adapted to Kick Assembler, some documentation update
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@@ -1,115 +1,114 @@
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;;
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;; Official Kernal routine, described in:
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;;
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;; - [RG64] C64 Programmer's Reference Guide - page 295
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;; - [CM64] Compute's Mapping the Commodore 64 - page 220
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;;
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;; CPU registers that has to be preserved (see [RG64]): none
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;;
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//
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// Official Kernal routine, described in:
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//
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// - [RG64] C64 Programmer's Reference Guide - page 295
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// - [CM64] Compute's Mapping the Commodore 64 - page 220
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//
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// CPU registers that has to be preserved (see [RG64]): none
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//
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;; Scan the keyboard..
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;; Here we don't use the horrible buggy original routine,
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;; not just because of copyright. Instead, we use the
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;; nice one with joystick interference removal and
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;; key roll-over support from
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;; http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
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// Scan the keyboard..
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// Here we don't use the horrible buggy original routine,
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// not just because of copyright. Instead, we use the
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// nice one with joystick interference removal and
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// key roll-over support from
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// http://codebase64.org/doku.php?id=base:scanning_the_keyboard_the_correct_and_non_kernal_way
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;; /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; Keyboard IO Routine
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;; ~~~~~~~~~~~~~~~~~~~
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;; By: TWW/CTR
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Keyboard IO Routine
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// ~~~~~~~~~~~~~~~~~~~
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// By: TWW/CTR
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;; Information
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;; ~~~~~~~~~~~
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;; The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing.
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;; If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned.
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;; RESTORE is not detectable and must be handled by NMI IRQ.
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;; SHIFT LOCK is not detected due to unreliability.
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// Information
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// ~~~~~~~~~~~
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// The routine uses "2 Key rollower" or up to 3 if the key-combination doesen't induce shadowing.
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// If 2 or 3 keys are pressed simultaneously (within 1 scan) a "No Activity" state has to occur before new valid keys are returned.
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// RESTORE is not detectable and must be handled by NMI IRQ.
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// SHIFT LOCK is not detected due to unreliability.
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;; History:
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;; ~~~~~~~~
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;; V3.0 - Hacked to pieces by PGS to work as KERNAL keyboard scan routine
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;; V2.5 - New test tool.
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;; Added return of error codes.
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;; Fixed a bug causing Buffer Overflow.
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;; Fixed a bug in Non Alphanumerical Flags from 2.0.
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;; V2.1 - Shortened the source by adding .for loops & Updated the header and some comments.
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;; Added "simultaneous keypress" check.
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;; V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers.
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;; Small optimizations here and there.
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;; V1.1 - Unrolled code to make it faster and optimized other parts of it.
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;; Removed SHIFT LOCK scanning.
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;; V1.0 - First Working Version along with test tool.
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// History:
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// ~~~~~~~~
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// V3.0 - Hacked to pieces by PGS to work as KERNAL keyboard scan routine
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// V2.5 - New test tool.
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// Added return of error codes.
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// Fixed a bug causing Buffer Overflow.
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// Fixed a bug in Non Alphanumerical Flags from 2.0.
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// V2.1 - Shortened the source by adding .for loops & Updated the header and some comments.
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// Added "simultaneous keypress" check.
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// V2.0 - Added return of non-Alphanumeric keys into X & Y-Registers.
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// Small optimizations here and there.
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// V1.1 - Unrolled code to make it faster and optimized other parts of it.
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// Removed SHIFT LOCK scanning.
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// V1.0 - First Working Version along with test tool.
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;; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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;; // ZERO PAGE Varibles
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;; $250-$258 is the 81st - 88th characters in BASIC input, a carry over from VIC-20
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;; and not used on C64, so safe for us to use, probably.
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;; (Compute's Mapping the 64 p51)
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.alias ScanResult $250 ;// 8 bytes
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;; Other variables are in RS232 ZP locations for now
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;; (Carefully avoiding $A7 which is used by 64NET)
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.alias BufferNew $A9 ;// 3 bytes
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.alias KeyQuantity $A8 ;// 1 byte
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.alias TempZP $B6 ;// 1 byte
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// // ZERO PAGE Varibles
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// $250-$258 is the 81st - 88th characters in BASIC input, a carry over from VIC-20
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// and not used on C64, so safe for us to use, probably.
