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open-roms/src/basic/math/b86a.add_FAC2_FAC1.s
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2026-03-29 21:45:24 +02:00

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ArmAsm

;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
; This file is under the MIT license, it contains code released by Microsoft Corporation.
; See LICENSE for more information.
; Math package - add FAC2 to FAC1
;
; Input:
; - .A - must load FAC1 exponent ($61) beforehand to set the zero flag
;
; This is verified to be identical to the original Microsoft implementation where it was named FADDT.
;
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 112
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
add_FAC2_FAC1:
bne @1 ; If FAC1=0 result is in FAC2
jmp mov_FAC2_FAC1
@1:
ldx FACOV
stx OLDOV
ldx #FAC2_exponent
lda FAC2_exponent
FADDC:
tay
beq ZERRTS
sec
sbc FAC1_exponent
beq FADD4 ; No shifting
bcc @1 ; Branch if FAC2_exponent < FAC1_exponent
sty FAC1_exponent ; Resulting exponent
ldy FAC2_sign ; Since FAC2 is larger, its
sty FAC1_sign ; sign is sign of result
eor #$FF ; Shift a negative number of places
adc #0 ; Complete negation C=1
ldy #0
sty OLDOV
ldx #FAC1_exponent
bne @2
@1:
ldy #0
sty FACOV
@2:
cmp #$F9
bmi add_align_exponents
tay
lda FACOV
lsr 1,X
jsr short_shift_FAC
FADD4:
bit ARISGN
bpl add_mantissas_FAC2_FAC1
ldy #FAC1_exponent
cpx #FAC2_exponent ; FAC1 is bigger
beq @1
ldy #FAC2_exponent ; FAC2 is bigger
@1:
sec
eor #$FF
adc OLDOV
sta FACOV
lda 4,Y
sbc 4,X
sta FAC1_mantissa+3
lda 3,Y
sbc 3,X
sta FAC1_mantissa+2
lda 2,Y
sbc 2,X
sta FAC1_mantissa+1
lda 1,Y
sbc 1,X
sta FAC1_mantissa+0
; Fallthrough to abs_and_normalize_FAC1