adapted to Kick Assembler, some documentation update
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@@ -1,17 +1,17 @@
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;;
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;; Official Kernal routine, described in:
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;;
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;; - [RG64] C64 Programmer's Reference Guide - page 303
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;; - [CM64] Compute's Mapping the Commodore 64 - page 232
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;;
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;; CPU registers that has to be preserved (see [RG64]): .Y
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;;
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//
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// Official Kernal routine, described in:
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//
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// - [RG64] C64 Programmer's Reference Guide - page 303
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// - [CM64] Compute's Mapping the Commodore 64 - page 232
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//
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// CPU registers that has to be preserved (see [RG64]): .Y
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//
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udtim:
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UDTIM:
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;; Update jiffy clock. The whole day is $4F1A00 jiffies (24 hours * 60 minutes * 60 seconds * 60 jiffies),
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;; after this time we have to reset the clock.
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// Update jiffy clock. The whole day is $4F1A00 jiffies (24 hours * 60 minutes * 60 seconds * 60 jiffies),
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// after this time we have to reset the clock.
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inc TIME+0
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bne udtim_clock_done
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@@ -19,29 +19,29 @@ udtim:
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bne udtim_clock_rollover
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inc TIME+2
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;; FALLTROUGH
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// FALLTROUGH
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udtim_clock_done:
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udtim_update_stkey: ; entry to be used when interrupts are disabled
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udtim_update_stkey: // entry to be used when interrupts are disabled
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;; Another action we have to perform is to copy the last row of keyboard to RAM,
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;; so that various routines can detect the STOP key press
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;; XXX scnkey contains similar sequence - deduplicate this!
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// Another action we have to perform is to copy the last row of keyboard to RAM,
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// so that various routines can detect the STOP key press
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// XXX scnkey contains similar sequence - deduplicate this!
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lda #$FF
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sta CIA1_DDRA ; output
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sta CIA1_DDRA // output
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lda #$00
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sta CIA1_DDRB ; input
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sta CIA1_DDRB // input
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lda #$7F
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sta CIA1_PRA ; select the last row (bit to 0)
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sta CIA1_PRA // select the last row (bit to 0)
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lda CIA1_PRB ; read the row
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lda CIA1_PRB // read the row
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sta STKEY
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rts
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udtim_clock_rollover:
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;; At this point TIME+0 has to contain 0,
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// At this point TIME+0 contains 0
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lda TIME+1
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cmp #$1A
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bne udtim_clock_done
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@@ -51,4 +51,4 @@ udtim_clock_rollover:
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lda #$00
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sta TIME+2
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sta TIME+1
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beq udtim_clock_done ; will always jump
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beq udtim_clock_done // will always jump
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