Update sin_FAC1
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@@ -263,7 +263,7 @@ Floating point mathematical routines - not official, but well known and broadly
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| `$E09A` | `rnd_A` | DONE | |
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| `$E0BE` | `rnd_generate` | DONE | |
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| `$E264` | `cos_FAC1` | DONE | From the Microsoft BASIC, original name: COS |
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| `$E26B` | `sin_FAC1` | PARTIAL | not fully tested yet |
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| `$E26B` | `sin_FAC1` | DONE | From the Microsoft BASIC, original name: SIN |
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| `$E2B4` | `tan_FAC1` | PARTIAL | not fully tested yet |
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| `$E30E` | `atn_FAC1` | DONE | From the Microsoft BASIC, original name: ATN |
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@@ -2,9 +2,22 @@
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;; #LAYOUT# * BASIC_0 #TAKE
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;; #LAYOUT# * * #IGNORE
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;
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; This file is under the MIT license, it contains code released by Microsoft Corporation.
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; See LICENSE for more information.
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; Math package - sine of FAC1 in radians
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;
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; This is verified to be identical to the original Microsoft implementation where it was named SIN.
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;
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; USE IDENTITIES TO GET FAC IN QUADRANTS I OR IV.
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; THE FAC IS DIVIDED BY 2*PI AND THE INTEGER PART IS IGNORED
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; BECAUSE SIN(X+2*PI)=SIN(X). THEN THE ARGUMENT CAN BE COMPARED
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; WITH PI/2 BY COMPARING THE RESULT OF THE DIVISION
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; WITH PI/2/(2*PI)=1/4.
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; IDENTITIES ARE THEN USED TO GET THE RESULT IN QUADRANTS
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; I OR IV. AN APPROXIMATION POLYNOMIAL IS THEN USED TO
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; COMPUTE SIN(X).
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;
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; See also:
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; - [CM64] Computes Mapping the Commodore 64 - page 210 - XXX address does not match
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; - https://www.c64-wiki.com/wiki/Floating_point_arithmetic
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@@ -17,45 +30,42 @@
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sin_FAC1:
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jsr mov_FAC1_FAC2 ; FAC1 <- X / (2*pi) (X2)
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ldy #>const_DOUBLE_PI
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lda #<const_DOUBLE_PI
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jsr mov_MEM_FAC1
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jsr div_FAC2_FAC1
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jsr mov_r_FAC1_FAC2
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lda #<const_DOUBLE_PI ; Get pointer to divisor
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ldy #>const_DOUBLE_PI
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ldx FAC2_sign ; Get sign of result
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jsr div_FAC2_MEM
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jsr mov_r_FAC1_FAC2 ; Get result into FAC2
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jsr int_FAC1
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lda #$00
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sta ARISGN ; Always have the same sign
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jsr sub_FAC2_FAC1 ; Keep only the fractional part
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lda #<const_QUARTER ; Get pointer to 1/4
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ldy #>const_QUARTER
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jsr sub_MEM_FAC1 ; Compute 1/4 - FAC1
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lda FAC1_sign ; Save sign for later
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pha
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bpl SIN1 ; First quadrant
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jsr add_HALF_FAC1 ; Add 1/2 to FAC1
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lda FAC1_sign ; Sign is negative?
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bmi SIN2
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lda TANSGN ; Quadrants II and III come here
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eor #$FF
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sta TANSGN
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SIN1:
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jsr toggle_sign_FAC1 ; If positive, negate it
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SIN2:
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lda #<const_QUARTER ; Get pointer to 1/4
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ldy #>const_QUARTER
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jsr add_MEM_FAC1 ; Add it in
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pla ; Get original quadrant
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bpl SIN3
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jsr toggle_sign_FAC1 ; If negative, negate result
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SIN3:
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lda #<poly_sin
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ldy #>poly_sin
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jmp poly1_FAC1 ; Do approximation polynomial
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jsr mov_FAC1_FAC2 ; FAC2 <- X2
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jsr int_FAC1 ; FAC1 <- INT(X2)
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jsr sub_FAC2_FAC1 ; FAC1 <- X2 - INT(X2) (F)
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ldy #>const_QUARTER
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lda #<const_QUARTER
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jsr FCOMP
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bmi sin_next ; FAC1 < 0.25
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ldy #>sin_three_quarters
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lda #<sin_three_quarters
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jsr FCOMP
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bmi sin_q23 ; FAC1 < 0.75
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jsr mov_FAC1_FAC2 ; FAC1 <- FAC1 - 1.0
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ldy #>const_ONE
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lda #<const_ONE
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jsr mov_MEM_FAC1
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jsr sub_FAC2_FAC1
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+bra sin_next
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sin_q23:
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ldy #>const_HALF
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lda #<const_HALF
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jsr sub_MEM_FAC1 ; FAC1 <- 0.5 - FAC1
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; FALLTHROUGH
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sin_next:
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ldy #>poly_sin
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lda #<poly_sin
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jmp poly1_FAC1
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} else {
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jmp do_NOT_IMPLEMENTED_error
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+1
-1
@@ -32,7 +32,7 @@ unsigned short microsoft_basic_chunks[NUM_CHUNKS * 2] = {
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0xBDB3, 0xBDC1,
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0xBDDD, 0xBF51,
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0xBFB4, 0xBFEC,
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0xE264, 0xE26A,
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0xE264, 0xE2B3,
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0xE2EF, 0xE37A,
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};
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