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// (Compute's Mapping the 64 p51)
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.label ScanResult = $250 // 8 bytes
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// Other variables are in RS232 ZP locations for now
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// (Carefully avoiding $A7 which is used by 64NET)
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.label BufferNew = $A9 // 3 bytes
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.label KeyQuantity = $A8 // 1 byte
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.label TempZP = $B6 // 1 byte
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;; Reuse RS232 variables, since they should not be used
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;; by other things
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;; These are initialised in cinit all to $FF
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.alias BufferOld $293 ; 3 bytes
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.alias Buffer $297 ; 4 bytes
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.alias BufferQuantity $B4 ; 1 byte
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// Reuse RS232 variables, since they should not be used
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// by other things
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// These are initialised in cinit all to $FF
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.label BufferOld = $293 // 3 bytes
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.label Buffer = $297 // 4 bytes
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.label BufferQuantity = $B4 // 1 byte
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;// Operational Variables
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.alias MaxKeyRollover 3
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// Operational Variables
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.const MaxKeyRollover = 3
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scnkey:
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SCNKEY:
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lda #$00
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sta BufferQuantity
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;; Decrement key repeat timeout if non-zero
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// Decrement key repeat timeout if non-zero
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ldx key_repeat_counter
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beq sk_start
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dec key_repeat_counter
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sk_start:
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;; Call main keyboard scanning routine
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// Call main keyboard scanning routine
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jsr Main
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lda BufferQuantity
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beq no_keys_waiting
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;; Stuff each key pressed into the keyboard buffer
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// Stuff each key pressed into the keyboard buffer
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ldy #$00
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*
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!:
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lda Buffer,y
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jsr accept_key
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iny
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cpy BufferQuantity
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bne -
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bne !-
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no_keys_waiting:
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rts
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accept_key:
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;; Work out what is new and needs to be added
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;; to the input buffer.
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;; Also update the bucky key status flags etc
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// Work out what is new and needs to be added
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// to the input buffer.
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// Also update the bucky key status flags etc
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cmp #$ff
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beq sk_nokey
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;; Got a key, turn it from matrix position to key value,
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;; and stuff it in the keyboard buffer
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// Got a key, turn it from matrix position to key value,
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// and stuff it in the keyboard buffer
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;; Convert matrix position to key code
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;; XXX - Add offset of $40, $80 or $C0 if shift, CONTROL or C= are held down
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// Convert matrix position to key code
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// XXX - Add offset of $40, $80 or $C0 if shift, CONTROL or C= are held down
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pha
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lda key_bucky_state
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and #$7
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@@ -119,10 +118,10 @@ accept_key:
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ora keyboard_matrix_lookup,x
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tax
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lda keyboard_matrixes,x
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;; But don't insert $00 characters
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// But don't insert $00 characters
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beq sk_nokey
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;; Stash key into keyboard buffer
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// Stash key into keyboard buffer
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ldx keys_in_key_buffer
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cpx key_buffer_size
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beq sk_nokey
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@@ -134,8 +133,8 @@ sk_nokey:
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Routine for Scanning a Matrix Row
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Routine for Scanning a Matrix Row
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KeyInRow:
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ldy #7
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@@ -151,18 +150,18 @@ nokey:
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Routine for handling: Key Found
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Routine for handling: Key Found
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KeyFound:
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stx TempZP
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dec KeyQuantity
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bmi OverFlow
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;; Originally, we resolved the keys.
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;; Now we just return the matrix position, so that
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;; we can do C64-style bucky modifications as normal
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;; was: ldy KeyTable,x
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// Originally, we resolved the keys.
