more cleanup
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@@ -10,24 +10,34 @@
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// VIC-IV registers
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.label VIC_KEY = $D02F
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.label VIC_CTRLA = $D030
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.label VIC_CTRLB = $D031
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.label VIC_KEY = $D02F
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.label VIC_CTRLA = $D030
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.label VIC_CTRLB = $D031
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.label VIC_XPOS = $D050
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.label VIC_XPOS = $D050
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.label VIC_CTRLC = $D054
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.label VIC_CTRLC = $D054
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.label VIC_CHARSTEP = $D058 // 2 bytes - logical characters per line
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.label VIC_CHARSTEP = $D058 // 2 bytes - logical characters per line
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.label VIC_SCRNPTR = $D060 // 4 bytes - pointer to start of screen memory
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.label VIC_COLPTR = $D064 // 2 bytes - pointer to start of color memory
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.label VIC_SCRNPTR = $D060 // 4 bytes - pointer to start of screen memory
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.label VIC_COLPTR = $D064 // 2 bytes - pointer to start of color memory
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.label VIC_CHARPTR = $D068 // 3 bytes - pointer to start of character generator
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.label VIC_CHARPTR = $D068 // 3 bytes - pointer to start of character generator
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// DMAgic
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.label DMA_ADDRLSBTRIG = $D700
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.label DMA_ADDRMSB = $D701
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.label DMA_ADDRBANK = $D702
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.label DMA_EN018B = $D703
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.label DMA_ADDRMB = $D704
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.label DMA_ETRIG = $D705
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.label DMA_ADDRLSB = $D70E
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// MISC registers
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.label MISC_BOARDID = $D629 // board identification byte
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.label MISC_EMU = $D710 // to enable badlines and slow interrupts
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.label MISC_BOARDID = $D629 // board identification byte
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.label MISC_EMU = $D710 // to enable badlines and slow interrupts
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#endif
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@@ -6,12 +6,11 @@
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// $10000-$17FFF (32KB) - reserved for DOS
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// $18000-$18FFF (4KB) - chargen copied to RAM, to allow character redefinition
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// $19000-$1B7FF (10KB) - reserved for virtual text screenk, 80x128
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// $19000-$1B7FF (10KB) - reserved for virtual text screen, 80x128
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.const MEMCONF_SCRBASE = $9000
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.const MEMCONF_SCRROWS = 128
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// $1B800-$1DFFF (10KB) - reserved for a color RAM backup when switchin between text/graphics modes
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// (4KB) - reserved for sprites
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// (2KB) - reserved for future use
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