remove all anonymous labels, fix indenting etc
This commit is contained in:
1 parent
201f1a378f
commit
efc83a0611
1 file changed
+133
-123
+133
-123
@@ -43,33 +43,33 @@
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.alias ScanResult $250 ;// 8 bytes
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.alias ScanResult $250 ;// 8 bytes
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;; Other variables are in RS232 ZP locations for now
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;; Other variables are in RS232 ZP locations for now
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;; (Carefully avoiding $A7 which is used by 64NET)
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;; (Carefully avoiding $A7 which is used by 64NET)
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.alias BufferNew $A9 ;// 3 bytes
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.alias BufferNew $A9 ;// 3 bytes
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.alias KeyQuantity $A8 ;// 1 byte
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.alias KeyQuantity $A8 ;// 1 byte
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.alias TempZP $B6 ;// 1 byte
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.alias TempZP $B6 ;// 1 byte
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;; Reuse RS232 variables, since they should not be used
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;; Reuse RS232 variables, since they should not be used
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;; by other things
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;; by other things
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;; These are initialised in cinit all to $FF
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;; These are initialised in cinit all to $FF
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.alias BufferOld $293 ; 3 bytes
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.alias BufferOld $293 ; 3 bytes
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.alias Buffer $297 ; 4 bytes
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.alias Buffer $297 ; 4 bytes
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.alias BufferQuantity $B4 ; 1 byte
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.alias BufferQuantity $B4 ; 1 byte
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;// Operational Variables
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;// Operational Variables
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.alias MaxKeyRollover 3
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.alias MaxKeyRollover 3
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scan_keyboard:
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scan_keyboard:
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;; Call main keyboard scanning routine
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;; Call main keyboard scanning routine
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jsr Main
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jsr Main
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bcc +
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bcc sk_success
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rts
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rts
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*
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sk_success:
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;; Work out what is new and needs to be added
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;; Work out what is new and needs to be added
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;; to the input buffer.
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;; to the input buffer.
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;; Also update the bucky key status flags etc
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;; Also update the bucky key status flags etc
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cmp #$ff
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cmp #$ff
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beq +
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beq sk_nokey
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;; Got a key, turn it from matrix position to key value,
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;; Got a key, turn it from matrix position to key value,
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;; and stuff it in the keyboard buffer
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;; and stuff it in the keyboard buffer
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@@ -85,39 +85,39 @@ scan_keyboard:
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tax
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tax
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lda keyboard_matrixes,x
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lda keyboard_matrixes,x
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;; But don't insert $00 characters
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;; But don't insert $00 characters
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beq +
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beq sk_nokey
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;; Stash key into keyboard buffer
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;; Stash key into keyboard buffer
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ldx keys_in_key_buffer
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ldx keys_in_key_buffer
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cpx key_buffer_size
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cpx key_buffer_size
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beq +
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beq sk_nokey
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sta keyboard_buffer,x
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sta keyboard_buffer,x
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inc keys_in_key_buffer
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inc keys_in_key_buffer
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*
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sk_nokey:
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rts
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Routine for Scanning a Matrix Row
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;; // Routine for Scanning a Matrix Row
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KeyInRow:
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KeyInRow:
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ldy #7
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ldy #7
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*
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NextKeyInRow:
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ror
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ror
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bcs nokey
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bcs nokey
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jsr KeyFound
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jsr KeyFound
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nokey:
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nokey:
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inx
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inx
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dey
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dey
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bpl -
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bpl NextKeyInRow
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rts
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Routine for handling: Key Found
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;; // Routine for handling: Key Found
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KeyFound:
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KeyFound:
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stx TempZP
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stx TempZP
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@@ -137,22 +137,22 @@ KeyFound:
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ldx TempZP
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ldx TempZP
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rts
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Routine for handling: Overflow
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;; // Routine for handling: Overflow
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OverFlow:
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OverFlow:
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pla ;// Dirty hack to handle 2 layers of JSR
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pla ;// Dirty hack to handle 2 layers of JSR
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pla
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pla
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pla
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pla
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pla
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pla
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;// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
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;// Don't manipulate last legal buffer as the routine will fix itself once it gets valid input again.
