// // Well-known routine, described in: // // - [CM64] Computes Mapping the Commodore 64 - page 219 // - http://sta.c64.org/cbm64scrfunc.html // // input: .X - screen line to clear // // Checked that original routine preserves X (convenient for loops), // and leaves space screen code in .A, so duplicate this behaviour // screen_clear_line: // First, calculate PNT and USER phx_trash_a jsr screen_calculate_PNT_USER_from_X plx_trash_a // Now clear the line ldy #39 !: lda COLOR sta (USER), y lda #$20 // space character screen code sta (PNT), y dey bpl !- // Done rts