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open-roms/c64/kernal/chrout.s
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; Function defined on pp272-273 of C64 Programmers Reference Guide
chrout:
;; Crude implementation of character output
;; Save X and Y values
;; (Confirmed by writing a test program that X and Y
;; don't get modified, in agreement with C64 PRG's
;; description of CHROUT)
sta last_printed_character_ascii
txa
pha
tya
pha
jsr hide_cursor_if_visible
lda last_printed_character_ascii
tax
;; Check for special characters
cmp #$00
bne not_00
jmp chrout_done
not_00:
;; Linefeed (simply ignored)
;; Trivia: BASIC does CRLF with READY. prompt
cmp #$0a
bne not_0a
jmp chrout_done
not_0a:
;; Carriage return
cmp #$0d
bne not_0d
jmp screen_advance_to_next_line
not_0d:
;; Check for quote mode
;; Check for colours
ldx #$f
colour_check_loop:
cmp colour_codes,x
bne +
stx text_colour
jmp chrout_done
* dex
bpl colour_check_loop
;; Check for cursor movement keys
cmp #$11
bne not_11
lda current_screen_x
clc
adc #40
sta current_screen_x
jsr calculate_screen_line_pointer
jmp chrout_done
not_11:
cmp #$1d
bne not_1d
inc current_screen_x
jsr calculate_screen_line_pointer
jmp chrout_done
not_1d:
cmp #$91
bne not_91
lda current_screen_x
sec
sbc #40
sta current_screen_x
jsr calculate_screen_line_pointer
jmp chrout_done
not_91:
cmp #$9d
bne not_9d
dec current_screen_x
jsr calculate_screen_line_pointer
jmp chrout_done
not_9d:
cmp #$14
bne not_14
;; Delete
ldx current_screen_x
bne delete_non_zero_column
delete_at_column_0:
ldy current_screen_y
bne not_row_0
;; delete from row 0, col 0 does nothing
jmp chrout_done
not_row_0:
;; Column 0 delete just moves us to the end of the
;; previous line, without actually deleting anything
dec current_screen_y
jsr get_current_line_logical_length
lda logical_line_length
sta current_screen_x
jsr calculate_screen_line_pointer
jmp chrout_done
delete_non_zero_column:
;; Copy rest of line down
jsr get_current_line_logical_length
ldy current_screen_x
cpy logical_line_length
beq done_delete
*
lda (current_screen_line_ptr),y
dey
sta (current_screen_line_ptr),y
iny
lda (current_screen_line_colour_ptr),y
dey
sta (current_screen_line_colour_ptr),y
iny
iny
cpy logical_line_length
bne -
done_delete:
dec current_screen_x
jmp chrout_done
not_14:
;; Home cursor
cmp #$13
bne not_13
lda #0
sta current_screen_x
sta current_screen_y
jsr calculate_screen_line_pointer
jmp chrout_done
not_13:
;; Clear screen
cmp #$93
bne not_clearscreen
jsr clear_screen
jmp chrout_done
not_clearscreen:
;; Convert PETSCII to screen code
cmp #$40
bcc chrout_l1
cmp #$41+26
bcs chrout_l1
and #$1f
chrout_l1:
;; Write normal character on the screen
ldy current_screen_x
sta (current_screen_line_ptr),y
;; Set colour
lda text_colour
sta (current_screen_line_colour_ptr),y
;; Advance the column, and scroll screen down if we need
;; to insert a 2nd line in this logical line.
;; (eg Compute's Mapping the 64 p41)
ldx current_screen_y
iny
sty current_screen_x
cpy #40
bne no_screen_advance_to_next_line
jsr screen_grow_logical_line
cpy #79
bcc no_screen_advance_to_next_line
jmp screen_advance_to_next_line
no_screen_advance_to_next_line:
chrout_done:
;; Make cursor immediately visible
jsr show_cursor
;; Restore X and Y, set carry to mark success on exit
pla
tay
pla
tax
lda last_printed_character_ascii
clc ; indicate success
rts
screen_grow_logical_line:
ldy current_screen_y
;; Don't grow line if it is already grown
lda screen_line_link_table,y
bmi done_grow_line
lda #$80
sta screen_line_link_table,y
;; Now make space for the extra line added.
