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open-roms/c64/basic/math/round_FAC1.s
T

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ArmAsm

// #LAYOUT# STD * #TAKE
// #LAYOUT# * BASIC_0 #TAKE
// #LAYOUT# * * #IGNORE
//
// Math package - rounds FAC1 before copying
//
// See also:
// - [CM64] Computes Mapping the Commodore 64 - page 115
// - https://codebase64.org/doku.php?id=base:kernal_floating_point_mathematics
//
// XXX test this
round_FAC1:
// If number is 0, do not do anything
lda FAC1_exponent
beq round_FAC1_done
lda FACOV
bpl round_FAC1_zero_FACOV // branch if it is enough to clear FACOV
// Increment the 4 bytes of matissa
// Curse you, who invented this format! Had the mantissa been little endian,
// we could have used INW on 65C02 and above, the code would have been smaller!
inc FAC1_mantissa+3
bne round_FAC1_zero_FACOV
inc FAC1_mantissa+2
bne round_FAC1_zero_FACOV
inc FAC1_mantissa+1
bne round_FAC1_zero_FACOV
inc FAC1_mantissa+0
bne round_FAC1_zero_FACOV
// If we are here, it means mantissa is 0; put it to minimum allowed and increment exponent
lda #$80
sta FAC1_mantissa+0
inc FAC1_exponent
bne round_FAC1_zero_FACOV
// If we are here, it means the exponent wrapped around to $00; put it back to $FF
dec FAC1_exponent
// FALLTROUGH
round_FAC1_zero_FACOV:
lda #$00
sta FACOV
// FALLTROUGH
round_FAC1_done:
rts