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sec
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sec
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lda #$ff
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lda #$ff
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rts
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Exit Routine for: No Activity
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;; // Exit Routine for: No Activity
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NoActivityDetected:
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NoActivityDetected:
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;; So cancel all bucky keys
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;; So cancel all bucky keys
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@@ -161,60 +161,58 @@ NoActivityDetected:
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lda #$00
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lda #$00
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sta key_bucky_state
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sta key_bucky_state
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stx BufferOld
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stx BufferOld+1
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stx BufferOld+2
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sec
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sec
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lda #$ff
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lda #$ff
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;; Reset key repeat, so that pressing a key that was
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;; Reset key repeat, so that pressing a key that was
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;; after letting it go in the meantime doesn't result
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;; after letting it go in the meantime doesn't result
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;; in continued repeating
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;; in continued repeating
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sta last_key_matrix_position
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sta last_key_matrix_position
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rts
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Exit Routine for Control Port Activity
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;; // Exit Routine for Control Port Activity
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ControlPort:
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ControlPort:
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;; // Exit with A = #$02, Carry Set. Keep BufferOld to verify input after Control Port activity ceases
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;; // Exit with A = #$02, Carry Set. Keep BufferOld to verify input after Control Port activity ceases
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sec
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sec
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lda #$ff
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lda #$ff
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rts
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rts
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Configure Data Direction Registers
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;; // Configure Data Direction Registers
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Main:
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Main:
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ldx #$ff
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ldx #$ff
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stx $dc02 ;// Port A - Output
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stx $dc02 ;// Port A - Output
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ldy #$00
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ldy #$00
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sty $dc03 ;// Port B - Input
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sty $dc03 ;// Port B - Input
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for Port Activity
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;; // Check for Port Activity
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sty $dc00 ;// Connect all Keyboard Rows
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sty $dc00 ;// Connect all Keyboard Rows
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cpx $dc01
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cpx $dc01
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beq NoActivityDetected
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beq NoActivityDetected
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skip0:
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skip0:
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for Control Port #1 Activity
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;; // Check for Control Port #1 Activity
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stx $dc00 ;// Disconnect all Keyboard Rows
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stx $dc00 ;// Disconnect all Keyboard Rows
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cpx $dc01 ;// Only Control Port activity will be detected
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cpx $dc01 ;// Only Control Port activity will be detected
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bne ControlPort
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bne ControlPort
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Scan Keyboard Matrix
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;; // Scan Keyboard Matrix
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ldx #7
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ldx #7
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lda #%11111110
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lda #%11111110
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* sta $dc00
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next_row:
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sta $dc00
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pha
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pha
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lda $dc01
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lda $dc01
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sta ScanResult,x
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sta ScanResult,x
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@@ -222,35 +220,26 @@ skip0:
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sec
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sec
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rol
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rol
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dex
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dex
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bpl -
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bpl next_row
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;; X gets back to $FF here, which is assumed below
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;; X gets back to $FF here, which is assumed below
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for Control Port #1 Activity (again)
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;; // Check for Control Port #1 Activity (again)
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stx $dc00 ;// Disconnect all Keyboard Rows
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stx $dc00 ;// Disconnect all Keyboard Rows
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cpx $dc01 ;// Only Control Port activity will be detected
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cpx $dc01 ;// Only Control Port activity will be detected
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bne ControlPort
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bne ControlPort
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Initialize Buffer, Flags and Max Keys
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;; // Reset current read buffer
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stx BufferNew
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stx BufferNew+1
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stx BufferNew+2
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;; Make X = $00, assumed below
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;; Make X = $00, assumed below
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inx
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inx
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;; // Set max keys allowed before ignoring result
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;; // Set max keys allowed before ignoring result
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lda #MaxKeyRollover
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lda #MaxKeyRollover
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sta KeyQuantity
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sta KeyQuantity
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check and flag Non Alphanumeric Keys
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;; // Check and flag Non Alphanumeric Keys
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;; Store last row of keyboard scan result,
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;; Store last row of keyboard scan result,
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;; so that RUN/STOP etc can be checked easily
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;; so that RUN/STOP etc can be checked easily
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@@ -320,49 +309,49 @@ skip0:
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no_case_toggle:
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no_case_toggle:
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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;; // Check for pressed key(s)
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;; // Check for pressed key(s)
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lda ScanResult+7
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lda ScanResult+7
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cmp #$ff
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cmp #$ff
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beq +
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beq sk6
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jsr KeyInRow
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jsr KeyInRow
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*
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sk6:
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ldx #8
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ldx #8
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lda ScanResult+6
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lda ScanResult+6
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beq +
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beq sk5
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jsr KeyInRow
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jsr KeyInRow
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*
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sk5:
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ldx #16
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ldx #16
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lda ScanResult+5
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lda ScanResult+5
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beq +
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beq sk4
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jsr KeyInRow
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jsr KeyInRow
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*
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sk4:
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ldx #24
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ldx #24
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lda ScanResult+4
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lda ScanResult+4
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beq +
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beq sk3
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jsr KeyInRow
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jsr KeyInRow
