// #LAYOUT# STD * #TAKE // #LAYOUT# * BASIC_0 #TAKE // #LAYOUT# * * #IGNORE // // Random number generator routine // // Input: // - .A (0 - reinitialize the seed with random value, $80 or above - create seed from FAC1) // // Output: // - FAC1 // // See also: // - https://www.atarimagazines.com/compute/issue72/random_numbers.php // rnd_A: cmp #$00 beq_16 rnd_seed_init cmp #$80 bcc_16 rnd_generate jmp rnd_seed_from_FAC1