irq_handler: ;; The IRQ is a commonly messed with thing on the C64, ;; so we need to handle entry points that are commonly ;; relied upon, including: ;; $EA31 - Standard IRQ routine ;; $EA61 - Check keyboard, but don't update timer? https://github.com/cc65/cc65/issues/324 ;; $EA81 - https://www.lemon64.com/forum/viewtopic.php?t=2112&sid=6ea01982b26da69783120a7923ca46fb ;; Also the $0314 vector is widely used (e.g., https://www.lemon64.com/forum/viewtopic.php?t=2112&sid=6ea01982b26da69783120a7923ca46fb) ;; Save registers, sequence according to Compute's Mapping the Commodore 64, page 73 pha txa pha tya pha ;; Check if caused by BRK ;; XXX disabled for now - resets Duotris game, unknown why ; tsx ; lda $0104, x ; get the pre-interrupt processor state ; and #$10 ; bne irq_handler_brk ;; Not caused by BRK - call interrupt routine (only if initialised) lda CINV ora CINV+1 beq + jmp (CINV) * ;; Vector not initialized - call default interrupt routine jmp default_irq_handler irq_handler_brk: ;; Interrupt caused by BRK jmp (CBINV)