XXX
// Interaction is simple to work out when playing with a C64:
// CTRL trumps SHIFT or VENDOR
// VENDOR + SHIFT = DOES NOTHING
// All 3 does CONTROL
//
;
; Work out if normal, shifted, control or Vendor modified keyboard.
; Table contains the offsets into keyboard_matrixes that should be used
; for different values of the bottom 3 bits of key_bucky_state XXX
; Interaction is simple to work out when playing with a C64:
; CTRL trumps SHIFT or VENDOR
; VENDOR + SHIFT = DOES NOTHING
; All 3 does CONTROL
;
// This lookup table is used by TWW/CTR keyboard routine only!
; This lookup table is used by TWW/CTR keyboard routine only!
#if CONFIG_LEGACY_SCNKEY
!ifdef CONFIG_LEGACY_SCNKEY {
kb_matrix_lookup:
.byte $00 // Normal
.byte $40 // Shifted
.byte $80 // Control
.byte $80 // Control + SHIFT
.byte $C0 // Vendor
.byte $C0 // Vendor + SHIFT
.byte $80 // Vendor + CTRL
.byte $80 // Vendor + CTRL + SHIFT
#endif // CONFIG_LEGACY_SCNKEY
!byte $00 ; Normal
!byte $40 ; Shifted
!byte $80 ; Control
!byte $80 ; Control + SHIFT
!byte $C0 ; Vendor
!byte $C0 ; Vendor + SHIFT
!byte $80 ; Vendor + CTRL
!byte $80 ; Vendor + CTRL + SHIFT
}
+23 -24
View File
@@ -1,33 +1,32 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Single row key codes for scanning the C64 keyboard
//
// Values based on:
// - [CM64] Computes Mapping the Commodore 64 - pags 58 (SHFLAG), 173 (matrix)
//
;
; Single row key codes for scanning the C64 keyboard
;
; Values based on:
; - [CM64] Computes Mapping the Commodore 64 - pags 58 (SHFLAG), 173 (matrix)
;
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_row_keys:
// - values for CIA1_PRA to connect only the given row
// - first 3 values also meant for VIC_XSCAN for C128 keyboards
// - also used to scan a single row
; - values for CIA1_PRA to connect only the given row
; - first 3 values also meant for VIC_XSCAN for C128 keyboards
; - also used to scan a single row
.byte %11111110
.byte %11111101
.byte %11111011
.byte %11110111
.byte %11101111
.byte %11011111
.byte %10111111
.byte %01111111
!byte %11111110
!byte %11111101
!byte %11111011
!byte %11110111
!byte %11101111
!byte %11011111
!byte %10111111
!byte %01111111
#endif // no CONFIG_LEGACY_SCNKEY
} ; no CONFIG_LEGACY_SCNKEY
+18 -19
View File
@@ -1,27 +1,26 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Helper values to quickly determine row offset from the start of keyboard matrix
//
;
; Helper values to quickly determine row offset from the start of keyboard matrix
;
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
kb_matrix_row_offsets:
// - offsets (in bytes) to the first bytes of keyboard matrix rows
; - offsets (in bytes) to the first bytes of keyboard matrix rows
.byte 0*8
.byte 1*8
.byte 2*8
.byte 3*8
.byte 4*8
.byte 5*8
.byte 6*8
.byte 7*8
#endif // no CONFIG_LEGACY_SCNKEY
!byte 0*8
!byte 1*8
!byte 2*8
!byte 3*8
!byte 4*8
!byte 5*8
!byte 6*8
!byte 7*8
}
+13 -15
View File
@@ -1,26 +1,24 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Helper routine - disconnects the keyboard from CIA1_PRB,
// leaves $FF in .X (behavior needed in some places)
//
;
; Helper routine - disconnects the keyboard from CIA1_PRB,
; leaves $FF in .X (behavior needed in some places)
;
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
keyboard_disconnect:
ldx #$FF
stx CIA1_PRA // disconnect all the rows
#if CONFIG_KEYBOARD_C128
stx CIA1_PRA ; disconnect all the rows
!ifdef CONFIG_KEYBOARD_C128 {
stx VIC_XSCAN
#endif
}
rts
#endif
}
+201 -205
View File
@@ -1,282 +1,276 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmers Reference Guide - page 295
// - [CM64] Computes Mapping the Commodore 64 - page 220
//
// CPU registers that has to be preserved (see [RG64]): none
//
;
; Official Kernal routine, described in:
;
; - [RG64] C64 Programmers Reference Guide - page 295
; - [CM64] Computes Mapping the Commodore 64 - page 220
;
; CPU registers that has to be preserved (see [RG64]): none
;
// Variables used:
// - KEYTAB - keyboard matrix pointer
// - DELAY - counter for first delay between key repeats
// - KOUNT - counter for next delays between key repeats
// - SHFLAG - SHIFT / CTRL / VENDOR keypress status
// - NDX - number of characters in keyboard buffer
// - XMAX - maximum size of keyboard buffer
// - LSTX - matrix coordinate of last pressed key
// - LSTSHF - previous status of SHFLAG
// - MODE - flag, whether charset toggle (SHIFT+VENDOR) is allowed
// - RPTFLG - whether key repeat is allowed
; Variables used:
; - KEYTAB - keyboard matrix pointer
; - DELAY - counter for first delay between key repeats
; - KOUNT - counter for next delays between key repeats
; - SHFLAG - SHIFT / CTRL / VENDOR keypress status
; - NDX - number of characters in keyboard buffer
; - XMAX - maximum size of keyboard buffer
; - LSTX - matrix coordinate of last pressed key
; - LSTSHF - previous status of SHFLAG
