Add FOUT
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - outputs FAC1 to string at $0100
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;
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; This is verified to be identical to the original Microsoft implementation where it was named FOUT
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;
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; Output:
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; - .A - address low byte
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; - .Y - address high byte
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 116
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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FOUT:
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ldy #1
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FOUTC:
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lda #' ' ; Print space if positive.
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bit FAC1_sign
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bpl FOUT1
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lda #$2D
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FOUT1: ; FIXME FBUFFR is $0100 13 bytes fstring buffer
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sta FBUFFR-1,Y ; STore the character.
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sta FAC1_sign ; Make FAC1 pos for QINT
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sty FBUFPT ; Save for later
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iny
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lda #'0' ; Get zero to type if FAC1=0
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ldx FAC1_exponent
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bne @1
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jmp FOUT19
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@1 lda #0
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cpx #$80 ; Is number .LT. 1.0 ?
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beq FOUT37 ; No
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bcs FOUT7
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FOUT37:
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lda #<const_NZMIL
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ldy #>const_NZMIL
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jsr mul_MEM_FAC1
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lda #$F7
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FOUT7:
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sta DECCNT ; Save count or zero it
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FOUT4:
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lda #<const_NZ9999
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ldy #>const_NZ9999
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jsr FCOMP ; Is number .GT. 999999.499 ? or 999999999.499?
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beq BIGGES
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bpl FOUT9 ; Yes. Make it smaller
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FOUT3:
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lda #<const_NZ0999
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ldy #>const_NZ0999
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jsr FCOMP ; Is number .GT. 99999.9499 ? or 99999999.9499?
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beq FOUT38
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bpl FOUT5 ; Yes. Done multiplying
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FOUT38:
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jsr MUL10 ; Make it bigger
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dec DECCNT
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bne FOUT3 ; See if that does it.
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FOUT9:
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jsr div10_FAC1_p ; Make it smaller
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inc DECCNT
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bne FOUT4 ; See if that does it
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FOUT5:
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jsr add_HALF_FAC1 ; Add a half to round up
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BIGGES:
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jsr QINT
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ldx #1 ; Decimal point count
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lda DECCNT
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clc
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adc #$0A ; Should the number be printed in E notation? i.e. is number .LT. .01 ?
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bmi FOUTPI ; Yes
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cmp #$0B ; Is it .GT. 999999 (999999999)?
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bcs FOUT6 ; Yes. Use E notation.
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adc #$FF ; Number of places before decimal point
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tax
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lda #2 ; No E notation
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FOUTPI:
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sec
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FOUT6:
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sbc #2 ; Effectively add 5 to orig exp
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sta TENEXP ; That is the exponent to print
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stx DECCNT ; Number of decimal places
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txa
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beq FOUT39
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bpl FOUT8 ; Some places before dec pnt
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FOUT39:
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ldy FBUFPT ; Get pointer to output
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lda #'.' ; Put in "."
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iny
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sta FBUFFR-1,Y
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txa
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beq FOUT16
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lda #'0' ; Get the ensuing zero
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iny
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sta FBUFFR-1,Y
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FOUT16:
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sty FBUFPT ; Save for later.
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FOUT8:
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ldy #0
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FOUTIM:
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ldx #$80 ; First pass thru, X has MSB set
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FOUT2:
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lda FAC1_mantissa+3
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clc
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adc FOUTBL+3,Y
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sta FAC1_mantissa+3
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lda FAC1_mantissa+2
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adc FOUTBL+2,Y
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sta FAC1_mantissa+2
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lda FAC1_mantissa+1
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adc FOUTBL+1,Y
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sta FAC1_mantissa+1
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lda FAC1_mantissa+0
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adc FOUTBL,Y
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sta FAC1_mantissa+0
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inx ; It was done yet another time
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bcs FOUT41
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bpl FOUT2
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bmi FOUT40
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FOUT41:
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bmi FOUT2
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FOUT40:
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txa
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bcc FOUTYP ; Can use A as is
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eor #$FF ; Find 11.-[A]
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adc #10 ; CF C is still on to complete negation. And will always be on after
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FOUTYP:
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adc #'0' - 1 ; Get a character to print
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iny ; Bum pointer up
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iny
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iny
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iny
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sty FDECPT
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ldy FBUFPT
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iny ; Point to place to store output
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tax
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and #$7F ; Get rid of MSB
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sta FBUFFR-1,Y
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dec DECCNT
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bne STXBUF ; Not time for DP yet
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lda #'.' ; "."
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iny
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sta FBUFFR-1,Y ; Store DP
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STXBUF:
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sty FBUFPT ; Store PNTR for later
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ldy FDECPT
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FOUTCM:
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txa ; Complement X
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eor #$FF ; Complement A
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and #$80 ; Save only MSB
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tax
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cpy #FDCEND-FOUTBL
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beq FOULDY
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cpy #TIMEND-FOUTBL
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bne FOUT2 ; Continue with output
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FOULDY:
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ldy FBUFPT ; Get back output PNTR
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FOUT11:
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lda FBUFFR-1,Y ; Remove trailing zeroes
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dey
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cmp #'0'
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beq FOUT11
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cmp #'.'
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beq FOUT12 ; Run into DP STOP
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iny ; Something else. Save it
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FOUT12:
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lda #'+'
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ldx TENEXP
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beq FOUT17 ; No exponent to output
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bpl FOUT14
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lda #0
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sec
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sbc TENEXP
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tax
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lda #'-' ; Exponent is negative
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FOUT14:
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sta FBUFFR+1,Y ; Store sign of exp
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lda #'E'
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sta FBUFFR,Y ; Store the "E" character
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txa
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ldx #'0' - 1
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sec
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FOUT15:
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inx ; Move closer to output value
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sbc #10
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bcs FOUT15 ; Not negative yet
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adc #'0' + 10 ; Get second output character
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sta FBUFFR+3,Y ; Store high digit
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txa
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sta FBUFFR+2,Y ; Store low digit
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lda #0 ; Put in terminator
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sta FBUFFR+4,Y
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beq FOUT20 ; Return (always branches)
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FOUT19:
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sta FBUFFR-1,Y ; Store the character
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FOUT17:
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lda #0 ; A terminator
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sta FBUFFR,Y
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FOUT20:
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lda #<FBUFFR
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ldy #>FBUFFR
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FPWRRT:
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rts ; All done
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