Files
open-roms/c64/basic/math/mov_MEM_FAC1.s
T

80 lines
1.5 KiB
ArmAsm

// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
// Math package - fetch FAC1 from RAM location
//
// Input:
// - .A - address low byte
// - .Y - address high byte
//
// Output:
// - .A - FAC1 exponent, affects status flags
// - .Y - always 0
//
// Preserves:
// - .X - (experimentation with original ROM)
//
// See also:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
// XXX test this
mov_MEM_FAC1:
// Original routines use $22/$23 location for a vector too, see here:
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
sty INDEX+1
sta INDEX+0
// Now copy the data from RAM to FAC2, for the format description see:
// - https://www.c64-wiki.com/wiki/Floating_point_arithmetic#Representation_in_the_C-64
// Copy the mantissa
ldy #$04
lda (INDEX), y
sta FAC1_mantissa+3
dey
lda (INDEX), y
sta FAC1_mantissa+2
dey
lda (INDEX), y
sta FAC1_mantissa+1
dey
lda (INDEX), y
ora #$80 // clear the sign bit
sta FAC1_mantissa+0
// Copy the sign
lda (INDEX), y
bpl !+ // assumption: non-negative numbers are more frequent
lda #$FF
skip_2_bytes_trash_nvz
!:
lda #$00
sta FAC1_sign
// Copy the exponent
dey
lda (INDEX), y
sta FAC1_exponent
// Set low order mantissa to 0 - this should give the
// most precision while operating on integers
sty FACOV
// Return the FAC1 exponent
lda FAC1_exponent
rts