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open-roms/src/basic/math/bb12.div_FAC2_FAC1.s
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2026-04-12 13:13:18 +02:00

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ArmAsm

;; #LAYOUT# STD * #TAKE
;; #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - divide FAC2 (dividend) by FAC1 (divisor)
;
; Input:
; - .A - must load FAC1 exponent ($61) beforehand to set the zero flag (but our routine does not need this)
;
; Output:
; - FAC1
;
; Note:
; - some documentation suggest this is a division leaving quotient and remainder (left in FAC2),
; but it seems (experimentation) that this is not true
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 114
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
div_FAC2_FAC1:
; 'Pamiętaj, cholero - nie dziel przez zero!' - ancient polish proverb
lda FAC1_exponent
+beq do_DIVISION_BY_ZERO_error
; Handle special case - dividing 0 by non-zero value
lda FAC2_exponent
+beq clear_FAC1
; Multiply signs
lda FAC1_sign
eor FAC2_sign
sta FAC1_sign
; Subtract the exponents
lda #$A0 ; correction for bias and FAC2 digits
sta RESHO+0
lda #$00
sta RESHO+1
lda FAC2_exponent ; add FAC2 exponent to temporary variable
jsr muldiv_RESHO_01_add_A
lda RESHO+0 ; subtract FAC1 exponent from temporary variable
sec
sbc FAC1_exponent
sta RESHO+0
bcs @1
dec RESHO+1
@1:
lda RESHO+1
+bmi clear_FAC1 ; result too low, set 0 and quit
lda RESHO+0
sta FAC1_exponent
; Divide the mantissas
jsr div_FAC1_denorm
jsr muldiv_RESHO_set_0
jsr div_mantissas
; Copy the result to FAC1 - XXX we probably already have similar code somewhere...
lda FAC2_mantissa+3
sta FAC1_mantissa+3
lda FAC2_mantissa+2
sta FAC1_mantissa+2
lda FAC2_mantissa+1
sta FAC1_mantissa+1
lda FAC2_mantissa+0
sta FAC1_mantissa+0
; Normalize and quit
jmp normal_FAC1