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open-roms/c64/basic/math/bae2.mul10_FAC1.s
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ArmAsm

// #LAYOUT# STD * #TAKE
// #LAYOUT# X16 BASIC_0 #TAKE-OFFSET 2000
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - multiply FAC1 by 10
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 114
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
mul10_FAC1:
// Handle special case of FAC1 equal 0
lda FAC1_exponent
beq mul10_FAC1_done
// Start by multiplying FAC1 by 2
jsr mul10_FAC1_mul2
// Move FAC1 to FAC2, so that FAC1 = FAC2 = 2 * initial
jsr mov_FAC1_FAC2
// Multiply FAC1 by 4
jsr mul10_FAC1_mul2
jsr mul10_FAC1_mul2
// Now we have FAC1 = 8 * initial and FAC2 = 2 * initial; so just add these 2 values
jmp add_FAC2_FAC1
mul10_FAC1_done:
rts