// #LAYOUT# STD * #TAKE // #LAYOUT# * BASIC_0 #TAKE // #LAYOUT# * * #IGNORE // Math package - fetch FAC1 from RAM location // // Input: // - .A - address low byte // - .Y - address high byte // // Output: // - .A - FAC1 exponent, affects status flags // - .Y - always 0 // // Preserves: // - .X - (experimentation with original ROM) // // See also: // - https://www.c64-wiki.com/wiki/Floating_point_arithmetic // - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics // XXX test this MOVFM: // Checked in the available documentation: // - https://www.c64-wiki.com/wiki/Floating_point_arithmetic // - https://www.lemon64.com/forum/viewtopic.php?t=67576&sid=d41e77cdddd28d6f9c9d52ce5b4e8dc3 // that $22/$23 (INDEX+0 and INDEX+1) are at least sometimes used for pointer storage. // Confirmed by experimenting with original ROM that this is the case here too. sty INDEX+1 sta INDEX+0 // Now copy the data from RAM to FAC2, for the format description see: // - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64 // Copy the mantissa ldy #$04 lda (INDEX), y sta FAC1_mantissa+3 dey lda (INDEX), y sta FAC1_mantissa+2 dey lda (INDEX), y sta FAC1_mantissa+1 dey lda (INDEX), y ora #$80 // clear the sign bit sta FAC1_mantissa+0 // Copy the sign lda (INDEX), y bpl !+ // assumption: non-negative numbers are more frequent lda #$FF skip_2_bytes_trash_nvz !: lda $00 sta FAC1_sign // Copy the exponent dey lda (INDEX), y sta FAC1_exponent // Set low order mantissa to 0 - this should give the // most precision while operating on integers sty FACOV // Return the FAC1 exponent lda FAC1_exponent rts