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// Now we just return the matrix position, so that
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// we can do C64-style bucky modifications as normal
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// was: ldy KeyTable,x
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pha
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txa
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@@ -172,15 +171,15 @@ KeyFound:
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ldx TempZP
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Routine for handling: Overflow
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Routine for handling: Overflow
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OverFlow:
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pla ;// Dirty hack to handle 2 layers of JSR
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pla // Dirty hack to handle 2 layers of JSR
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pla
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pla
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pla
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;// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
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// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
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TooManyNewKeys:
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ReturnNoKeys:
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@@ -190,21 +189,21 @@ ReturnNoKeys:
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lda #$FF
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sta last_key_matrix_position
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ldx #MaxKeyRollover-1
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*
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!:
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sta Buffer,x
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sta BufferOld,x
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dex
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bpl -
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bpl !-
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Exit Routine for: No Activity
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Exit Routine for: No Activity
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NoActivityDetected:
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;; So cancel all bucky keys
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// So cancel all bucky keys
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lda key_bucky_state
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sta key_last_bucky_state
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lda #$00
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@@ -212,25 +211,25 @@ NoActivityDetected:
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jmp ReturnNoKeys
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Configure Data Direction Registers
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Configure Data Direction Registers
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Main:
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;; Begin with no key events
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// Begin with no key events
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lda #$ff
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sta BufferNew+0
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sta BufferNew+1
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sta BufferNew+2
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ldx #$ff
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stx $dc02 ;// Port A - Output
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stx $dc02 // Port A - Output
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ldy #$00
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sty $dc03 ;// Port B - Input
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sty $dc03 // Port B - Input
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for Port Activity
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Check for Port Activity
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sty $dc00 ;// Connect all Keyboard Rows
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sty $dc00 // Connect all Keyboard Rows
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cpx $dc01
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bne skip0
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@@ -238,69 +237,69 @@ Main:
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JoystickActivity:
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;; Clear bucky key status
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// Clear bucky key status
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lda #$00
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sta key_bucky_state
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lda $dc01
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and #$03
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cmp #$01
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bne +
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;; down
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ldx #$07 ; UP/DOWN
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bne !+
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// down
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ldx #$07 // UP/DOWN
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jsr KeyFound
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*
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!:
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cmp #$02
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bne +
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;; Up
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;; Mark shift as pressed
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bne !+
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// Up
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// Mark shift as pressed
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ldx #$01
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stx key_bucky_state
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ldx #$07 ; UP/DOWN
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ldx #$07 // UP/DOWN
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jsr KeyFound
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*
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;; Only allow up/down OR left/right, since
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;; else we have confusing situation with SHIFT required