; - MODE - flag, whether charset toggle (SHIFT+VENDOR) is allowed
; - RPTFLG - whether key repeat is allowed
#if !CONFIG_LEGACY_SCNKEY
!ifndef CONFIG_LEGACY_SCNKEY {
// Routine takes some ideas from TWW/CTR proposal, see here:
// - http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
; Routine takes some ideas from TWW/CTR proposal, see here:
; - http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
SCNKEY:
// Prepare for SHFLAG update
; Prepare for SHFLAG update
lda SHFLAG
sta LSTSHF
lda #$00
sta SHFLAG
#if !CONFIG_JOY2_CURSOR && CONFIG_KEY_FAST_SCAN
!ifndef CONFIG_JOY2_CURSOR { !ifdef CONFIG_KEY_FAST_SCAN {
// Check for any activity - speed optimization, but cannot be done
// that early if we are to scan the joystick #2
; Check for any activity - speed optimization, but cannot be done
; that early if we are to scan the joystick #2
ldx #$00
stx CIA1_PRA // connect all the rows
#if CONFIG_KEYBOARD_C128
stx CIA1_PRA ; connect all the rows
!ifdef CONFIG_KEYBOARD_C128 {
stx VIC_XSCAN
#endif
dex // puts $FF
}
dex ; puts $FF
cpx CIA1_PRB
beq scnkey_no_keys
#endif
} }
// Retrieve SHIFT / VENDOR / CTRL / ALT / CAPS LOCK status
; Retrieve SHIFT / VENDOR / CTRL / ALT / CAPS LOCK status
#if CONFIG_KEYBOARD_C128_CAPS_LOCK
!ifdef CONFIG_KEYBOARD_C128_CAPS_LOCK {
// First check if this is really a C128 - to avoid false positive
; First check if this is really a C128 - to avoid false positive
ldx #$00
stx VIC_XSCAN
dex // puts $FF
dex ; puts $FF
cpx VIC_XSCAN
beq !+ // branch if C64, C128 will keep some bits cleared
beq @1 ; branch if C64, C128 will keep some bits cleared
lda CPU_R6510
and #$40
bne !+ // branch if no CAPS LOCK
bne @1 ; branch if no CAPS LOCK
lda #KEY_CAPS_LOCK
sta SHFLAG
!:
@1:
#if !CONFIG_KEYBOARD_C128
stx VIC_XSCAN // disconnect C128 keys if no C128 keyboard is supported
#endif
!ifndef !CONFIG_KEYBOARD_C128 {
stx VIC_XSCAN ; disconnect C128 keys if no C128 keyboard is supported
} }
#endif
#if CONFIG_KEYBOARD_C65_CAPS_LOCK
!ifdef CONFIG_KEYBOARD_C65_CAPS_LOCK {
lda C65_EXTKEYS_PR
and #$01
bne !+ // branch if no CAPS LOCK
bne @2 ; branch if no CAPS LOCK
lda #KEY_CAPS_LOCK
sta SHFLAG
!:
@2:
#if !CONFIG_KEYBOARD_C65
!ifndef CONFIG_KEYBOARD_C65 {
ldx #$FF
stx C65_EXTKEYS_PR // disconnect C128 keys if no C128 keyboard is supported
#endif
#endif
stx C65_EXTKEYS_PR ; disconnect C65 keys if no C65 keyboard is supported
} }
ldy #(__kb_matrix_bucky_confmask_end - kb_matrix_bucky_confmask - 1)
scnkey_bucky_loop:
lda kb_matrix_bucky_confmask, y
sta CIA1_PRA
#if CONFIG_KEYBOARD_C128
!ifdef CONFIG_KEYBOARD_C128 {
lda kb_matrix_bucky_confmask_c128, y
sta VIC_XSCAN
#endif
#if CONFIG_KEYBOARD_C65
}
!ifdef CONFIG_KEYBOARD_C65 {
lda kb_matrix_bucky_confmask_c65, y
sta C65_EXTKEYS_PR
#endif
}
lda kb_matrix_bucky_testmask, y
and CIA1_PRB
bne !+ // branch if not pressed
bne @3 ; branch if not pressed
lda SHFLAG
ora kb_matrix_bucky_shflag, y
sta SHFLAG
!:
@3:
dey
bpl scnkey_bucky_loop
// Set KEYTAB vector
; Set KEYTAB vector
lda KEYLOG+1
bne !+
jsr scnkey_set_keytab // KEYLOG routine on zeropage? most likely vector not set
jmp_8 scnkey_keytab_set_done
bne @11
jsr scnkey_set_keytab ; KEYLOG routine on zeropage? most likely vector not set
+bra scnkey_keytab_set_done
!:
#if HAS_OPCODES_65CE02
jsr_ind KEYLOG
#else
@11:
!ifdef HAS_OPCODES_65CE02 {
jsr (KEYLOG)
} else {
jsr scnkey_via_keylog
#endif
}
scnkey_keytab_set_done:
#if CONFIG_JOY2_CURSOR
!ifdef CONFIG_JOY2_CURSOR {
// Check for control port 2 activity
; Check for control port 2 activity
ldx #$00
stx CIA1_DDRA // set port to input to read joystick
stx CIA1_DDRA ; set port to input to read joystick
lda CIA1_PRA // read the joystick 2 status
lda CIA1_PRA ; read the joystick 2 status
dex // puts $FF
stx CIA1_DDRA // set port back to output
dex ; puts $FF
stx CIA1_DDRA ; set port back to output
and #%00001111 // filter out anything but joystick movement
and #%00001111 ; filter out anything but joystick movement
cmp #%00001111
bne scnkey_joystick_filtered
#if CONFIG_KEY_FAST_SCAN
!ifdef CONFIG_KEY_FAST_SCAN {
inx // puts $00
stx CIA1_PRA // connect all the rows
#if CONFIG_KEYBOARD_C128
inx ; puts $00
stx CIA1_PRA ; connect all the rows
!ifdef CONFIG_KEYBOARD_C128 {
stx VIC_XSCAN
#endif
#if CONFIG_KEYBOARD_C65
}
!ifdef CONFIG_KEYBOARD_C65 {
stx C65_EXTKEYS_PR
#endif
dex // puts $FF
}
dex ; puts $FF
cpx CIA1_PRB
beq scnkey_no_keys
#endif // CONFIG_KEY_FAST_SCAN
} ; CONFIG_KEY_FAST_SCAN
} ; CONFIG_JOY2_CURSOR
#endif // CONFIG_JOY2_CURSOR
; Check for control port 1 activity (can interfere with keyboard)
// Check for control port 1 activity (can interfere with keyboard)
jsr keyboard_disconnect ; disconnect all the rows, .X will be $FF
cpx CIA1_PRB ; only control port activity will be reported
!ifdef CONFIG_JOY1_CURSOR {
bne scnkey_joystick_1 ; use joystick for cursor keys
} else {
