Update round_FAC1
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@@ -237,7 +237,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$BBFC` | `mov_FAC2_FAC1` | DONE | From the Microsoft BASIC, original name: MOVFA |
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| `$BBFC` | `mov_FAC2_FAC1` | DONE | From the Microsoft BASIC, original name: MOVFA |
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| `$BC0C` | `mov_r_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVAF |
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| `$BC0C` | `mov_r_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVAF |
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| `$BC0F` | `mov_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVEF |
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| `$BC0F` | `mov_FAC1_FAC2` | DONE | From the Microsoft BASIC, original name: MOVEF |
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| `$BC1B` | `round_FAC1` | PARTIAL | not fully tested yet |
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| `$BC1B` | `round_FAC1` | DONE | From the Microsoft BASIC, original name: ROUND |
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| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
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| `$BC2B` | `sgn_FAC1_A` | DONE | From the Microsoft BASIC, original name: SIGN |
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| `$BC39` | `sgn_FAC1` | DONE | From the Microsoft BASIC, original name: SGN |
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| `$BC39` | `sgn_FAC1` | DONE | From the Microsoft BASIC, original name: SGN |
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| `$BC3C` | `convert_A_to_FAC1` | DONE | From the Microsoft BASIC, original name: FLOAT |
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| `$BC3C` | `convert_A_to_FAC1` | DONE | From the Microsoft BASIC, original name: FLOAT |
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@@ -1,10 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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; Just a compatibility jump - our routine is longer than original one
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round_FAC1:
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jmp round_FAC1_impl
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@@ -0,0 +1,33 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - rounds FAC1 before copying
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;
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; This is verified to be identical to the original Microsoft implementation where it was named ROUND.
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;
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; Alternative entry point: INCRND to increment mantissa and normalize if carry
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 115
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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round_FAC1:
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lda FAC1_exponent ; Zero?
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beq MOVRTS ; Yes. Done rounding
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asl FACOV ; ROUND?
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bcc MOVRTS ; No. MSB off.
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INCRND:
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jsr inc_FAC1 ; Yes, add one to LSB
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bne MOVRTS ; No carry means done
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jmp RNDSHF ; Squeeze MSB in and RTS
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; CF=1 since inc_FAC1 doesn't touch CF
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@@ -1,61 +0,0 @@
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;; #LAYOUT# STD * #TAKE
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; Math package - rounds FAC1 before copying
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 115
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; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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;
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; XXX test this
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round_FAC1_impl:
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; If number is 0, do not do anything
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lda FAC1_exponent
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beq round_FAC1_done
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lda FACOV
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bpl round_FAC1_zero_FACOV ; branch if it is enough to clear FACOV
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; Increment the 4 bytes of matissa
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; Curse you, who invented this format! Had the mantissa been little endian,
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; we could have used INW on 65C02 and above, the code would have been smaller!
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inc FAC1_mantissa+3
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bne round_FAC1_zero_FACOV
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inc FAC1_mantissa+2
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bne round_FAC1_zero_FACOV
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inc FAC1_mantissa+1
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bne round_FAC1_zero_FACOV
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inc FAC1_mantissa+0
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bne round_FAC1_zero_FACOV
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; If we are here, it means mantissa is 0; put it to minimum allowed and increment exponent
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lda #$80
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sta FAC1_mantissa+0
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inc FAC1_exponent
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bne round_FAC1_zero_FACOV
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; If we are here, it means the exponent wrapped around to $00; put it back to $FF
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dec FAC1_exponent
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; FALLTROUGH
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round_FAC1_zero_FACOV:
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lda #$00
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sta FACOV
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; FALLTROUGH
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round_FAC1_done:
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rts
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@@ -38,4 +38,5 @@ mov_FAC1_FAC2:
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dex
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dex
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bne @1
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bne @1
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stx FACOV ; Always zero
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stx FACOV ; Always zero
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MOVRTS:
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rts
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rts
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+2
-3
@@ -20,7 +20,7 @@ int matches[MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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int phase_mask[MAX_SIZE+MAX_SIZE];
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#define NUM_CHUNKS 7
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#define NUM_CHUNKS 6
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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// Pairs of start, end memory addresses of known exact similarity with the open source Microsoft BASIC
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB391, 0xB39D,
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0xB391, 0xB39D,
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@@ -28,8 +28,7 @@ unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xB849, 0xB97D,
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0xB849, 0xB97D,
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0xB983, 0xB9BB,
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0xB983, 0xB9BB,
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0xBA8C, 0xBAB6,
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0xBA8C, 0xBAB6,
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0xBB8F, 0xBC1A,
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0xBB8F, 0xBCF2,
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0xBC2B, 0xBCF2,
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};
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};
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