imported BSMON source code, not yet adapted

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FeralChild64 committed 2020-12-10 20:37:22 +01:00
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@@ -95,7 +95,7 @@ Currently there are 4 ROM layouts defined:
- `STD` - with 2 code segments: `BASIC` (`$A000-$E4D2`, where `$C000-$DFFF` is a skip-gap for RAM and I/O area) and `KERNAL` (`$E4D3 - $FFFF`)
- `CRT` - where `BASIC` becames `BASIC_0` and `KERNAL` becames `KERNAL_0`, with additional `BASIC`/`KERNAL` segments are placed on the required cartridge image
- `M65` - where `BASIC` becames `BASIC_0` and `KERNAL` becames `KERNAL_0`, additional segments might be added to the build system in the future; at the moment of writing this document additional 12KB of ROM is defined as `BASIC_1` segment, additional 4KB of ROM is defined as `KERNAL_C` segment, and additional 8KB of ROM is defined as `KERNAL_1` segment
- `M65` - where `BASIC` becames `BASIC_0` and `KERNAL` becames `KERNAL_0`, and several additional segments are added for extended functionality
- `X16` - memory layout for the Commander X16 machine
Expect at least one more, `U64`, if the planned additional ROM banks support for Ultimate 64 gets implemented. To check for current ROM layout or code segment use KickAssembler preprocessor defines, like `ROM_LAYOUT_STD`, `SEGMENT_M65_BASIC_0`, `SEGMENT_X16_KERNAL_1`.