bne scnkey_no_keys ; if activity detected do not scan the keyboard
}
jsr keyboard_disconnect // disconnect all the rows, .X will be $FF
cpx CIA1_PRB // only control port activity will be reported
#if CONFIG_JOY1_CURSOR
bne scnkey_joystick_1 // use joystick for cursor keys
#else
bne scnkey_no_keys // if activity detected do not scan the keyboard
#endif
// Check if KEYTAB is not 0 (happens if more than one bucky key is pressed)
// High byte equal to 0 = table considered invalid
; Check if KEYTAB is not 0 (happens if more than one bucky key is pressed)
; High byte equal to 0 = table considered invalid
lda KEYTAB+1
beq scnkey_no_keys
// Scan the keyboard matrix
; Scan the keyboard matrix
ldy #$FF // offset in key matrix table, $FF for not found yet
#if CONFIG_KEYBOARD_C128
ldy #$FF ; offset in key matrix table, $FF for not found yet
!ifdef CONFIG_KEYBOARD_C128 {
jsr scnkey_128
#endif
#if CONFIG_KEYBOARD_C65
}
!ifdef CONFIG_KEYBOARD_C65 {
jsr scnkey_65
#endif
}
ldx #$07
scnkey_matrix_loop:
lda kb_matrix_row_keys, x
sta CIA1_PRA
lda kb_matrix_bucky_filter, x // filter out bucky keys
lda kb_matrix_bucky_filter, x ; filter out bucky keys
ora CIA1_PRB
cmp #$FF
beq scnkey_matrix_loop_next // skip if no key pressed from this row
beq scnkey_matrix_loop_next ; skip if no key pressed from this row
cpy #$FF
bne scnkey_no_keys // jam, more than one key pressed
// We have at least one key pressed in this row, we need to find which one exactly
bne scnkey_no_keys ; jam, more than one key pressed
; We have at least one key pressed in this row, we need to find which one exactly
ldy #$07
scnkey_matrix_loop_inner:
cmp kb_matrix_row_keys, y
bne !+ // not this particular key
tya // now .A contains key offset within a row
bne @4 ; not this particular key
tya ; now .A contains key offset within a row
clc
adc kb_matrix_row_offsets, x // now .A contains key offset from the matrix start
adc kb_matrix_row_offsets, x ; now .A contains key offset from the matrix start
tay
jmp scnkey_matrix_loop_next
!:
@4:
dey
bpl scnkey_matrix_loop_inner
bmi scnkey_no_keys // branch always, multiple keys must have been pressed
bmi scnkey_no_keys ; branch always, multiple keys must have been pressed
scnkey_matrix_loop_next:
dex
bpl scnkey_matrix_loop
// Scanning complete - check if we got a key
; Scanning complete - check if we got a key
cpy #$FF
beq scnkey_no_keys
// To be extra sure, check for possible control port 1 interference once again
; To be extra sure, check for possible control port 1 interference once again
jsr keyboard_disconnect // disconnect all the rows, .X will be $FF
cpx CIA1_PRB // only control port activity will be reported
beq scnkey_got_key // branch if joystick activity NOT detected
jsr keyboard_disconnect ; disconnect all the rows, .X will be $FF
cpx CIA1_PRB ; only control port activity will be reported
beq scnkey_got_key ; branch if joystick activity NOT detected
// FALLTROUGH
; FALLTROUGH
scnkey_no_keys:
// Mark no key press
; Mark no key press
lda #$40
sta LSTX
rts
#if CONFIG_JOY1_CURSOR
!ifdef CONFIG_JOY1_CURSOR {
scnkey_joystick_1:
// Prepare joystick 1 status
; Prepare joystick 1 status
lda CIA1_PRB
and #%00001111 // filter out anything but movement
and #%00001111 ; filter out anything but movement
// FALLTROUGH
; FALLTROUGH
}
#endif
#if CONFIG_JOY1_CURSOR || CONFIG_JOY2_CURSOR
!ifdef CONFIG_JOY1_OR_JOY2_CURSOR {
scnkey_joystick_filtered:
// Set appropriate keyboard matrix and key code for joystick event
; Set appropriate keyboard matrix and key code for joystick event
ldy #$03
!:
@5:
cmp kb_matrix_joy_status, y
beq !+
beq @6
dey
bpl !-
bpl @5
// Not found
; Not found
rts
!:
// Found
@6:
; Found
lda kb_matrix_joy_keytab_lo, y
sta KEYTAB+0
@@ -285,65 +279,64 @@ scnkey_joystick_filtered:
lda kb_matrix_joy_keytab_idx, y
tay
// FALLTROUGH
; FALLTROUGH
}
#endif
scnkey_got_key: // .Y should now contain the key offset in matrix pointed by KEYTAB
scnkey_got_key: ; .Y should now contain the key offset in matrix pointed by KEYTAB
cpy LSTX
beq scnkey_try_repeat // branch if the same key as previously
beq scnkey_try_repeat ; branch if the same key as previously
sty LSTX
// Reset key repeat counters - see [CM64] page 58
; Reset key repeat counters - see [CM64] page 58
// Note: according to [CM64] it should be $10 for initializing DELAY, $06 for
// initializing KOUNT for the first time and $04 for subsequent ones - but replicating
// this would make our implementation longer, probably without improving the compatibility.
//
// Besides - since I am the one who writes the code, I will make the values exactly how I like them :D
; Note: according to [CM64] it should be $10 for initializing DELAY, $06 for
; initializing KOUNT for the first time and $04 for subsequent ones - but replicating
; this would make our implementation longer, probably without improving the compatibility.
