// Put the address of the screen current line // into the pointer at $D1 (PNT). // It must take into account the screen line link table // (Compute's Mapping the 64 p216) set_pointer_to_current_screen_line: // Get pointer to start of the screen lda HIBASE sta PNT+1 lda #$00 sta PNT+0 // Now advance for the number of lines ldx TBLX sptcsl_l2: // XXX - Should we read the columns per line from // somewhere? ldy #<40 // Double line length if line is linked lda LDTBL,x bpl sptcsl_l1 ldy #<80 sptcsl_l1: tya clc adc PNT+0 lda PNT+1 adc #>40 sta PNT+1 dex bpl sptcsl_l2 rts