more work on MEGA65 native screen mode
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@@ -2,15 +2,12 @@
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// #LAYOUT# * * #IGNORE
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// XXX deduplicate pointer manipulation
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M65_CLRSCR:
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// Clear additional attributes from the color code
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lda COLOR
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and #$0F
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sta COLOR
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jsr m65_clear_attributes
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// Disable the window mode
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@@ -19,32 +16,19 @@ M65_CLRSCR:
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// FALLTROUGH
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m65_clrscr_takeover:
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m65_clrscr_takeover: // .A has to be 0
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// Set the viewport to the beginning of screen memory - variables:
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// Set the viewport to the beginning of screen memory - variable:
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// - M65_COLVIEW
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// To clear the screen, two zeropage long pointers will be used, initialize them too
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// - M65_LPNT_SCR for screen memory
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// - M65_LPNT_KERN for colour memory (starts from $FF80000) // XXX preserve this on stack, restore afterwards
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// It will serve as line counter
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sta M65_COLVIEW+0
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sta M65_COLVIEW+1
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sta M65_LPNT_KERN+0
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sta M65_LPNT_KERN+1
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lda #$F8
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sta M65_LPNT_KERN+2
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lda #$0F
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sta M65_LPNT_KERN+3
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// Clear the row offset, so that it won't interfere
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lda M65_SCRBASE+0
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sta M65_LPNT_SCR+0
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lda M65_SCRBASE+1
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sta M65_LPNT_SCR+1
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lda M65_SCRSEG+0
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sta M65_LPNT_SCR+2
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lda M65_SCRSEG+1
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sta M65_LPNT_SCR+3
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sta M65_TXTROW_OFF+0
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sta M65_TXTROW_OFF+1
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// Clear the whole screen+color memory
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@@ -54,45 +38,56 @@ m65_clrscr_takeover:
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m65_clrscr_loop:
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// Clear 80 characters
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// Prepare M65_LPNT_SCR, let it point to color memory
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jsr m65_helper_scrlpnt_color
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// Clear color for the whole line
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ldz #$4F // 80 bytes
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!:
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lda #$20
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sta_lp (M65_LPNT_SCR),z
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lda COLOR
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sta_lp (M65_LPNT_KERN),z
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!:
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sta_lp (M65_LPNT_SCR),z
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dez
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bpl !-
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// Move M65_LPNT_SCR and M65_LPNT_KERN 80 characters forward
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// XXX deduplicate with window clearing
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// Let M65_LPNT_SCR point to scren memory
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clc
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lda M65_LPNT_SCR+0
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adc #$50
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sta M65_LPNT_SCR+0
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bcc !+
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inc M65_LPNT_SCR+1
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!:
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clc
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lda M65_LPNT_KERN+0
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adc #$50
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sta M65_LPNT_KERN+0
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bcc !+
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inc M65_LPNT_KERN+1
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!:
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// Check if we have more rows to clear
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jsr m65_helper_scrlpnt_to_screen
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lda M65_LPNT_SCR+1
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cmp M65_SCRGUARD+1
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// Clear characters in the whole line
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ldz #$4F // 80 bytes
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lda #$20
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!:
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sta_lp (M65_LPNT_SCR),z
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dez
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bpl !-
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// Advance by one line, do next iteration
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// XXX this can probably be deduplicated
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clc
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lda M65_COLVIEW+0
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adc #$50
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sta M65_COLVIEW+0
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bcc !+
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inc M65_COLVIEW+1
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!:
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// Check if we are allowed to progress further
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lda M65_COLVIEW+1
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cmp M65_COLVIEWMAX+1
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bne m65_clrscr_loop
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lda M65_LPNT_SCR+0
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cmp M65_SCRGUARD+0
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lda M65_COLVIEW+0
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cmp M65_COLVIEWMAX+0
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bne m65_clrscr_loop
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// Restore .Z register
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m65_clrscr_loop_done:
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// Nothing more to clear - restore .Z register
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plz
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@@ -102,6 +97,8 @@ m65_clrscr_loop:
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lda #$00
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sta VIC_COLPTR+0
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sta VIC_COLPTR+1
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sta M65_COLVIEW+0
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sta M65_COLVIEW+1
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lda M65_SCRBASE+0
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sta VIC_SCRNPTR+0
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@@ -110,7 +107,13 @@ m65_clrscr_loop:
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// Set screen variables
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// XXX provide proper implementation, together with HOME
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// XXX provide proper implementation
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// FALLTROUGH
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M65_HOME:
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// XXX provide proper implementation
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lda #$00
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sta M65__TXTROW
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