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*
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sk3:
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ldx #32
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ldx #32
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lda ScanResult+3
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lda ScanResult+3
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beq +
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beq sk2
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jsr KeyInRow
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jsr KeyInRow
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*
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sk2:
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ldx #40
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ldx #40
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lda ScanResult+2
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lda ScanResult+2
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beq +
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beq sk1
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jsr KeyInRow
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jsr KeyInRow
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*
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sk1:
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ldx #48
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ldx #48
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lda ScanResult+1
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lda ScanResult+1
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beq +
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beq sk0
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jsr KeyInRow
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jsr KeyInRow
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*
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sk0:
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ldx #56
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ldx #56
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lda ScanResult+0
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lda ScanResult+0
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beq +
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beq skdone
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jsr KeyInRow
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jsr KeyInRow
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*
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skdone:
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@@ -370,34 +359,54 @@ no_case_toggle:
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;; // Key Scan Completed
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;; // Key Scan Completed
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;; // Put any new key (not in old scan) into buffer
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;; // Put any new key (not in old scan) into buffer
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ldx #MaxKeyRollover-1
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ldx #MaxKeyRollover-1
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* lda BufferNew,x
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ProcessPressedKeys:
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;; Check if the currently pressed key is continuing to be held down
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lda BufferNew,x
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sta $047A,X
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cmp #$ff
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cmp #$ff
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beq Exist ;; // Handle 'null' values
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beq ConsiderNextKey
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cmp BufferOld
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cmp BufferOld
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beq KeyHeld
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beq KeyHeld
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cmp BufferOld+1
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cmp BufferOld+1
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beq KeyHeld
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beq KeyHeld
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cmp BufferOld+2
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cmp BufferOld+2
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beq KeyHeld
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beq KeyHeld
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RecordKeypress:
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;;
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sta $0450
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pha
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lda BufferOld
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sta $0452
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lda BufferOld+1
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sta $0453
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lda BufferOld+2
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sta $0454
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pla
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RecordKeypress:
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;; // New Key Detected
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;; // New Key Detected
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ldy BufferQuantity
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ldy BufferQuantity
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cpy #$ff
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cpy #$ff
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beq +
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beq NothingInBQ
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cpy #MaxKeyRollover-1
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cpy #MaxKeyRollover-1
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bcs TooManyNewKeys
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bcs TooManyNewKeys
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*
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NothingInBQ:
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iny
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iny
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sty BufferQuantity
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sty BufferQuantity
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sta Buffer,y
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sta Buffer,y
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Exist:
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ConsiderNextKey:
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dex
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dex
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bpl -
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bpl ProcessPressedKeys
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;; // Anything in Buffer?
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ldy BufferQuantity
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;; // Anything in Buffer?
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ldy BufferQuantity
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bmi BufferEmpty
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bmi BufferEmpty
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;; // Yes: Then return it and tidy up the buffer
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;; // Yes: Then return it and tidy up the buffer
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dec BufferQuantity
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dec BufferQuantity
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@@ -434,14 +443,14 @@ KeyHeld:
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sta key_repeat_counter
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sta key_repeat_counter
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pla
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pla
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BuckyHeld:
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BuckyHeld:
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jmp Exist
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jmp ConsiderNextKey
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SameKeyHeld:
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SameKeyHeld:
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dec key_repeat_counter
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dec key_repeat_counter
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bne +
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bne KeyRepeatWait
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;; Count down ended, so repeat key now
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;; Count down ended, so repeat key now
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;; Reload key repeat counter
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;; (Compute's Mapping the 64 p58)
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;; (Compute's Mapping the 64 p58)
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pha
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pha
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lda #6-2 ; Fudge factor to match speed
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lda #6-2 ; Fudge factor to match speed
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@@ -449,27 +458,28 @@ SameKeyHeld:
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pla
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pla
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jmp RecordKeypress
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jmp RecordKeypress
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KeyRepeatWait:
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* jmp Exist
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jmp ConsiderNextKey
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BufferEmpty: ;; // No new Alphanumeric keys to handle.
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BufferEmpty: ;; // No new Alphanumeric keys to handle.
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lda #$ff
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lda #$ff
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Return: ;; // A is preset
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Return: ;; // A is preset
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clc
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clc
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;; // Copy BufferNew to BufferOld
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;; // Copy BufferNew to BufferOld
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ldx BufferNew
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stx BufferOld
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ldx BufferNew+1
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stx BufferOld+1
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ldx BufferNew+2
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stx BufferOld+2
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rts
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ldx BufferNew
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stx BufferOld
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ldx BufferNew+1
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stx BufferOld+1
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ldx BufferNew+2
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stx BufferOld+2
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rts
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TooManyNewKeys:
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TooManyNewKeys:
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sec
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sec
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lda #$ff
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lda #$ff
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sta BufferQuantity
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sta BufferQuantity
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rts
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rts
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Reference in new issue
Block a user