;; Key board matrixes: ;; unshifted, shifted, control and C= modified ;; 64 bytes for each keyboard_matrixes: ;; Unshifted matrix built by refering to ;; Compute's Mapping the 64 p38-39 ;; and C64 PRG pages 379-381 .byte $14,$0D,$1D,$88,$85,$86,$87,17 .byte $33,87,$41,$34,$5A,83,$45,$00 .byte $35,$52,$44,$36,$43,$46,$54,88 .byte $37,$59,$47,$38,$42,$48,$55,$56 .byte $39,$49,$4A,$30,$4D,$4B,$4F,$4E .byte $2B,$50,$4C,45,46,58,$40,44 .byte $5C,$2A,59,$13,$00,$3D,$5E,$2F .byte $31,$5F,$00,$32,$20,$00,$51,$03 ;; Shifted keyboard ;; Values computed by running a program like: ;; 10 GETA$:IFA$=""GOTO10 ;; 20 ?ASC(A$):GOTO10 ;; and converting the values .byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91 .byte $23,$77,$61,$24,$7A,$73,$65,$00 .byte $25,$72,$64,$26,$63,$66,$74,$78 .byte $27,$79,$67,$28,$62,$68,$75,$76 .byte $29,$69,$6A,$92,$6D,$6B,$6F,$6E .byte $DB,$70,$6C,$DD,$3E,$5B,$BA,$3C .byte $A9,$C0,$5D,$93,$00,$3D,$DE,$3F .byte $21,$5F,$00,$22,$A0,$00,$71,$83 ;; Vendor key modified keyboard .byte $94,$8D,$9D,$8C,$89,$8A,$8B,$91 .byte $96,$B3,$B0,$97,$AD,$AE,$B1,$00 .byte $98,$B2,$AC,$99,$BC,$BB,$A3,$BD .byte $9A,$B7,$A5,$9B,$BF,$B4,$B8,$BE .byte $30,$A2,$B5,$30,$A7,$A1,$B9,$AA .byte $A6,$AF,$B6,$DC,$3E,$5B,$A4,$3C .byte $A8,$DF,$5D,$93,$00,$3D,$DE,$3F .byte $81,$5F,$00,$95,$a0,$00,$AB,$83 ;; Control modified keyboard .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $1C,$17,$01,$9F,$1A,$13,$05,$00 .byte $9C,$12,$04,$1E,$03,$06,$14,$18 .byte $1F,$19,$07,$9E,$02,$08,$15,$16 .byte $12,$09,$0A,$92,$0D,$0B,$0F,$0E .byte $00,$10,$0C,$00,$00,$1B,$00,$00 .byte $1C,$00,$1D,$00,$00,$1F,$1E,$00 .byte $90,$06,$00,$05,$00,$00,$11,$00 keyboard_matrix_lookup: ;; Work out if normal, shifted, control or Vendor ;; modified keyboard. ;; Table contains the offsets into keyboard_matrixes ;; that should be used for different values of ;; the bottom 3 bits of key_bucky_state ;; Interaction is simple to work out when playing ;; with a C64: ;; CONTROL trumps SHIFT or Vendor ;; Vendor + SHIFT = DOES NOTHING ;; All 3 does CONTROL .byte $00 ; Normal .byte $40 ; Shifted .byte $80 ; Control .byte $80 ; Control + SHIFT .byte $C0 ; Vendor .byte $C0 ; Vendor + SHIFT .byte $80 ; Vendor+ CTRL .byte $80 ; Vendor + CTRL + SHIFT