Files
open-roms/c64/kernal/screen/e8ea.screen_scroll_up.s
T

116 lines
1.6 KiB
ArmAsm

//
// Scroll the whole screen up by 1 logical line, described in:
//
// - [CM64] Computes Mapping the Commodore 64 - page 218
//
screen_scroll_up:
// First handle CTRL and NO_SCRL keys
jsr screen_scroll_delay
// Scroll the LDTBL (line link table)
ldy #$00
!:
lda LDTBL+1, y
sta LDTBL+0, y
iny
cpy #24
bne !-
lda #$80
sta LDTBL+24
// Preserve SAL and EAL
lda SAL+0
pha
lda SAL+1
pha
lda EAL+0
pha
lda EAL+1
pha
// Now, we need to scroll both screen memory and color memory; first create start/end pointers
lda HIBASE
sta SAL+1
sta EAL+1
lda #>$D800
sta PNT+1
sta USER+1
lda #$00
sta EAL+0
sta USER+0
lda #40
sta SAL+0
sta PNT+0
// Now copy, SAL->EAL, PNT->USER, in a loop
ldy #$00
screen_scroll_up_loop:
lda (SAL), y
sta (EAL), y
lda (PNT), y
sta (USER), y
// Check if this was the last byte (last destination byte for color copy is #DBBF)
cpy #$BF
bne !+ // definitely not the last byte
lda USER+1
cmp #$DB
beq screen_scroll_up_loop_done
!:
// Increment .Y, possibly advance pointers
iny
bne screen_scroll_up_loop
inc SAL+1
inc EAL+1
inc USER+1
inc PNT+1
bne screen_scroll_up_loop // branch alwayys
screen_scroll_up_loop_done:
// Restore SAL and EAL
pla
sta EAL+1
pla
sta EAL+0
pla
sta SAL+1
pla
sta SAL+0
// Clear the newly introduced line
ldx #24
jsr screen_clear_line
// Decrement the current physical line number
dec TBLX
// If the first line is linked, scroll once more
bit LDTBL+0
bpl screen_scroll_up
// Recalculate PNT and USER
jmp screen_calculate_PNT_USER