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open-roms/src/basic/math/normal_FAC1.s
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ArmAsm

;; #LAYOUT# STD * #TAKE
;; #LAYOUT# * BASIC_0 #TAKE
;; #LAYOUT# * * #IGNORE
;
; Math package - normalize FAC1
;
; See also:
; - [CM64] Computes Mapping the Commodore 64 - page 113
; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
; - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
;
; XXX test this
normal_FAC1_impl:
lda FAC1_exponent
beq normal_FAC1_end ; branch if our float is 0
; FALLTROUGH
normal_FAC1_check_mantissa_byte:
lda FAC1_mantissa+0
beq normal_FAC1_by_byte ; branch if we can move the whole byte
; FALLTROUGH
normal_FAC1_check_mantissa_bit:
lda FAC1_mantissa+0 ; XXX optimize for 65CE02?
and #$80
bne normal_FAC1_end ; branch if already normalized
; FALLTROUGH
normal_FAC1_by_bit:
; Decrement the exponent
dec FAC1_exponent
beq normal_FAC1_end ; exponent reached 0, nothing more to do
; Multiply the mantissa by 2
asl FACOV
rol FAC1_mantissa+3
rol FAC1_mantissa+2
rol FAC1_mantissa+1
rol FAC1_mantissa+0
bcc normal_FAC1_check_mantissa_bit ; branch if next iteration needed
rts
normal_FAC1_by_byte:
; First decrement the exponent by 8, but not below 0
lda FAC1_exponent
sec
sbc #$08
bcs @1
lda #$00
@1:
sta FAC1_exponent
beq normal_FAC1_end ; branch if our float reached 0
; Now multiply the mantissa by 8 by moving the whole bytes
lda FAC1_mantissa+1
sta FAC1_mantissa+0
lda FAC1_mantissa+2
sta FAC1_mantissa+1
lda FAC1_mantissa+3
sta FAC1_mantissa+2
lda FACOV
sta FAC1_mantissa+3
lda #$00
sta FACOV
; Now check if mantissa is not 0
ora FAC1_mantissa+0
ora FAC1_mantissa+1
ora FAC1_mantissa+2
ora FAC1_mantissa+3
bne normal_FAC1_check_mantissa_byte ; not 0 - branch to next iteration
; Our mantissa reached 0 - mark exponent as 0 and finish
sta FAC1_exponent
; FALLTROUGH
normal_FAC1_end:
rts