added first stubs for math routines
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@@ -0,0 +1,24 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - fetch FAC2 from RAM location
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// Output:
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// - .A - FAC1 exponent (XXX really FAC1?)
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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CONUPK:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,25 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC1 to memory location, rounds if asked
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//
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// Input:
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// - .X - address low byte
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// - .Y - address high byte
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// - $70 - if MSB is set performs rouding
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//
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// Output:
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// - .A - FAC1 exponent
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 114
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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MOVMF:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,24 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - fetch FAC1 from RAM location
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//
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// Input:
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// - .A - address low byte
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// - .Y - address high byte
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//
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// Output:
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// - .A - FAC1 exponent, affects status flags
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// - .Y - always 0
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//
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// See also:
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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MOVFM:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC2 to FAC1
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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MOVEF:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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@@ -0,0 +1,17 @@
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// #LAYOUT# STD * #TAKE
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// #LAYOUT# * BASIC_0 #TAKE
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// #LAYOUT# * * #IGNORE
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//
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// Math package - copy FAC1 to FAC2, skips rounding
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//
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// See also:
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// - [CM64] Computes Mapping the Commodore 64 - page 115
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// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
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//
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// XXX provide implementation
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MOVFA:
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STUB_IMPLEMENTATION()
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@@ -0,0 +1,3 @@
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This is an important floating point math routine, documented in many places.
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XXX - try to find real-life example
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