;; If we are on the last physical line of the screen,
;; Then we need to scroll the screen up
jsr scroll_up_if_on_last_line
;; XXX - Scroll screen down to make space
;; XXX - And scroll up if required
done_grow_line:
not_last_line:
rts
scroll_up_if_on_last_line:
;; Colour RAM is always in fixed place, so is easiest
;; to use to check if we are on the last line.
;; The last line is at $D800 + 24*40 = $DBC0
lda current_screen_line_colour_ptr+0
cmp #<$DBC0
bne not_last_line
lda current_screen_line_colour_ptr+1
cmp #>$DBC0
bne not_last_line
dec current_screen_y
;; FALL THROUGH
scroll_screen_up:
;; Now scroll the whole screen up either one or two lines
;; based on whether the first screen line is linked or not.
jsr hide_cursor_if_visible
;; Get pointers to start of screen + colour RAM
lda HIBASE
sta current_screen_line_ptr+1
sta load_or_scroll_temp_pointer+1
lda #>$D800
sta current_screen_line_colour_ptr+1
sta load_save_verify_end_address+1
lda #$00
sta current_screen_line_ptr+0
sta current_screen_line_colour_ptr+0
;; Get pointers to screen/colour RAM source
lda screen_line_link_table+0
bmi +
lda #40
.byte $2C ; BIT $nnnn to skip next instruction
*
lda #80
sta load_or_scroll_temp_pointer+0
sta load_save_verify_end_address+0
;; Copy first three pages
ldy #$00
ldx #3
scroll_copy_loop:
lda (load_or_scroll_temp_pointer),y
sta (current_screen_line_ptr),y
lda (load_save_verify_end_address),y
sta (current_screen_line_colour_ptr),y
iny
bne scroll_copy_loop
inc load_or_scroll_temp_pointer+1
inc current_screen_line_ptr+1
inc load_save_verify_end_address+1
inc current_screen_line_colour_ptr+1
dex
bne scroll_copy_loop
;; Copy last partial page
;; We need to copy 1000-(3*256)-line length
;; = 232 - line length
lda 232
sec
sbc load_or_scroll_temp_pointer+0
tax
scroll_copy_loop2:
lda (load_or_scroll_temp_pointer),y
sta (current_screen_line_ptr),y
lda (load_save_verify_end_address),y
sta (current_screen_line_colour_ptr),y
iny
dex
bne scroll_copy_loop2
inc $d020
;; Shift line linkage list
ldy #0
ldx #24
link_copy:
lda screen_line_link_table+1,y
sta screen_line_link_table+0,y
iny
dex
bne link_copy
;; Now erase last line
lda HIBASE
clc
adc #3
sta current_screen_line_ptr+1
lda #>$DBC0
sta current_screen_line_colour_ptr+1
lda #$c0
sta current_screen_line_ptr+0
sta current_screen_line_colour_ptr+0
clear_current_physical_line:
ldy #39
* lda #$20
sta (current_screen_line_ptr),y
lda text_colour
sta (current_screen_line_colour_ptr),y
dey
bpl -
;; Restore correct line pointers
jsr calculate_screen_line_pointer
rts
get_current_line_logical_length:
ldy current_screen_y
lda screen_line_link_table,y
bpl line_not_linked_del
lda #79
.byte $2c ; BIT absolute mode, which we use to skip the next two instruction bytes
line_not_linked_del:
lda #39
sta logical_line_length
rts
screen_advance_to_next_line:
;; Go to start of line
lda #0
sta current_screen_x
;; Advance line number
ldy current_screen_y
inc current_screen_y
jsr calculate_screen_line_pointer
;; Work out if we have gone off the bottom of the screen?