;
; Besides - since I am the one who writes the code, I will make the values exactly how I like them :D
#if !CONFIG_RS232_UP9600
!ifndef CONFIG_RS232_UP9600 {
lda #$16
#else
} else {
lda #$18
#endif
}
sta DELAY
// FALLTROUGH
; FALLTROUGH
scnkey_output_key:
// Check if we have free space in the keyboard buffer
; Check if we have free space in the keyboard buffer
lda NDX
cmp XMAX
bcs scnkey_early_repeat // no space in buffer
bcs scnkey_early_repeat ; no space in buffer
// Reinitialize secondary counter
; Reinitialize secondary counter
lda #$03
sta KOUNT
// Retrieve the PETSCII code
; Retrieve the PETSCII code
#if CONFIG_KEYBOARD_C128 || CONFIG_KEYBOARD_C65
!ifdef CONFIG_KEYBOARD_C128_OR_C65 {
cpy #$40
bcc !+
bcc scnkey_output_get_keycode
#if CONFIG_KEYBOARD_C128
lda kb_matrix_128 - $41, y // retrieve key code from C128 extended matrix
#elif CONFIG_KEYBOARD_C65
!ifdef CONFIG_KEYBOARD_C128 {
lda kb_matrix_128 - $41, y ; retrieve key code from C128 extended matrix
} else ifdef CONFIG_KEYBOARD_C65 {
// Select key matrix (normal or shifted) for extended C65 keys
; Select key matrix (normal or shifted) for extended C65 keys
lda SHFLAG
and #%00000111 // KEY_FLAG_SHIFT + KEY_FLAG_VENDOR + KEY_FLAG_CTRL
and #%00000111 ; KEY_FLAG_SHIFT + KEY_FLAG_VENDOR + KEY_FLAG_CTRL
beq scnkey_output_65_no_shift
cmp #KEY_FLAG_SHIFT
// XXX how to behave on VENDOR/CTRL key? Harmonize this with claasic keys behavior
bne scnkey_no_keys // no scanning for this bucky key combination
; XXX how to behave on VENDOR/CTRL key? Harmonize this with clasic keys behavior
bne scnkey_no_keys ; no scanning for this bucky key combination
lda kb_matrix_65_shifted - $41, y
jmp scnkey_got_petscii
@@ -351,76 +344,79 @@ scnkey_output_key:
scnkey_output_65_no_shift:
lda kb_matrix_65 - $41, y
}
#endif
jmp scnkey_got_petscii
!:
lda (KEYTAB), y // retrieve key code from standard matrix
#endif // CONFIG_KEYBOARD_C128 or CONFIG_KEYBOARD_C65
; FALLTROUGH
#if CONFIG_KEYBOARD_C128_CAPS_LOCK || CONFIG_KEYBOARD_C65_CAPS_LOCK
scnkey_output_get_keycode:
// Check if we need special handling for a CAPS LOCK key
// This is shorter than a separate set of tables
lda (KEYTAB), y ; retrieve key code from standard matrix
} ; CONFIG_KEYBOARD_C128 or CONFIG_KEYBOARD_C65
!ifdef CONFIG_KEYBOARD_CAPS_LOCK {
; Check if we need special handling for a CAPS LOCK key
; This is shorter than a separate set of tables
scnkey_handle_caps_lock:
#if !CONFIG_KEYBOARD_C128 && !CONFIG_KEYBOARD_C65
!ifndef CONFIG_KEYBOARD_C128_OR_C65 {
lda (KEYTAB), y
#endif
}
tax
lda SHFLAG
and #(%00000111 + KEY_CAPS_LOCK)
cmp #KEY_CAPS_LOCK
bne !+ // branch if no special CAPS LOCK handling needed
bne @7 ; branch if no special CAPS LOCK handling needed
cpx #$41 // 'A'
bcc !+
cpx #$5B // 'Z' + 1
bcs !+
cpx #$41 ; 'A'
bcc @7
cpx #$5B ; 'Z' + 1
bcs @7
txa
clc
adc #$20 // turn lowercase into uppercase
adc #$20 ; turn lowercase into uppercase
tax
!:
@7:
txa
#endif // CONFIG_KEYBOARD_C128_CAPS_LOCK or CONFIG_KEYBOARD_C65_CAPS_LOCK
} ; CONFIG_KEYBOARD_C128_CAPS_LOCK or CONFIG_KEYBOARD_C65_CAPS_LOCK
#if !CONFIG_KEYBOARD_C128 && !CONFIG_KEYBOARD_C128_CAPS_LOCK && !CONFIG_KEYBOARD_C65 && !CONFIG_KEYBOARD_C65_CAPS_LOCK
!ifndef CONFIG_KEYBOARD_C128_OR_C65 { !ifndef CONFIG_KEYBOARD_CAPS_LOCK {
lda (KEYTAB), y
} }
#endif
// Output PETSCII code to the keyboard buffer
; Output PETSCII code to the keyboard buffer
scnkey_got_petscii:
#if CONFIG_KEYBOARD_C128 && CONFIG_EDIT_TABULATORS
!ifdef CONFIG_KEYBOARD_C128 { !ifdef CONFIG_EDIT_TABULATORS {
// Special handling for SHIFT+TAB; it is easier than creating new matrix
; Special handling for SHIFT+TAB; it is easier than creating new matrix
tax
cmp #KEY_C64_TAB_FW
bne !+
bne @8
lda SHFLAG
and #KEY_FLAG_SHIFT
beq !+
beq @8
ldx #KEY_C64_TAB_BW
!:
@8:
txa
#endif // CONFIG_KEYBOARD_C128 and CONFIG_EDIT_TABULATORS
} } ; CONFIG_KEYBOARD_C128 and CONFIG_EDIT_TABULATORS
beq scnkey_no_keys // branch if we have no PETSCII code for this key
beq scnkey_no_keys ; branch if we have no PETSCII code for this key
ldy NDX
sta KEYD, y
inc NDX
// FALLTROUGH
; FALLTROUGH
scnkey_done:
@@ -428,46 +424,46 @@ scnkey_done:
scnkey_try_repeat:
#if !CONFIG_KEY_REPEAT_ALWAYS
!ifndef CONFIG_KEY_REPEAT_ALWAYS {
// Check whether we should repeat keys - first the flag, afterwards hardcoded list
; Check whether we should repeat keys - first the flag, afterwards hardcoded list
lda RPTFLG
bmi scnkey_handle_repeat // branch if we should repeat always
bmi scnkey_handle_repeat ; branch if we should repeat always
tya
ldx #(__kb_matrix_alwaysrepeat_end - kb_matrix_alwaysrepeat - 1)
!:
@9:
cmp kb_matrix_alwaysrepeat, x
beq scnkey_handle_repeat
dex
bpl !-
bpl @9
bmi scnkey_done
scnkey_handle_repeat:
#endif // no CONFIG_KEY_REPEAT_ALWAYS
} ; no CONFIG_KEY_REPEAT_ALWAYS
// Countdown before first repeat
; Countdown before first repeat
lda DELAY
beq !+
beq @10
dec DELAY
rts
!:
// Countdown before subsequent repeats
@10:
; Countdown before subsequent repeats
lda KOUNT
beq scnkey_output_key // if second counter is also 0, we can repeat the key
beq scnkey_output_key ; if second counter is also 0, we can repeat the key
dec KOUNT
rts
scnkey_early_repeat:
// Keyboard buffer was full - at least make sure the key
// will be repeated as soon as possible
; Keyboard buffer was full - at least make sure the key
; will be repeated as soon as possible
lda #$00
sta DELAY
@@ -475,4 +471,4 @@ scnkey_early_repeat:
rts
#endif // no CONFIG_LEGACY_SCNKEY
} ; no CONFIG_LEGACY_SCNKEY
+29 -29
View File
@@ -1,71 +1,71 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Keyboard scanning routine extension for C128 keyboards
//
// - [CM128] Computes Mapping the Commodore 128 - pages 212 (SHFLAG), 290 (matrix)
//
;
; Keyboard scanning routine extension for C128 keyboards
;
; - [CM128] Computes Mapping the Commodore 128 - pages 212 (SHFLAG), 290 (matrix)
;
#if CONFIG_KEYBOARD_C128 && !CONFIG_LEGACY_SCNKEY
!ifdef CONFIG_KEYBOARD_C128 { !ifndef CONFIG_LEGACY_SCNKEY {
// Inlining this within SCNKEY would both overcomplicate the implementation
