// #LAYOUT# STD * #TAKE // #LAYOUT# * BASIC_0 #TAKE // #LAYOUT# * * #IGNORE // // Multiply FAC1 by 2, do not normalize // mul10_FAC1_mul2: // First handle the mantissa asl FACOV rol FAC1_mantissa+3 rol FAC1_mantissa+2 rol FAC1_mantissa+1 rol FAC1_mantissa+0 bcc !+ // We need to increment the exponent inc FAC1_exponent bcs_16 set_FAC1_max rts