;; 1040 > 1024, so if high byte of screen pointer is >= (HIBASE+4),
;; then we are off the bottom of the screen
lda current_screen_line_ptr+1
sec
sbc HIBASE
cmp #3
bcc +
;; Off the bottom of the screen
jsr scroll_screen_up
*
jmp chrout_done
add_40_to_screen_x:
lda current_screen_x
clc
adc #40
sta current_screen_x
rts
normalise_screen_x_y:
;; Normalise X and Y values
;; lda current_screen_x
;; sta $0400
;; lda current_screen_y
;; sta $0401
;; If X < 0, then make X = X + 40 (or 80, if previous line is linked)
* lda current_screen_x
bpl x_not_negative
dec current_screen_y
;; Check that we didn't go backwards off the top of the screen
bpl +
lda #0
sta current_screen_y
* jsr add_40_to_screen_x
;; Check if line is linked, if so, add 40 again
ldy current_screen_y
lda screen_line_link_table,y
bpl +
jsr add_40_to_screen_x
*
x_not_negative:
;; Work out if X is too big
ldy current_screen_y
lda screen_line_link_table,y
bpl +
lda #79
.byte $2C ; BIT $nnnn, used to skip next instruction
* lda #39
cmp current_screen_x
bcs x_not_too_big
;; X value is too big, so subtract 40 and increment Y
lda current_screen_x
sec
sbc #40
sta current_screen_x
inc current_screen_y
x_not_too_big:
;; Make sure Y isn't negative
lda current_screen_y
bpl +
lda #0
sta current_screen_y
*
;; Make sure Y isn't too large for absolute size of
;; screen
cmp #24
bcc +
lda #24
sta current_screen_y
*
;; Make sure Y isn't too much for the screen, taking
;; into account
;; lda current_screen_x
;; sta $0403
;; lda current_screen_y
;; sta $0404
rts
calculate_screen_line_pointer:
jsr normalise_screen_x_y
;; Reset pointer to start of screen
lda HIBASE
sta current_screen_line_ptr+1
lda #0
sta current_screen_line_ptr+0
;; Add 40 for every line, or 80 if the lines are linked
ldx current_screen_y
*
;; Stop if we have counted enough lines
beq +
;; Add 40 or 80 based on whether the line is linked
;; or not.
ldy #40
;; -1 offset is because we count down from N to 1, not
;; N-1 to 0.
lda screen_line_link_table-1,x
bpl cslp_l1
ldy #80
cslp_l1:
;; Add computed line length to pointer value
tya
clc
adc current_screen_line_ptr+0
sta current_screen_line_ptr+0
lda current_screen_line_ptr+1
adc #0
sta current_screen_line_ptr+1
;; Loop back to next line
dex
jmp -
*
;; FALL THROUGH
update_colour_line_pointer:
;; Now setup pointer to colour RAM
lda current_screen_line_ptr+0
sta current_screen_line_colour_ptr+0
lda current_screen_line_ptr+1
sec
sbc HIBASE
clc
adc #>$d800
sta current_screen_line_colour_ptr+1
rts
retreat_screen_pointer_40_bytes:
lda current_screen_line_ptr+0
sec
sbc #<40
sta current_screen_line_ptr+0
lda current_screen_line_ptr+1
sbc #>40
sta current_screen_line_ptr+1
jmp update_colour_line_pointer
advance_screen_pointer_40_bytes:
lda current_screen_line_ptr+0
clc
adc #<40
sta current_screen_line_ptr+0
lda current_screen_line_ptr+1
adc #>40
sta current_screen_line_ptr+1
jmp update_colour_line_pointer
colour_codes:
;; CHR$ codes for the 16 colours
.byte 144,5,28,159,156,30,31,158
.byte 129,149,150,151,152,153,154,155