// and disrupt a lot of branches (they would cross the 127 bytes distance limit)
; Inlining this within SCNKEY would both overcomplicate the implementation
; and disrupt a lot of branches (they would cross the 127 bytes distance limit)
// .Y is now $FF - try to put there a key code from extended keyboard
; .Y is now $FF - try to put there a key code from extended keyboard
scnkey_128:
sty CIA1_PRA // disconnect all the classic keys first
sty CIA1_PRA ; disconnect all the classic keys first
ldx #$02
scnkey_matrix_128_loop:
lda kb_matrix_row_keys, x
sta VIC_XSCAN
lda kb_matrix_128_bucky_filter, x // filter out bucky keys
lda kb_matrix_128_bucky_filter, x ; filter out bucky keys
ora CIA1_PRB
cmp #$FF
beq scnkey_matrix_128_loop_next // skip if no key pressed from this row
beq scnkey_matrix_128_loop_next ; skip if no key pressed from this row
cpy #$FF
bne scnkey_128_no_keys // jam, more than one key pressed
// We have at least one key pressed in this row, we need to find which one exactly
bne scnkey_128_no_keys ; jam, more than one key pressed
; We have at least one key pressed in this row, we need to find which one exactly
ldy #$07
scnkey_matrix_128_loop_inner:
cmp kb_matrix_row_keys, y
bne !+ // not this particular key
tya // now .A contains key offset within a row
bne @1 ; not this particular key
tya ; now .A contains key offset within a row
clc
adc kb_matrix_row_offsets, x // now .A contains key offset from the matrix start
adc #$41 // now .A contains offset after the standard matrix
adc kb_matrix_row_offsets, x ; now .A contains key offset from the matrix start
adc #$41 ; now .A contains offset after the standard matrix
tay
jmp scnkey_matrix_128_loop_next
!:
@1:
dey
bpl scnkey_matrix_128_loop_inner
bmi scnkey_128_no_keys // branch always, multiple keys must have been pressed
bmi scnkey_128_no_keys ; branch always, multiple keys must have been pressed
scnkey_matrix_128_loop_next:
dex
bpl scnkey_matrix_128_loop
// Scanning the C128 keyboard part complete
; Scanning the C128 keyboard part complete
scnkey_128_done:
stx VIC_XSCAN // $FF, disconnects C128 keys
stx VIC_XSCAN ; $FF, disconnects C128 keys
rts
scnkey_128_no_keys:
pla // get rid of return address from the stack
pla ; get rid of return address from the stack
pla
jmp scnkey_no_keys // pass controll to original routine
jmp scnkey_no_keys ; pass controll to original routine
#endif // CONFIG_KEYBOARD_C128 and no CONFIG_LEGACY_SCNKEY
} } ; CONFIG_KEYBOARD_C128 and no CONFIG_LEGACY_SCNKEY
+29 -29
View File
@@ -1,68 +1,68 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Keyboard scanning routine extension for C65 keyboards
//
// - [CM128] Computes Mapping the Commodore 128 - pages 212 (SHFLAG)
// - https://github.com/MEGA65/c65-specifications/blob/master/c65manualupdated.txt (matrix)
//
;
; Keyboard scanning routine extension for C65 keyboards
;
; - [CM128] Computes Mapping the Commodore 128 - pages 212 (SHFLAG)
; - https://github.com/MEGA65/c65-specifications/blob/master/c65manualupdated.txt (matrix)
;
#if CONFIG_KEYBOARD_C65 && !CONFIG_LEGACY_SCNKEY
!ifdef CONFIG_KEYBOARD_C65 { !ifndef CONFIG_LEGACY_SCNKEY {
// Inlining this within SCNKEY would both overcomplicate the implementation
// and disrupt a lot of branches (they would cross the 127 bytes distance limit)
; Inlining this within SCNKEY would both overcomplicate the implementation
; and disrupt a lot of branches (they would cross the 127 bytes distance limit)
// .Y is now $FF - try to put there a key code from extended keyboard
; .Y is now $FF - try to put there a key code from extended keyboard
scnkey_65:
sty CIA1_PRA // disconnect classic keys
sty CIA1_PRA ; disconnect classic keys
lda #$00
sta C65_EXTKEYS_PR // connect C65 keys
sta C65_EXTKEYS_PR ; connect C65 keys
lda #%00000101 // filter out bucky keys: ALT, NO_SCRL
lda #%00000101 ; filter out bucky keys: ALT, NO_SCRL
ora CIA1_PRB
cmp #$FF
beq scnkey_65_done // skip if no key pressed from this row
beq scnkey_65_done ; skip if no key pressed from this row
// At least one key is pressed - decode it
; At least one key is pressed - decode it
ldy #$07
scnkey_matrix_65_loop:
cmp kb_matrix_row_keys, y
bne !+ // not this particular key
tya // now .A contains key offset within a row
bne @1 ; not this particular key
tya ; now .A contains key offset within a row
clc
adc kb_matrix_row_offsets, x // now .A contains key offset from the matrix start
adc #$41 // now .A contains offset after the standard matrix
adc kb_matrix_row_offsets, x ; now .A contains key offset from the matrix start
adc #$41 ; now .A contains offset after the standard matrix
tay
jmp scnkey_65_done
!:
@1:
dey
bpl scnkey_matrix_65_loop
// FALLTROUGH, multiple keys must have been pressed
; FALLTROUGH, multiple keys must have been pressed
scnkey_65_no_keys:
pla // get rid of return address from the stack
pla ; get rid of return address from the stack
pla
jmp scnkey_no_keys // pass controll to original routine
jmp scnkey_no_keys ; pass controll to original routine
scnkey_65_done:
ldx #$FF
stx C65_EXTKEYS_PR // connect C65 keys
stx C65_EXTKEYS_PR ; connect C65 keys
rts
#endif // CONFIG_KEYBOARD_C65 and no CONFIG_LEGACY_SCNKEY
} } ; CONFIG_KEYBOARD_C65 and no CONFIG_LEGACY_SCNKEY
+173 -173
View File
@@ -1,124 +1,124 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Official Kernal routine, described in:
//
// - [RG64] C64 Programmers Reference Guide - page 295
// - [CM64] Computes Mapping the Commodore 64 - page 220
//
// CPU registers that has to be preserved (see [RG64]): none
//
;
; Official Kernal routine, described in:
;
; - [RG64] C64 Programmers Reference Guide - page 295
; - [CM64] Computes Mapping the Commodore 64 - page 220
;
; CPU registers that has to be preserved (see [RG64]): none
;
// NOTE: The code here is described as legacy, because the algorithm (although working very well)
// requires much more RAM than the original Kernal routine uses; without any form of extended
// RAM available to Open ROMs it will always be a serious compatibility risk.