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;; for one, but not the other.
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;; XXX - We could fix this by making the joystick activity
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;; feed the key input at a higher level, rather than
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;; simulating directly pressing the cursor keys.
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!:
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// Only allow up/down OR left/right, since
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// else we have confusing situation with SHIFT required
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// for one, but not the other.
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// XXX - We could fix this by making the joystick activity
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// feed the key input at a higher level, rather than
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// simulating directly pressing the cursor keys.
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cmp #$03
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beq +
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beq !+
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jmp skdone
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*
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!:
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lda $dc01
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and #$0c
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cmp #$04
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bne +
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bne !+
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ldx #$02
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jsr KeyFound ; LEFT/RIGHT
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*
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jsr KeyFound // LEFT/RIGHT
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!:
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cmp #$08
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bne +
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bne !+
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ldx #$01
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stx key_bucky_state
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ldx #$02
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jsr KeyFound ; LEFT/RIGHT
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*
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jsr KeyFound // LEFT/RIGHT
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!:
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jmp skdone
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skip0:
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;; // Set max keys allowed before ignoring result
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// // Set max keys allowed before ignoring result
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lda #MaxKeyRollover
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sta KeyQuantity
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for Control Port #1 Activity
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stx $dc00 ;// Disconnect all Keyboard Rows
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cpx $dc01 ;// Only Control Port activity will be detected
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Check for Control Port #1 Activity
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stx $dc00 // Disconnect all Keyboard Rows
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cpx $dc01 // Only Control Port activity will be detected
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bne JoystickActivity
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Scan Keyboard Matrix
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Scan Keyboard Matrix
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ldx #7
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lda #%11111110
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@@ -311,44 +310,44 @@ next_row:
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sta ScanResult,x
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pla
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sec
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rol
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rol
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dex
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bpl next_row
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;; X gets back to $FF here, which is assumed below
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// X gets back to $FF here, which is assumed below
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for Control Port #1 Activity (again)
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// // Check for Control Port #1 Activity (again)
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stx $dc00 ;// Disconnect all Keyboard Rows
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cpx $dc01 ;// Only Control Port activity will be detected
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beq +
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stx $dc00 // Disconnect all Keyboard Rows
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cpx $dc01 // Only Control Port activity will be detected
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beq !+
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jmp ReturnNoKeys
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*
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;; Make X = $00, assumed below
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!:
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// Make X = $00, assumed below
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inx
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check and flag Non Alphanumeric Keys
|
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// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
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// // Check and flag Non Alphanumeric Keys
|
||||
|
||||
;; Store de-bounce data for bucky keys
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;; (Compute's Mapping the 64, p58-59)
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// Store de-bounce data for bucky keys
|
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// (Compute's Mapping the 64, p58-59)
|
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lda key_bucky_state
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sta key_last_bucky_state
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;; Build bucky state
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// Build bucky state
