adapted to Kick Assembler, some documentation update
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@@ -1,22 +1,22 @@
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;; Put the address of the screen current line
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;; into the pointer at $D1 (current_screen_line_ptr).
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;; It must take into account the screen line link table
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;; (Compute's Mapping the 64 p216)
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// Put the address of the screen current line
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// into the pointer at $D1 (current_screen_line_ptr).
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// It must take into account the screen line link table
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// (Compute's Mapping the 64 p216)
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set_pointer_to_current_screen_line:
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;; Get pointer to start of the screen
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lda hibase
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// Get pointer to start of the screen
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lda HIBASE
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sta current_screen_line_ptr+1
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lda #$00
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sta current_screen_line_ptr+0
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;; Now advance for the number of lines
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// Now advance for the number of lines
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ldx current_screen_y
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sptcsl_l2:
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;; XXX - Should we read the columns per line from
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;; somewhere?
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// XXX - Should we read the columns per line from
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// somewhere?
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ldy #<40
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;; Double line length if line is linked
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// Double line length if line is linked
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lda screen_line_link_table,x
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bpl sptcsl_l1
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ldy #<80
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