; NOTE: The code here is described as legacy, because the algorithm (although working very well)
; requires much more RAM than the original Kernal routine uses; without any form of extended
; RAM available to Open ROMs it will always be a serious compatibility risk.
#if CONFIG_LEGACY_SCNKEY
!ifdef CONFIG_LEGACY_SCNKEY {
// Scan the keyboard..
// Here we don't use the horrible buggy original routine,
// not just because of copyright. Instead, we use the
// nice one with joystick interference removal and
// key roll-over support from
// http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
; Scan the keyboard..
; Here we don't use the horrible buggy original routine,
; not just because of copyright. Instead, we use the
; nice one with joystick interference removal and
; key roll-over support from
; http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Keyboard IO Routine
// ~~~~~~~~~~~~~~~~~~~
// By: TWW/CTR
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; Keyboard IO Routine
; ~~~~~~~~~~~~~~~~~~~
; By: TWW/CTR
// Information
// ~~~~~~~~~~~
// The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing.
// If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned.
// RESTORE is not detectable and must be handled by NMI IRQ.
// SHIFT LOCK is not detected due to unreliability.
; Information
; ~~~~~~~~~~~
; The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing.
; If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned.
; RESTORE is not detectable and must be handled by NMI IRQ.
; SHIFT LOCK is not detected due to unreliability.
// History:
// ~~~~~~~~
// V3.0 - Hacked to pieces by PGS to work as KERNAL keyboard scan routine
// V2.5 - New test tool.
// Added return of error codes.
// Fixed a bug causing Buffer Overflow.
// Fixed a bug in Non Alphanumerical Flags from 2.0.
// V2.1 - Shortened the source by adding .for loops & Updated the header and some comments.
// Added "simultaneous keypress" check.
// V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers.
// Small optimizations here and there.
// V1.1 - Unrolled code to make it faster and optimized other parts of it.
// Removed SHIFT LOCK scanning.
// V1.0 - First Working Version along with test tool.
; History:
; ~~~~~~~~
; V3.0 - Hacked to pieces by PGS to work as KERNAL keyboard scan routine
; V2.5 - New test tool.
; Added return of error codes.
; Fixed a bug causing Buffer Overflow.
; Fixed a bug in Non Alphanumerical Flags from 2.0.
; V2.1 - Shortened the source by adding .for loops & Updated the header and some comments.
; Added "simultaneous keypress" check.
; V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers.
; Small optimizations here and there.
; V1.1 - Unrolled code to make it faster and optimized other parts of it.
; Removed SHIFT LOCK scanning.
; V1.0 - First Working Version along with test tool.
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
// Low memory variables
; Low memory variables
// Reuse RS232 variables, since they should not be used by other things.
// Carefully avoid $A7 which is used by 64NET
.label KeyQuantity = $A8 // 1 byte
.label BufferNew = $A9 // 3 bytes
.label TempZP = $B6 // 1 byte
// These should be initialized in CINT to $FF
.label BufferQuantity = $B4 // 1 byte
.label BufferOld = $293 // 3 bytes
.label Buffer = $297 // 4 bytes
; Reuse RS232 variables, since they should not be used by other things.
; Carefully avoid $A7 which is used by 64NET
!addr KeyQuantity = $A8 ; 1 byte
!addr BufferNew = $A9 ; 3 bytes
!addr TempZP = $B6 ; 1 byte
; These should be initialized in CINT to $FF
!addr BufferQuantity = $B4 ; 1 byte
!addr BufferOld = $293 ; 3 bytes
!addr Buffer = $297 ; 4 bytes
// $250-$258 is the 81st - 88th characters in BASIC input, a carry over from VIC-20
// and not used on C64, so safe for us to use, probably.
.label ScanResult = $250 // 8 bytes
; $250-$258 is the 81st - 88th characters in BASIC input, a carry over from VIC-20
; and not used on C64, so safe for us to use, probably.
!addr ScanResult = $250 ; 8 bytes
// Operational Variables
.const MaxKeyRollover = 3
; Operational Variables
!addr MaxKeyRollover = 3
SCNKEY:
lda #$00
sta BufferQuantity
// Decrement key repeat timeout if non-zero
; Decrement key repeat timeout if non-zero
ldx KOUNT
beq sk_start
dec KOUNT
sk_start:
// Call main keyboard scanning routine
; Call main keyboard scanning routine
jsr Main
lda BufferQuantity
beq no_keys_waiting
// Stuff each key pressed into the keyboard buffer
; Stuff each key pressed into the keyboard buffer
ldy #$00
!:
@1:
lda Buffer,y
jsr accept_key
iny
cpy BufferQuantity
bne !-
bne @1
no_keys_waiting:
rts
accept_key:
// Work out what is new and needs to be added
// to the input buffer.
// Also update the bucky key status flags etc
; Work out what is new and needs to be added
; to the input buffer.
; Also update the bucky key status flags etc
cmp #$ff
beq sk_nokey
// Got a key, turn it from matrix position to key value,
// and stuff it in the keyboard buffer
; Got a key, turn it from matrix position to key value,
; and stuff it in the keyboard buffer
// Convert matrix position to key code
// XXX - Add offset of $40, $80 or $C0 if shift, CONTROL or C= are held down
; Convert matrix position to key code
; XXX - Add offset of $40, $80 or $C0 if shift, CONTROL or C= are held down
pha
lda SHFLAG
and #$7
@@ -128,10 +128,10 @@ accept_key:
ora kb_matrix_lookup,x
tax
lda kb_matrix,x
// But don't insert $00 characters
; But don't insert $00 characters
beq sk_nokey
// Stash key into keyboard buffer
; Stash key into keyboard buffer
ldx NDX
cpx XMAX
beq sk_nokey
@@ -142,8 +142,8 @@ sk_nokey:
rts
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Routine for Scanning a Matrix Row
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Routine for Scanning a Matrix Row
KeyInRow:
ldy #7
@@ -159,18 +159,18 @@ nokey:
rts
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Routine for handling: Key Found
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Routine for handling: Key Found
KeyFound:
stx TempZP
dec KeyQuantity
bmi OverFlow
// Originally, we resolved the keys.
