// // Part of the official Kernal routine, described in: // // - [RG64] C64 Programmer's Reference Guide - page 280 // - [CM64] Compute's Mapping the Commodore 64 - page 242 // // CPU registers that has to be preserved (see [RG64]): none // cint_legacy: // $E518 // Setup video and I/O // See here: https://csdb.dk/forums/index.php?roomid=11&topicid=17048&firstpost=22 jsr setup_vicii // Code below must be placed under $E51B, or some code will break - see here: // - https://csdb.dk/forums/index.php?roomid=11&topicid=17048&firstpost=2 // Game 'Operacja Proboszcz' is one example. jmp cint_screen_keyboard // XXX try to fit the code here