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lda #$00
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sta key_bucky_state
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lda ScanResult+6
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eor #%10000000
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and #%10000000 ;// Left shift
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and #%10000000 // Left shift
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rol
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rol
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and #$01
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ora key_bucky_state
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sta key_bucky_state
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|
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;; Right shift
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// Right shift
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lda ScanResult+1
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eor #$10
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lsr
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@@ -359,14 +358,14 @@ next_row:
|
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ora key_bucky_state
|
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sta key_bucky_state
|
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|
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;; Control
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// Control
|
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lda ScanResult+0
|
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eor #$04
|
||||
and #$04
|
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ora key_bucky_state
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sta key_bucky_state
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;; Vendor key
|
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// Vendor key
|
||||
lda ScanResult+0
|
||||
eor #$ff
|
||||
lsr
|
||||
@@ -377,7 +376,7 @@ next_row:
|
||||
ora key_bucky_state
|
||||
sta key_bucky_state
|
||||
|
||||
;; Chick for shift + Vendor
|
||||
// Chick for shift + Vendor
|
||||
cmp #$03
|
||||
bne no_case_toggle
|
||||
lda key_last_bucky_state
|
||||
@@ -393,108 +392,108 @@ next_row:
|
||||
|
||||
no_case_toggle:
|
||||
|
||||
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
;; // Check for pressed key(s)
|
||||
// //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// // Check for pressed key(s)
|
||||
|
||||
lda ScanResult+7
|
||||
cmp #$ff
|
||||
beq sk6
|
||||
jsr KeyInRow
|
||||
jsr KeyInRow
|
||||
sk6:
|
||||
ldx #8
|
||||
lda ScanResult+6
|
||||
beq sk5
|
||||
jsr KeyInRow
|
||||
ldx #8
|
||||
lda ScanResult+6
|
||||
beq sk5
|
||||
jsr KeyInRow
|
||||
sk5:
|
||||
ldx #16
|
||||
lda ScanResult+5
|
||||
beq sk4
|
||||
jsr KeyInRow
|
||||
ldx #16
|
||||
lda ScanResult+5
|
||||
beq sk4
|
||||
jsr KeyInRow
|
||||
sk4:
|
||||
ldx #24
|
||||
lda ScanResult+4
|
||||
beq sk3
|
||||
jsr KeyInRow
|
||||
ldx #24
|
||||
lda ScanResult+4
|
||||
beq sk3
|
||||
jsr KeyInRow
|
||||
sk3:
|
||||
ldx #32
|
||||
lda ScanResult+3
|
||||
beq sk2
|
||||
jsr KeyInRow
|
||||
ldx #32
|
||||
lda ScanResult+3
|
||||
beq sk2
|
||||
jsr KeyInRow
|
||||
sk2:
|
||||
ldx #40
|
||||
lda ScanResult+2
|
||||
beq sk1
|
||||
jsr KeyInRow
|
||||
ldx #40
|
||||
lda ScanResult+2
|
||||
beq sk1
|
||||
jsr KeyInRow
|
||||
sk1:
|
||||
ldx #48
|
||||
lda ScanResult+1
|
||||
beq sk0
|
||||
jsr KeyInRow
|
||||
ldx #48
|
||||
lda ScanResult+1
|
||||
beq sk0
|
||||
jsr KeyInRow
|
||||
sk0:
|
||||
ldx #56
|
||||
lda ScanResult+0
|
||||
beq skdone
|
||||
jsr KeyInRow
|
||||
ldx #56
|
||||
lda ScanResult+0
|
||||
beq skdone
|
||||
jsr KeyInRow
|
||||
skdone:
|
||||
|
||||
|
||||
|
||||
;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
;; // Key Scan Completed
|
||||
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Key Scan Completed
|
||||
|
||||
;; // Put any new key (not in old scan) into buffer
|
||||
ldx #MaxKeyRollover-1
|
||||
// Put any new key (not in old scan) into buffer
|
||||
ldx #MaxKeyRollover-1
|
||||
|
||||
ProcessPressedKeys:
|
||||
|
||||
;; Check if the currently pressed key is continuing to be held down
|
||||
// Check if the currently pressed key is continuing to be held down
|
||||
lda BufferNew,x
|
||||
cmp #$ff
|
||||
beq ConsiderNextKey
|
||||
cmp BufferOld
|
||||
beq KeyHeld
|
||||
cmp BufferOld+1
|
||||
beq KeyHeld
|
||||
cmp BufferOld+2
|
||||
beq KeyHeld
|
||||
cmp #$ff
|
||||
beq ConsiderNextKey
|
||||
cmp BufferOld
|
||||
beq KeyHeld
|
||||
cmp BufferOld+1
|
||||
beq KeyHeld
|
||||
cmp BufferOld+2
|
||||
beq KeyHeld
|
||||
|
||||
RecordKeypress:
|
||||
|
||||
;; // New Key Detected
|
||||
// New Key Detected
|
||||
ldy BufferQuantity
|
||||
cpy #MaxKeyRollover
|
||||
bcc +
|
||||
bcc !+
|
||||
jmp TooManyNewKeys
|
||||
*
|
||||
!:
|
||||
AcceptKeyEvent:
|
||||
sta Buffer,y
|
||||
sta Buffer,y
|
||||
iny
|
||||
sty BufferQuantity
|
||||
|
||||
ConsiderNextKey:
|
||||
dex
|
||||
bpl ProcessPressedKeys
|
||||
dex
|
||||
bpl ProcessPressedKeys
|
||||
|
||||
;; Copy new presses to old list
|
||||
// Copy new presses to old list
|
||||
ldx #MaxKeyRollover-1
|
||||
*
|
||||
!:
|
||||
lda BufferNew,x
|
||||
sta BufferOld,x
|
||||
dex
|
||||
bpl -
|
||||
bpl !-
|
||||
|
||||
;; Return success and set of pressed keys
|
||||
// Return success and set of pressed keys
|
||||
clc
|
||||
rts
|
||||
|
||||
KeyHeld:
|
||||
;; The key in A is still held down.
|
||||
;; compare with key in last_key_matrix_position
|
||||
;; (Compute's Mapping the 64 p36-37)
|
||||
;; if different, reset repeat count down.
|
||||
// The key in A is still held down.
|
||||
// compare with key in last_key_matrix_position
|
||||
// (Compute's Mapping the 64 p36-37)
|
||||
// if different, reset repeat count down.
|
||||
|
||||
;; Ignore bucky keys, so that repeat can work when a
|
||||
;; bucky is held down.
|
||||
// Ignore bucky keys, so that repeat can work when a
|
||||
// bucky is held down.
|
||||
cmp #15
|
||||
beq BuckyHeld
|
||||
cmp #52
|
||||
@@ -507,7 +506,7 @@ KeyHeld:
|
||||
cmp last_key_matrix_position
|
||||
beq SameKeyHeld
|
||||
|
||||
;; Different key held
|
||||
// Different key held
|
||||
sta last_key_matrix_position
|
||||
pha
|
||||
lda key_first_repeat_delay
|
||||
@@ -521,12 +520,12 @@ SameKeyHeld:
|
||||
lda key_repeat_counter
|
||||
bmi KeyCanRepeat
|
||||
bne KeyRepeatWait
|
||||
;; Count down ended, so repeat key now
|
||||
// Count down ended, so repeat key now
|
||||
KeyCanRepeat:
|
||||
|
||||
;; (Compute's Mapping the 64 p58)
|
||||
// (Compute's Mapping the 64 p58)
|
||||
pha
|
||||
lda #6-2 ; Fudge factor to match speed
|
||||
lda #6-2 // Fudge factor to match speed
|
||||
sta key_repeat_counter
|
||||
pla
|
||||
pla
|
||||
|
||||
Reference in new issue
Block a user