// Now we just return the matrix position, so that
// we can do C64-style bucky modifications as normal
// was: ldy KeyTable,x
; Originally, we resolved the keys.
; Now we just return the matrix position, so that
; we can do C64-style bucky modifications as normal
; was: ldy KeyTable,x
pha
txa
@@ -180,15 +180,15 @@ KeyFound:
ldx TempZP
rts
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Routine for handling: Overflow
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Routine for handling: Overflow
OverFlow:
pla // Dirty hack to handle 2 layers of JSR
pla ; Dirty hack to handle 2 layers of JSR
pla
pla
pla
// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
; Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
ReturnNoKeys:
sec
@@ -197,21 +197,21 @@ ReturnNoKeys:
lda #$FF
sta LSTX
ldx #MaxKeyRollover-1
!:
@2:
sta Buffer,x
sta BufferOld,x
dex
bpl !-
bpl @2
rts
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Exit Routine for: No Activity
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Exit Routine for: No Activity
NoActivityDetected:
// So cancel all bucky keys
; So cancel all bucky keys
lda SHFLAG
sta LSTSHF
lda #$00
@@ -219,22 +219,22 @@ NoActivityDetected:
jmp ReturnNoKeys
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Configure Data Direction Registers
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Configure Data Direction Registers
Main:
// Begin with no key events
; Begin with no key events
lda #$ff
sta BufferNew+0
sta BufferNew+1
sta BufferNew+2
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Check for Port Activity
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Check for Port Activity
ldx #$FF
ldy #$00
sty CIA1_PRA // Connect all Keyboard Rows
sty CIA1_PRA ; Connect all Keyboard Rows
cpx CIA1_PRB
bne skip0
@@ -242,69 +242,69 @@ Main:
JoystickActivity:
// Clear bucky key status
; Clear bucky key status
lda #$00
sta SHFLAG
lda CIA1_PRB
and #$03
cmp #$01
bne !+
// down
ldx #$07 // UP/DOWN
bne @3
; down
ldx #$07 ; UP/DOWN
jsr KeyFound
!:
@3:
cmp #$02
bne !+
// Up
// Mark shift as pressed
bne @4
; Up
; Mark shift as pressed
ldx #$01
stx SHFLAG
ldx #$07 // UP/DOWN
ldx #$07 ; UP/DOWN
jsr KeyFound
!:
// Only allow up/down OR left/right, since
// else we have confusing situation with SHIFT required
// for one, but not the other.
// XXX - We could fix this by making the joystick activity
// feed the key input at a higher level, rather than
// simulating directly pressing the cursor keys.
@4:
; Only allow up/down OR left/right, since
; else we have confusing situation with SHIFT required
; for one, but not the other.
; XXX - We could fix this by making the joystick activity
; feed the key input at a higher level, rather than
; simulating directly pressing the cursor keys.
cmp #$03
beq !+
beq @5
jmp skdone
!:
@5:
lda CIA1_PRB
and #$0c
cmp #$04
bne !+
bne @6
ldx #$02
jsr KeyFound // LEFT/RIGHT
!:
jsr KeyFound ; LEFT/RIGHT
@6:
cmp #$08
bne !+
bne @7
ldx #$01
stx SHFLAG
ldx #$02
jsr KeyFound // LEFT/RIGHT
!:
jsr KeyFound ; LEFT/RIGHT
@7:
jmp skdone
skip0:
// // Set max keys allowed before ignoring result
; ; Set max keys allowed before ignoring result
lda #MaxKeyRollover
sta KeyQuantity
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Check for Control Port #1 Activity
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Check for Control Port #1 Activity
stx CIA1_PRA // Disconnect all Keyboard Rows
cpx CIA1_PRB // Only Control Port activity will be detected
stx CIA1_PRA ; Disconnect all Keyboard Rows
cpx CIA1_PRB ; Only Control Port activity will be detected
bne JoystickActivity
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Scan Keyboard Matrix
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Scan Keyboard Matrix
ldx #7
lda #%11111110
@@ -319,40 +319,40 @@ next_row:
dex
bpl next_row
// X gets back to $FF here, which is assumed below
; X gets back to $FF here, which is assumed below
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Check for Control Port #1 Activity (again)
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Check for Control Port #1 Activity (again)
stx CIA1_PRA // Disconnect all Keyboard Rows
cpx CIA1_PRB // Only Control Port activity will be detected
beq !+
stx CIA1_PRA ; Disconnect all Keyboard Rows
cpx CIA1_PRB ; Only Control Port activity will be detected
beq @8
jmp ReturnNoKeys
!:
// Make X = $00, assumed below
@8:
; Make X = $00, assumed below
inx
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Check and flag Non Alphanumeric Keys
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Check and flag Non Alphanumeric Keys
// Store de-bounce data for bucky keys
// (Compute's Mapping the 64, p58-59)
; Store de-bounce data for bucky keys
; (Compute's Mapping the 64, p58-59)
lda SHFLAG
sta LSTSHF
// Build bucky state
; Build bucky state
lda #$00
sta SHFLAG
lda ScanResult+6
eor #%10000000
and #%10000000 // Left shift
and #%10000000 ; Left shift
rol
rol
and #$01
ora SHFLAG
sta SHFLAG
// Right shift
; Right shift
lda ScanResult+1
eor #$10
lsr
@@ -363,14 +363,14 @@ next_row:
ora SHFLAG
sta SHFLAG
// Control
; Control
lda ScanResult+0
eor #$04
and #$04
ora SHFLAG
sta SHFLAG
// Vendor key
; Vendor key
lda ScanResult+0
eor #$ff
lsr
@@ -381,13 +381,13 @@ next_row:
ora SHFLAG
sta SHFLAG
// Handle SHIFT + VENDOR
; Handle SHIFT + VENDOR
jsr scnkey_toggle_if_needed
no_case_toggle:
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// // Check for pressed key(s)
; ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; ; Check for pressed key(s)
lda ScanResult+7
cmp #$ff
@@ -432,15 +432,15 @@ skdone:
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Key Scan Completed
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
; Key Scan Completed
// Put any new key (not in old scan) into buffer
; Put any new key (not in old scan) into buffer
ldx #MaxKeyRollover-1
ProcessPressedKeys:
// Check if the currently pressed key is continuing to be held down
; Check if the currently pressed key is continuing to be held down
lda BufferNew,x
cmp #$ff
beq ConsiderNextKey
@@ -453,12 +453,12 @@ ProcessPressedKeys:
RecordKeypress:
// New Key Detected
; New Key Detected
ldy BufferQuantity
cpy #MaxKeyRollover
bcc !+
jmp ReturnNoKeys // too many new keys
!:
bcc @9
jmp ReturnNoKeys ; too many new keys
@9:
AcceptKeyEvent:
sta Buffer,y
iny
@@ -468,26 +468,26 @@ ConsiderNextKey:
dex
bpl ProcessPressedKeys
// Copy new presses to old list
; Copy new presses to old list
ldx #MaxKeyRollover-1
!:
@10:
lda BufferNew,x
sta BufferOld,x
dex
bpl !-
bpl @10
// Return success and set of pressed keys
; Return success and set of pressed keys
clc
rts
KeyHeld:
// The key in A is still held down.
// compare with key in LSTX
// (Compute's Mapping the 64 p36-37)
// if different, reset repeat count down.
; The key in A is still held down.
; compare with key in LSTX
; (Compute's Mapping the 64 p36-37)
; if different, reset repeat count down.
// Ignore bucky keys, so that repeat can work when a
// bucky is held down.
; Ignore bucky keys, so that repeat can work when a
; bucky is held down.
cmp #15
beq BuckyHeld
cmp #52
@@ -500,7 +500,7 @@ KeyHeld:
cmp LSTX
beq SameKeyHeld
// Different key held
; Different key held
sta LSTX
pha
lda DELAY
@@ -514,12 +514,12 @@ SameKeyHeld:
lda KOUNT
bmi KeyCanRepeat
bne KeyRepeatWait
// Count down ended, so repeat key now
; Count down ended, so repeat key now
KeyCanRepeat:
// (Compute's Mapping the 64 p58)
; (Compute's Mapping the 64 p58)
pha
lda #6-2 // Fudge factor to match speed
lda #6-2 ; Fudge factor to match speed
sta KOUNT
pla
pla
@@ -530,4 +530,4 @@ KeyRepeatWait:
jmp ConsiderNextKey
#endif // CONFIG_LEGACY_SCNKEY
} ; CONFIG_LEGACY_SCNKEY
+42 -38
View File
@@ -1,109 +1,113 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
//
// Well-known Kernal routine, described in:
//
// - [CM64] Computes Mapping the Commodore 64 - pages 220, 221
//
;
; Well-known Kernal routine, described in:
;
; - [CM64] Computes Mapping the Commodore 64 - pages 220, 221
;
scnkey_set_keytab:
#if CONFIG_LEGACY_SCNKEY // routine not compatible with legacy SCNKEY
!ifdef CONFIG_LEGACY_SCNKEY { ; routine not compatible with legacy SCNKEY
rts
#else
} else {
// Set initial KEYTAB value
; Set initial KEYTAB value
lda #<kb_matrix
sta KEYTAB+0
lda #>kb_matrix
sta KEYTAB+1
// Calculate table index
; Calculate table index
lda SHFLAG
and #$07 // we are only interested in SHIFT / CTRL / VENDOR keys
and #$07 ; we are only interested in SHIFT / CTRL / VENDOR keys
tax
// Retrieve table offset
; Retrieve table offset
lda kb_matrix_lookup, x
cmp #$FF
bne scnkey_valid_offset
// $FF means we should not decode anything, mark this by setting high byte
// of KEYTAB to 0 (I do not think anyone would put keyboard decoding table
// at zeropage)
; $FF means we should not decode anything, mark this by setting high byte
; of KEYTAB to 0 (I do not think anyone would put keyboard decoding table
; at zeropage)
lda #$00
beq !+ // branch always
beq scnkey_valid_offset_cont ; branch always
scnkey_valid_offset:
// Add offset to the vector
; Add offset to the vector
clc
adc KEYTAB+0
sta KEYTAB+0
lda #$00
adc KEYTAB+1
!:
; FALLTROUGH
scnkey_valid_offset_cont:
sta KEYTAB+1
// FALLTROUGH
; FALLTROUGH
#endif // no CONFIG_LEGACY_SCNKEY
} ; no CONFIG_LEGACY_SCNKEY
scnkey_toggle_if_needed: // entry for SCNKEY (TWW/CTR version)
scnkey_toggle_if_needed: ; entry for SCNKEY (TWW/CTR version)
// Check if we should toggle the character set
; Check if we should toggle the character set
lda MODE
bne !+ // not allowed to toggle
bne @1 ; not allowed to toggle
lda SHFLAG
and #$03
cmp #$03
bne !+ // no SHIFT + VENDOR pressed
bne @1 ; no SHIFT + VENDOR pressed
lda LSTSHF
and #$03
cmp #$03
beq !+ // already toggled
beq @1 ; already toggled
// Toggle char set
; Toggle char set
#if ROM_LAYOUT_M65
!ifdef CONFIG_MB_M65 {
jsr M65_MODEGET
bcc !++
bcc @2
// Toggling charsets for C64 mode
; Toggling charsets for C64 mode
lda VIC_YMCSB
eor #$02
sta VIC_YMCSB
!:
@1:
rts
// Toggling charsets for M65 mode
!:
; Toggling charsets for M65 mode
@2:
lda VIC_CHARPTR+1
eor #%00001000
sta VIC_CHARPTR+1
rts
#else
} else {
lda VIC_YMCSB
eor #$02
sta VIC_YMCSB
!:
@1:
rts
#endif
}
+7 -8
View File
@@ -1,14 +1,13 @@
// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 * #IGNORE
// #LAYOUT# * KERNAL_0 #TAKE
// #LAYOUT# * * #IGNORE
;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 * #IGNORE
;; #LAYOUT# * KERNAL_0 #TAKE
;; #LAYOUT# * * #IGNORE
// Short helper jump-via-vector routine, to set the keyboard matrix
; Short helper jump-via-vector routine, to set the keyboard matrix
#if !HAS_OPCODES_65CE02
!ifndef HAS_OPCODES_65CE02 {
scnkey_via_keylog:
jmp (KEYLOG)
#endif
}